My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Ice Golem Cannon Cart Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Ice Golem Wall Breakers Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Wall Breakers Cannon Cart
Giant Snowball
Spear Goblins Bomber Wall Breakers
Zap
Spear Goblins Bomber Wall Breakers Cannon Cart
Barbarian Barrel
Spear Goblins Bomber Knight Wall Breakers Cannon Cart Electro Wizard
The Log
Spear Goblins Bomber Wall Breakers Cannon Cart
Earthquake
Spear Goblins Bomber
Arrows
Spear Goblins Bomber Wall Breakers
Royal Delivery
Spear Goblins Bomber Knight Wall Breakers Cannon Cart Electro Wizard
Fireball
Bomber Wall Breakers Cannon Cart Electro Wizard
Poison
Spear Goblins Bomber Electro Wizard
Lightning
Knight Ice Golem Cannon Cart Electro Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Ice Golem Wall Breakers Knight Electro Wizard Cannon Cart Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bomber Ice Golem Wall Breakers

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Ice Golem Wall Breakers Cannon Cart
Bomber
Knight Ice Golem Cannon Cart
Knight
Spear Goblins Wall Breakers Bomber Cannon Cart Electro Wizard
Ice Golem
Spear Goblins Wall Breakers Bomber Cannon Cart Electro Wizard
Wall Breakers
Knight Ice Golem Spear Goblins Electro Wizard
Cannon Cart
Spear Goblins Bomber Knight Ice Golem Lightning Electro Wizard
Lightning
Cannon Cart
Electro Wizard
Knight Ice Golem Wall Breakers Cannon Cart

Defense Synergies 5 7

Spear Goblins
Knight Ice Golem Cannon Cart Electro Wizard
Bomber
Knight Ice Golem Electro Wizard
Knight
Spear Goblins Bomber Electro Wizard Cannon Cart
Ice Golem
Spear Goblins Bomber Cannon Cart Electro Wizard
Wall Breakers
Cannon Cart
Spear Goblins Knight Ice Golem Electro Wizard
Lightning
Electro Wizard
Knight Spear Goblins Bomber Ice Golem Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Spear Goblins Bomber Knight Ice Golem Electro Wizard
Bomber Knight Cannon Cart Electro Wizard
Bomber Knight Cannon Cart Lightning Electro Wizard
Bomber Knight Cannon Cart Electro Wizard
Lightning Bomber
Spear Goblins Bomber Cannon Cart Electro Wizard
Lightning Electro Wizard Spear Goblins
Lightning Ice Golem Cannon Cart Electro Wizard
Knight Spear Goblins Bomber Ice Golem Cannon Cart Electro Wizard
Electro Wizard Spear Goblins Bomber Knight Ice Golem Cannon Cart
Spear Goblins Electro Wizard
Bomber Knight Cannon Cart Lightning Electro Wizard
Bomber Cannon Cart Electro Wizard
Knight Cannon Cart Electro Wizard
Lightning Electro Wizard
Bomber Knight Cannon Cart Electro Wizard
Spear Goblins Bomber Knight Cannon Cart Electro Wizard
Spear Goblins Bomber Knight Ice Golem Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Bomber Spear Goblins Knight Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Ice Golem Cannon Cart Electro Wizard
Electro Wizard Bomber Knight Ice Golem Cannon Cart Lightning
Spear Goblins Knight Ice Golem Cannon Cart Lightning Electro Wizard
Lightning Knight Ice Golem Cannon Cart Electro Wizard
Knight Cannon Cart
Ice Golem Electro Wizard
Spear Goblins Knight Ice Golem Cannon Cart Lightning Electro Wizard
Knight Cannon Cart
Lightning Electro Wizard Spear Goblins Knight Ice Golem Cannon Cart
Knight Cannon Cart
Lightning Electro Wizard
Cannon Cart Lightning Knight Ice Golem
Bomber Cannon Cart
Electro Wizard Spear Goblins Bomber Knight Ice Golem Cannon Cart Lightning
Bomber Ice Golem Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Ice Golem
Electro Wizard
Lightning Cannon Cart
Cannon Cart Lightning Knight Ice Golem
Bomber
Spear Goblins Ice Golem
Bomber
Ice Golem Lightning
Lightning
Lightning Electro Wizard
Lightning Knight Cannon Cart Electro Wizard
Lightning
Lightning Knight Ice Golem Cannon Cart
Lightning Cannon Cart
Lightning Ice Golem Cannon Cart
Lightning Spear Goblins Bomber Cannon Cart
Lightning Cannon Cart
Lightning
Bomber Lightning
Lightning Bomber Electro Wizard
Lightning Bomber
Lightning
Lightning
Lightning
Lightning Cannon Cart
Ice Golem Bomber
Lightning Electro Wizard
Lightning
Lightning
Lightning Ice Golem Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Bomber
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Spear Goblins Cannon Cart
Lightning Electro Wizard
Lightning Knight Cannon Cart Electro Wizard
Bomber Ice Golem Lightning
Lightning
Cannon Cart
Lightning Electro Wizard
Lightning Electro Wizard
Lightning Cannon Cart Electro Wizard

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