My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Hunter Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Skeleton Barrel Clone
Giant Snowball
Bats Minions Skeleton Barrel Clone
Zap
Bats Minions Skeleton Barrel Clone
Barbarian Barrel
Skeleton Barrel Clone Hunter Electro Wizard
The Log
Skeleton Barrel Clone Hunter
Earthquake
Clone
Arrows
Bats Minions Skeleton Barrel Clone
Royal Delivery
Bats Minions Skeleton Barrel Clone Hunter Electro Wizard
Fireball
Minions Skeleton Barrel Clone Hunter Electro Wizard
Poison
Bats Minions Skeleton Barrel Clone Hunter Electro Wizard
Lightning
Hunter Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Clone Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Skeleton Barrel Clone Fireball Hunter Electro Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Skeleton Barrel Clone

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Minions Clone Golem
Minions
Bats Skeleton Barrel Clone Golem
Skeleton Barrel
Bats Fireball Clone Minions Golem
Fireball
Skeleton Barrel Golem Electro Wizard
Clone
Skeleton Barrel Golem Bats Minions Electro Wizard
Hunter
Golem
Golem
Fireball Clone Bats Minions Skeleton Barrel Hunter Electro Wizard
Electro Wizard
Fireball Clone Golem

Defense Synergies 0 8

Bats
Minions Hunter Electro Wizard
Minions
Bats Hunter Electro Wizard
Skeleton Barrel
Fireball
Fireball
Skeleton Barrel Electro Wizard
Clone
Hunter
Bats Minions Electro Wizard
Golem
Electro Wizard
Bats Minions Fireball Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Fireball Electro Wizard
Hunter Bats Minions Electro Wizard
Hunter Bats Minions Electro Wizard
Hunter Bats Minions Electro Wizard
Fireball
Fireball Bats Minions Hunter Electro Wizard
Bats Minions Hunter Electro Wizard Fireball
Skeleton Barrel Fireball Electro Wizard
Hunter Minions
Hunter Electro Wizard
Bats Minions Electro Wizard Fireball Hunter
Minions Hunter Bats Fireball Electro Wizard
Hunter Bats Minions Fireball Electro Wizard
Fireball Bats Minions Hunter Electro Wizard
Hunter Electro Wizard
Fireball Hunter Electro Wizard
Bats Minions Fireball Hunter Electro Wizard
Fireball Bats Minions Hunter Electro Wizard
Hunter Bats Minions Fireball Electro Wizard
Hunter Electro Wizard
Bats Minions Fireball Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Electro Wizard
Fireball Electro Wizard Skeleton Barrel Hunter
Bats Minions Hunter Electro Wizard
Hunter Bats Fireball Electro Wizard
Hunter
Fireball Bats Minions Skeleton Barrel Hunter Electro Wizard
Bats Minions Fireball Hunter Electro Wizard
Hunter
Electro Wizard Bats Minions Fireball
Bats Minions Hunter
Fireball Electro Wizard
Fireball Hunter
Fireball
Electro Wizard Bats Minions Fireball Hunter
Bats Minions Fireball Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball
Fireball Skeleton Barrel Electro Wizard
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Fireball Bats Minions Skeleton Barrel Hunter
Fireball Skeleton Barrel Hunter
Fireball Skeleton Barrel
Bats Minions Fireball Electro Wizard
Skeleton Barrel Fireball Electro Wizard
Fireball
Skeleton Barrel Fireball Hunter
Minions Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball Hunter
Skeleton Barrel Fireball
Fireball
Bats Minions
Skeleton Barrel Fireball Hunter Electro Wizard
Skeleton Barrel Fireball
Minions Fireball
Fireball
Skeleton Barrel Fireball
Fireball Hunter
Fireball Skeleton Barrel Hunter Electro Wizard
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Bats Fireball Hunter Electro Wizard
Electro Wizard Bats Minions Skeleton Barrel Fireball
Fireball
Fireball Hunter
Fireball Electro Wizard
Fireball
Skeleton Barrel Electro Wizard Bats Minions Fireball
Fireball Hunter Electro Wizard
Fireball
Fireball Hunter Electro Wizard
Skeleton Barrel Fireball
Fireball
Bats Minions Fireball Electro Wizard
Bats Fireball Electro Wizard
Skeleton Barrel Fireball Electro Wizard

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