My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Wizard Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Royal Hogs Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Royal Hogs Cannon Cart
Giant Snowball
Goblins Furnace Royal Hogs
Zap
Goblins Furnace Royal Hogs Cannon Cart
Barbarian Barrel
Goblins Furnace Wizard Royal Hogs Cannon Cart
The Log
Goblins Furnace Royal Hogs Cannon Cart
Earthquake
Furnace Royal Hogs
Arrows
Goblins Furnace Royal Hogs
Royal Delivery
Goblins Wizard Royal Hogs Cannon Cart
Fireball
Furnace Wizard Royal Hogs Cannon Cart
Poison
Furnace Wizard Royal Hogs
Lightning
Furnace Wizard Cannon Cart
Rocket
Furnace Wizard Royal Hogs Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Furnace Giant Wizard Royal Hogs Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Arrows Furnace

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Arrows
Giant Royal Hogs Cannon Cart
Furnace
Giant Royal Hogs Cannon Cart
Giant
Arrows Goblins Furnace Wizard Cannon Cart The Log
Wizard
Giant Royal Hogs
Royal Hogs
Arrows Furnace Wizard The Log
Cannon Cart
The Log Arrows Furnace Giant
The Log
Cannon Cart Giant Royal Hogs

Defense Synergies 0 8

Goblins
Wizard Cannon Cart The Log
Arrows
Furnace Cannon Cart
Furnace
Arrows Cannon Cart
Giant
Wizard
Goblins Cannon Cart The Log
Royal Hogs
Cannon Cart
Goblins Arrows Furnace Wizard
The Log
Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Wizard The Log
Goblins Furnace Cannon Cart The Log
Furnace Goblins Cannon Cart
Goblins Furnace Cannon Cart
Arrows The Log
Arrows The Log Goblins Furnace Cannon Cart
Furnace Arrows Wizard
Arrows Cannon Cart The Log
Goblins Furnace
Goblins Cannon Cart
Goblins Arrows Furnace Wizard Cannon Cart The Log
Arrows Furnace Wizard
Furnace Wizard Cannon Cart The Log
Wizard Goblins Arrows Furnace Cannon Cart The Log
Furnace Cannon Cart
Furnace The Log
Wizard Goblins Arrows Furnace Cannon Cart
Arrows Goblins Furnace Wizard Cannon Cart The Log
Arrows Furnace Wizard The Log Cannon Cart
Cannon Cart
Wizard Goblins Arrows Furnace Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Furnace Cannon Cart
Arrows Wizard Cannon Cart The Log
Goblins Furnace Cannon Cart The Log
Cannon Cart The Log
Cannon Cart
Arrows Furnace Wizard
Goblins Furnace Cannon Cart
Cannon Cart
Goblins Cannon Cart The Log
Cannon Cart
Arrows The Log
Cannon Cart Wizard
Wizard Furnace Cannon Cart
Goblins Furnace Cannon Cart The Log
Arrows Wizard Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows Cannon Cart The Log
Cannon Cart Arrows The Log
Wizard Arrows Furnace The Log
Arrows Wizard Furnace
Arrows Furnace Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Goblins
Arrows Wizard Cannon Cart The Log
Arrows Wizard
Cannon Cart The Log
Arrows Cannon Cart
Arrows Furnace Cannon Cart The Log
Arrows Furnace Wizard Cannon Cart The Log
Arrows Furnace Wizard Cannon Cart The Log
Arrows
Arrows Wizard The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows Cannon Cart The Log
Arrows The Log Furnace Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Furnace Wizard
Wizard
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Cannon Cart
Arrows Wizard
Arrows The Log
Wizard Cannon Cart
Arrows The Log Wizard
Arrows
Cannon Cart
The Log
Cannon Cart The Log

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