My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard Dark Prince Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Miner
Giant Snowball
Musketeer Witch Miner Lumberjack
Zap
Dark Prince Witch
Barbarian Barrel
Musketeer Wizard Dark Prince Witch Lumberjack
The Log
Musketeer Dark Prince Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Musketeer Wizard Dark Prince Witch Miner Lumberjack
Fireball
Musketeer Wizard Witch Lumberjack
Poison
Musketeer Wizard Witch
Lightning
Musketeer Wizard Dark Prince Witch Lumberjack
Rocket
Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Musketeer Dark Prince Lumberjack Giant Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Miner Musketeer Dark Prince Lumberjack

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Giant Dark Prince Miner Lumberjack
Giant
Musketeer Dark Prince Miner Wizard Rocket Witch Lumberjack
Wizard
Giant Dark Prince Miner Lumberjack
Rocket
Giant Miner
Dark Prince
Giant Musketeer Wizard Witch Miner Lumberjack
Witch
Giant Dark Prince Miner Lumberjack
Miner
Giant Musketeer Wizard Rocket Dark Prince Witch Lumberjack
Lumberjack
Musketeer Giant Wizard Dark Prince Witch Miner

Defense Synergies 1 6

Musketeer
Lumberjack Dark Prince Miner
Giant
Wizard
Dark Prince Lumberjack
Rocket
Dark Prince
Musketeer Wizard Witch
Witch
Dark Prince Lumberjack
Miner
Musketeer
Lumberjack
Musketeer Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Wizard
Lumberjack Musketeer Dark Prince Witch
Rocket Witch Lumberjack Musketeer Dark Prince
Witch Lumberjack Musketeer Dark Prince
Rocket Dark Prince Lumberjack
Musketeer Dark Prince Lumberjack
Musketeer Rocket Wizard Witch
Rocket Musketeer
Witch Musketeer Lumberjack
Musketeer Dark Prince Miner Lumberjack
Witch Musketeer Wizard Dark Prince Lumberjack
Musketeer Wizard Witch
Lumberjack Musketeer Wizard Rocket Dark Prince Witch
Wizard Rocket Dark Prince Witch Lumberjack
Lumberjack
Rocket Lumberjack
Wizard Musketeer Dark Prince Witch Lumberjack
Musketeer Wizard Dark Prince Witch Lumberjack
Wizard Witch Musketeer Dark Prince Lumberjack
Musketeer Lumberjack
Wizard Dark Prince Musketeer Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince Witch
Musketeer Wizard Rocket Miner Lumberjack
Lumberjack Musketeer Rocket Dark Prince Witch
Rocket Dark Prince Lumberjack Musketeer
Musketeer Dark Prince Witch Lumberjack
Wizard Rocket Musketeer Witch
Rocket Dark Prince Musketeer Witch Lumberjack
Dark Prince Lumberjack
Rocket Dark Prince Witch
Witch Musketeer
Musketeer Dark Prince Witch Lumberjack
Rocket Dark Prince
Rocket Dark Prince Wizard Witch Lumberjack
Wizard Musketeer Witch
Witch Musketeer Rocket Dark Prince Lumberjack
Musketeer Wizard Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket
Musketeer Miner
Rocket Miner
Musketeer Rocket Dark Prince
Wizard Rocket Dark Prince
Wizard Musketeer Rocket Witch
Musketeer Wizard Witch
Wizard
Miner Wizard
Rocket Musketeer Lumberjack
Rocket Miner Musketeer Wizard Dark Prince
Musketeer Wizard Rocket
Rocket Musketeer Miner
Musketeer Rocket
Musketeer
Rocket Musketeer Wizard Witch
Musketeer Wizard Rocket
Rocket
Rocket
Rocket Musketeer Wizard Dark Prince
Rocket Wizard Witch Miner
Rocket Musketeer
Rocket Wizard
Rocket Musketeer
Rocket Musketeer
Wizard Dark Prince Witch
Witch
Miner Musketeer Wizard Witch
Musketeer Wizard Witch Miner
Rocket Miner Musketeer
Musketeer Wizard Witch
Rocket Musketeer Wizard Witch
Musketeer Wizard Rocket Miner
Rocket
Rocket Wizard
Musketeer Rocket Dark Prince Witch
Rocket Musketeer Wizard Witch
Miner Musketeer Wizard Rocket Dark Prince Lumberjack
Musketeer Wizard
Rocket
Musketeer Dark Prince
Musketeer Rocket Witch
Musketeer Rocket Witch
Musketeer Rocket Dark Prince Witch Miner

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