My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Dark Prince Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Dark Prince Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Wall Breakers Dark Prince
Giant Snowball
Skeletons Minions Wall Breakers
Zap
Skeletons Minions Wall Breakers Dark Prince Goblin Giant
Barbarian Barrel
Skeletons Wall Breakers Dark Prince Magic Archer
The Log
Skeletons Wall Breakers Dark Prince
Earthquake
Skeletons
Arrows
Skeletons Minions Wall Breakers
Royal Delivery
Skeletons Minions Wall Breakers Dark Prince Magic Archer
Fireball
Minions Wall Breakers Magic Archer
Poison
Minions Magic Archer
Lightning
Dark Prince Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Tornado Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Wall Breakers Minions Tornado Dark Prince Magic Archer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball Wall Breakers Minions

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Wall Breakers Tornado Dark Prince Goblin Giant Magic Archer
Minions
Wall Breakers Dark Prince Goblin Giant
Wall Breakers
Giant Snowball Minions Goblin Giant
Tornado
Magic Archer Giant Snowball Dark Prince Goblin Giant
Dark Prince
Giant Snowball Minions Tornado Goblin Giant Magic Archer
Goblin Giant
Giant Snowball Minions Wall Breakers Tornado Dark Prince Magic Archer
Magic Archer
Tornado Giant Snowball Dark Prince Goblin Giant

Defense Synergies 1 15

Skeletons
Giant Snowball Minions Tornado Dark Prince Magic Archer
Giant Snowball
Skeletons Minions Dark Prince Goblin Giant Magic Archer
Minions
Skeletons Giant Snowball Dark Prince Goblin Giant
Wall Breakers
Tornado
Magic Archer Skeletons Dark Prince Goblin Giant
Dark Prince
Skeletons Giant Snowball Minions Tornado Magic Archer
Goblin Giant
Giant Snowball Minions Tornado Magic Archer
Magic Archer
Tornado Skeletons Giant Snowball Dark Prince Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Giant Magic Archer
Skeletons Minions Dark Prince
Tornado Skeletons Giant Snowball Minions Dark Prince
Skeletons Minions Dark Prince
Tornado Dark Prince
Tornado Skeletons Giant Snowball Minions Dark Prince Magic Archer
Giant Snowball Minions Tornado Magic Archer
Goblin Giant Magic Archer
Skeletons Minions Tornado
Tornado Skeletons Giant Snowball Dark Prince
Minions Skeletons Giant Snowball Tornado Dark Prince Goblin Giant Magic Archer
Minions Giant Snowball Tornado Magic Archer
Skeletons Giant Snowball Minions Dark Prince
Giant Snowball Minions Tornado Dark Prince Magic Archer
Tornado Giant Snowball
Skeletons Minions Tornado Dark Prince
Giant Snowball Minions Tornado Dark Prince Magic Archer
Giant Snowball Tornado Minions Dark Prince Magic Archer
Tornado
Dark Prince Giant Snowball Minions Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Dark Prince
Giant Snowball Magic Archer
Skeletons Minions Dark Prince Goblin Giant
Dark Prince Tornado Goblin Giant
Skeletons Dark Prince Goblin Giant
Skeletons Giant Snowball Minions Tornado Goblin Giant Magic Archer
Dark Prince Skeletons Minions Goblin Giant
Dark Prince Goblin Giant
Skeletons Giant Snowball Minions Tornado Dark Prince Magic Archer
Skeletons Goblin Giant
Minions Dark Prince
Giant Snowball Tornado Dark Prince Goblin Giant
Dark Prince Skeletons Goblin Giant
Magic Archer
Skeletons Minions Tornado Dark Prince Goblin Giant Magic Archer
Minions Giant Snowball Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Giant Snowball Tornado Magic Archer
Goblin Giant Magic Archer
Dark Prince
Giant Snowball Dark Prince Magic Archer
Giant Snowball Minions Tornado Goblin Giant Magic Archer
Tornado Magic Archer
Giant Snowball Tornado Magic Archer
Giant Snowball Tornado
Giant Snowball Minions Tornado
Tornado Dark Prince Magic Archer
Giant Snowball Tornado Magic Archer
Giant Snowball Magic Archer
Minions Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Tornado
Minions
Giant Snowball Dark Prince Magic Archer
Giant Snowball Tornado Magic Archer
Minions Magic Archer
Giant Snowball Tornado
Tornado
Giant Snowball
Giant Snowball Tornado Dark Prince Magic Archer
Giant Snowball Tornado Magic Archer
Giant Snowball Tornado Magic Archer
Tornado Magic Archer
Giant Snowball Tornado Magic Archer
Giant Snowball Minions
Giant Snowball
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Minions Dark Prince Magic Archer
Giant Snowball Tornado Magic Archer
Dark Prince Magic Archer
Giant Snowball Magic Archer
Giant Snowball Tornado
Dark Prince
Giant Snowball Minions Tornado Magic Archer
Giant Snowball Tornado Magic Archer
Giant Snowball Tornado Dark Prince Goblin Giant Magic Archer

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