My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Flying Machine Barbarian Hut Witch Bandit Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Flying Machine Bandit Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Bandit Ram Rider
Giant Snowball
Skeleton Barrel Flying Machine Clone Witch Ram Rider
Zap
Skeleton Barrel Flying Machine Clone Witch Bandit Ram Rider
Barbarian Barrel
Skeleton Barrel Barbarian Hut Clone Witch Bandit Magic Archer
The Log
Skeleton Barrel Barbarian Hut Clone Witch Bandit Ram Rider
Earthquake
Barbarian Hut Clone Witch
Arrows
Skeleton Barrel Flying Machine Clone Witch
Royal Delivery
Skeleton Barrel Flying Machine Clone Witch Bandit Magic Archer Ram Rider
Fireball
Skeleton Barrel Flying Machine Barbarian Hut Clone Witch Bandit Magic Archer Ram Rider
Poison
Skeleton Barrel Flying Machine Barbarian Hut Clone Witch Magic Archer
Lightning
Barbarian Hut Witch Bandit Magic Archer Ram Rider
Rocket
Barbarian Hut Witch Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Clone Bandit Flying Machine Magic Archer Witch Ram Rider Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Clone Bandit Flying Machine

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Flying Machine Barbarian Hut Witch Bandit Magic Archer Ram Rider
Flying Machine
Skeleton Barrel Barbarian Hut Clone Ram Rider
Barbarian Hut
Skeleton Barrel Flying Machine Bandit Magic Archer Ram Rider
Clone
Skeleton Barrel Flying Machine Witch Magic Archer
Witch
Skeleton Barrel Clone Bandit Ram Rider
Bandit
Skeleton Barrel Barbarian Hut Witch Magic Archer Ram Rider
Magic Archer
Ram Rider Skeleton Barrel Barbarian Hut Clone Bandit
Ram Rider
Magic Archer Skeleton Barrel Flying Machine Barbarian Hut Witch Bandit

Defense Synergies 0 7

Skeleton Barrel
Flying Machine
Barbarian Hut Bandit
Barbarian Hut
Flying Machine Magic Archer
Clone
Witch
Bandit
Bandit
Flying Machine Witch Magic Archer Ram Rider
Magic Archer
Barbarian Hut Bandit Ram Rider
Ram Rider
Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Skeleton Barrel Flying Machine Magic Archer Ram Rider
Barbarian Hut Flying Machine Witch Bandit Ram Rider
Barbarian Hut Witch Ram Rider Bandit
Barbarian Hut Witch Bandit Ram Rider
Flying Machine Bandit Magic Archer
Ram Rider Flying Machine Barbarian Hut Witch Magic Archer
Barbarian Hut Skeleton Barrel Flying Machine Bandit Magic Archer Ram Rider
Barbarian Hut Witch
Bandit
Witch Flying Machine Bandit Magic Archer Ram Rider
Flying Machine Barbarian Hut Witch Magic Archer Ram Rider
Barbarian Hut Flying Machine Witch Bandit Ram Rider
Barbarian Hut Witch Magic Archer
Barbarian Hut Bandit Ram Rider
Barbarian Hut Bandit Ram Rider
Barbarian Hut Witch
Flying Machine Barbarian Hut Witch Bandit Magic Archer Ram Rider
Witch Flying Machine Barbarian Hut Bandit Magic Archer Ram Rider
Barbarian Hut Ram Rider
Flying Machine Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Witch Bandit
Bandit Skeleton Barrel Flying Machine Magic Archer
Bandit Barbarian Hut Witch Ram Rider
Barbarian Hut Bandit Ram Rider
Barbarian Hut Witch Bandit Ram Rider
Skeleton Barrel Flying Machine Witch Magic Archer Ram Rider
Flying Machine Barbarian Hut Witch Bandit Ram Rider
Barbarian Hut
Flying Machine Barbarian Hut Witch Bandit Magic Archer
Witch Barbarian Hut
Flying Machine Witch
Barbarian Hut Witch Bandit Ram Rider
Flying Machine Barbarian Hut Witch Magic Archer
Witch Flying Machine Barbarian Hut Magic Archer
Flying Machine Barbarian Hut Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Flying Machine Barbarian Hut Bandit
Skeleton Barrel Flying Machine Bandit Magic Archer Ram Rider
Skeleton Barrel Flying Machine Barbarian Hut Bandit Magic Archer
Skeleton Barrel Flying Machine Barbarian Hut
Magic Archer
Skeleton Barrel Flying Machine Witch Magic Archer Ram Rider
Flying Machine Witch Magic Archer
Skeleton Barrel Flying Machine Barbarian Hut Magic Archer Ram Rider
Skeleton Barrel Flying Machine Bandit Ram Rider
Skeleton Barrel Flying Machine Bandit Magic Archer Ram Rider
Flying Machine Magic Archer
Flying Machine Skeleton Barrel Barbarian Hut Bandit Magic Archer
Skeleton Barrel Flying Machine Bandit Magic Archer
Skeleton Barrel Flying Machine Barbarian Hut Magic Archer
Skeleton Barrel Flying Machine Barbarian Hut Witch Bandit Magic Archer
Magic Archer Skeleton Barrel Flying Machine Barbarian Hut Bandit
Skeleton Barrel Flying Machine Bandit Magic Archer
Skeleton Barrel Flying Machine Witch Magic Archer
Magic Archer
Skeleton Barrel Flying Machine Barbarian Hut
Witch Magic Archer
Witch
Skeleton Barrel Flying Machine Witch Bandit Magic Archer Ram Rider
Skeleton Barrel Flying Machine Witch Bandit Magic Archer Ram Rider
Skeleton Barrel Bandit Magic Archer
Flying Machine Witch Magic Archer
Skeleton Barrel Flying Machine Witch
Bandit Magic Archer
Magic Archer
Magic Archer
Skeleton Barrel Flying Machine Barbarian Hut Witch Bandit Magic Archer
Flying Machine Witch Magic Archer Ram Rider
Flying Machine Magic Archer
Skeleton Barrel Flying Machine Magic Archer
Flying Machine
Flying Machine Witch Magic Archer
Flying Machine Witch Magic Archer
Skeleton Barrel Flying Machine Witch Bandit Magic Archer

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