My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Dark Prince Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Flying Machine Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Flying Machine Witch
Zap
Flying Machine Dark Prince Witch
Barbarian Barrel
Valkyrie Dark Prince Witch Royal Ghost
The Log
Mini P.E.K.K.A Dark Prince Witch
Earthquake
Witch
Arrows
Flying Machine Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Flying Machine Dark Prince Witch Royal Ghost
Fireball
Flying Machine Witch
Poison
Flying Machine Witch
Lightning
Mini P.E.K.K.A Valkyrie Dark Prince Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Dark Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Fireball Mini P.E.K.K.A Valkyrie Flying Machine Dark Prince Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Royal Ghost Fireball Mini P.E.K.K.A

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mini P.E.K.K.A Dark Prince
Fireball
Arrows Dark Prince
Mini P.E.K.K.A
Arrows Valkyrie Dark Prince
Valkyrie
Mini P.E.K.K.A Flying Machine Dark Prince Witch Royal Ghost
Flying Machine
Valkyrie Dark Prince Royal Ghost
Dark Prince
Arrows Fireball Mini P.E.K.K.A Valkyrie Flying Machine Witch Royal Ghost
Witch
Valkyrie Dark Prince Royal Ghost
Royal Ghost
Valkyrie Flying Machine Dark Prince Witch

Defense Synergies 0 17

Arrows
Fireball Mini P.E.K.K.A Valkyrie Dark Prince
Fireball
Arrows Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A
Arrows Fireball Valkyrie Witch Royal Ghost
Valkyrie
Arrows Fireball Mini P.E.K.K.A Flying Machine Witch
Flying Machine
Valkyrie Dark Prince Royal Ghost
Dark Prince
Arrows Fireball Flying Machine Witch Royal Ghost
Witch
Mini P.E.K.K.A Valkyrie Dark Prince Royal Ghost
Royal Ghost
Mini P.E.K.K.A Flying Machine Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Flying Machine
Mini P.E.K.K.A Valkyrie Flying Machine Dark Prince Witch
Mini P.E.K.K.A Witch Valkyrie Dark Prince
Mini P.E.K.K.A Witch Valkyrie Dark Prince
Arrows Fireball Mini P.E.K.K.A Valkyrie Dark Prince
Arrows Fireball Valkyrie Flying Machine Dark Prince Royal Ghost
Arrows Fireball Flying Machine Witch
Arrows Fireball Valkyrie Flying Machine
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Valkyrie Dark Prince Royal Ghost
Valkyrie Witch Arrows Fireball Flying Machine Dark Prince Royal Ghost
Arrows Fireball Flying Machine Witch
Mini P.E.K.K.A Fireball Valkyrie Flying Machine Dark Prince Witch
Fireball Valkyrie Arrows Mini P.E.K.K.A Dark Prince Witch Royal Ghost
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Valkyrie Dark Prince Witch
Arrows Fireball Valkyrie Flying Machine Dark Prince Witch Royal Ghost
Arrows Valkyrie Witch Fireball Flying Machine Dark Prince Royal Ghost
Mini P.E.K.K.A
Valkyrie Dark Prince Royal Ghost Arrows Fireball Mini P.E.K.K.A Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Dark Prince Witch Royal Ghost
Fireball Arrows Mini P.E.K.K.A Valkyrie Flying Machine Royal Ghost
Mini P.E.K.K.A Valkyrie Dark Prince Witch
Mini P.E.K.K.A Valkyrie Dark Prince Fireball
Mini P.E.K.K.A Valkyrie Dark Prince Witch
Arrows Fireball Flying Machine Witch
Mini P.E.K.K.A Dark Prince Fireball Valkyrie Flying Machine Witch
Mini P.E.K.K.A Valkyrie Dark Prince
Fireball Mini P.E.K.K.A Valkyrie Flying Machine Dark Prince Witch
Witch
Mini P.E.K.K.A Valkyrie Flying Machine Dark Prince Witch
Arrows Fireball Valkyrie Dark Prince
Mini P.E.K.K.A Dark Prince Fireball Valkyrie Witch
Fireball Valkyrie Flying Machine Witch
Witch Fireball Mini P.E.K.K.A Valkyrie Flying Machine Dark Prince
Arrows Valkyrie Fireball Mini P.E.K.K.A Flying Machine Dark Prince Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Flying Machine Royal Ghost
Arrows Fireball Flying Machine Royal Ghost
Arrows Fireball Flying Machine
Arrows Fireball Valkyrie Flying Machine Dark Prince
Fireball Arrows Valkyrie Dark Prince
Arrows Fireball Flying Machine Witch
Arrows Flying Machine Witch
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Fireball Mini P.E.K.K.A
Arrows Fireball Valkyrie Flying Machine Dark Prince
Fireball Arrows Flying Machine
Flying Machine Fireball
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Witch
Arrows Fireball Flying Machine
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Flying Machine Dark Prince
Arrows Fireball Valkyrie Flying Machine Witch
Fireball
Arrows Fireball
Arrows Fireball Flying Machine
Arrows Fireball Valkyrie Dark Prince Witch
Witch
Arrows Fireball Flying Machine Witch Royal Ghost
Fireball Arrows Flying Machine Witch
Fireball Arrows
Arrows Fireball Flying Machine Witch
Fireball Flying Machine Witch
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Flying Machine Dark Prince Witch
Fireball Arrows Flying Machine Witch
Arrows Fireball
Fireball Mini P.E.K.K.A Valkyrie Flying Machine Dark Prince
Arrows Fireball Flying Machine
Arrows Fireball
Flying Machine Dark Prince
Fireball Flying Machine Witch
Fireball Flying Machine Witch
Fireball Flying Machine Dark Prince Witch Royal Ghost

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