My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Musketeer Barbarian Hut Prince Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Prince Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Prince Cannon Cart
Giant Snowball
Royal Recruits Musketeer
Zap
Prince Cannon Cart
Barbarian Barrel
Knight Royal Recruits Musketeer Barbarian Hut Cannon Cart
The Log
Royal Recruits Musketeer Barbarian Hut Prince Cannon Cart
Earthquake
Barbarian Hut
Arrows
Royal Recruits
Royal Delivery
Knight Royal Recruits Musketeer Prince Cannon Cart
Fireball
Musketeer Barbarian Hut Cannon Cart
Poison
Royal Recruits Musketeer Barbarian Hut
Lightning
Knight Musketeer Barbarian Hut Prince Cannon Cart
Rocket
Musketeer Barbarian Hut Prince Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Knight Musketeer Prince Cannon Cart Barbarian Hut Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Arrows Knight Musketeer

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Musketeer Barbarian Hut Prince Cannon Cart
Arrows
Knight Barbarian Hut Prince Cannon Cart
Knight
Musketeer Giant Snowball Arrows Barbarian Hut Prince Cannon Cart
Royal Recruits
Musketeer Cannon Cart
Musketeer
Knight Barbarian Hut Giant Snowball Royal Recruits Prince Cannon Cart
Barbarian Hut
Musketeer Giant Snowball Arrows Knight
Prince
Giant Snowball Arrows Knight Musketeer
Cannon Cart
Giant Snowball Arrows Knight Royal Recruits Musketeer

Defense Synergies 1 14

Giant Snowball
Knight Royal Recruits Musketeer Barbarian Hut Prince Cannon Cart
Arrows
Knight Barbarian Hut Prince Cannon Cart
Knight
Musketeer Giant Snowball Arrows Barbarian Hut Cannon Cart
Royal Recruits
Giant Snowball
Musketeer
Knight Giant Snowball Barbarian Hut Cannon Cart
Barbarian Hut
Giant Snowball Arrows Knight Musketeer
Prince
Giant Snowball Arrows
Cannon Cart
Giant Snowball Arrows Knight Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Cannon Cart Knight Royal Recruits Musketeer
Barbarian Hut Knight Royal Recruits Musketeer Prince Cannon Cart
Barbarian Hut Prince Giant Snowball Knight Royal Recruits Musketeer Cannon Cart
Royal Recruits Barbarian Hut Prince Knight Musketeer Cannon Cart
Arrows Royal Recruits Prince
Arrows Giant Snowball Musketeer Cannon Cart
Giant Snowball Musketeer Arrows Barbarian Hut
Barbarian Hut Arrows Royal Recruits Musketeer Cannon Cart
Barbarian Hut Royal Recruits Musketeer Prince
Knight Giant Snowball Royal Recruits Musketeer Prince Cannon Cart
Giant Snowball Arrows Knight Royal Recruits Musketeer Cannon Cart
Arrows Musketeer Giant Snowball Barbarian Hut
Royal Recruits Barbarian Hut Prince Giant Snowball Knight Musketeer Cannon Cart
Barbarian Hut Giant Snowball Arrows Royal Recruits Prince Cannon Cart
Royal Recruits Barbarian Hut Knight Prince Cannon Cart
Barbarian Hut Giant Snowball Royal Recruits Prince
Barbarian Hut Arrows Knight Royal Recruits Musketeer Prince Cannon Cart
Arrows Giant Snowball Knight Royal Recruits Musketeer Barbarian Hut Prince Cannon Cart
Giant Snowball Arrows Knight Royal Recruits Musketeer Barbarian Hut Cannon Cart
Barbarian Hut Royal Recruits Musketeer Prince Cannon Cart
Royal Recruits Giant Snowball Arrows Knight Musketeer Prince Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Barbarian Hut Giant Snowball Prince Cannon Cart
Giant Snowball Arrows Knight Musketeer Prince Cannon Cart
Royal Recruits Knight Musketeer Barbarian Hut Prince Cannon Cart
Royal Recruits Prince Knight Musketeer Barbarian Hut Cannon Cart
Royal Recruits Barbarian Hut Knight Musketeer Prince Cannon Cart
Arrows Giant Snowball Musketeer
Royal Recruits Prince Knight Musketeer Barbarian Hut Cannon Cart
Knight Royal Recruits Barbarian Hut Prince Cannon Cart
Royal Recruits Giant Snowball Knight Barbarian Hut Prince Cannon Cart
Royal Recruits Musketeer Barbarian Hut
Knight Royal Recruits Musketeer Prince Cannon Cart
Royal Recruits Giant Snowball Arrows Prince
Royal Recruits Prince Cannon Cart Knight Barbarian Hut
Royal Recruits Musketeer Barbarian Hut Cannon Cart
Royal Recruits Knight Musketeer Barbarian Hut Prince Cannon Cart
Arrows Giant Snowball Royal Recruits Musketeer Barbarian Hut Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits Musketeer Barbarian Hut
Arrows Giant Snowball Musketeer
Arrows Barbarian Hut Cannon Cart
Cannon Cart Arrows Knight Royal Recruits Musketeer Barbarian Hut Prince
Giant Snowball Arrows
Arrows Giant Snowball Musketeer
Arrows Musketeer
Arrows Giant Snowball Barbarian Hut
Arrows Giant Snowball
Giant Snowball Musketeer Prince
Arrows Knight Royal Recruits Musketeer Prince Cannon Cart
Giant Snowball Arrows Musketeer
Giant Snowball Knight Musketeer Barbarian Hut Cannon Cart
Arrows Musketeer Cannon Cart
Giant Snowball Arrows Musketeer Barbarian Hut Prince Cannon Cart
Giant Snowball Arrows Musketeer Barbarian Hut Cannon Cart
Arrows Royal Recruits Musketeer Barbarian Hut Cannon Cart
Giant Snowball Arrows
Giant Snowball Arrows Musketeer Prince
Giant Snowball Arrows
Musketeer Prince
Giant Snowball Arrows
Musketeer Prince
Giant Snowball Arrows Royal Recruits Musketeer Barbarian Hut Cannon Cart
Giant Snowball Arrows
Arrows Giant Snowball Musketeer
Giant Snowball Arrows Musketeer Prince
Arrows Musketeer
Giant Snowball Arrows Musketeer
Giant Snowball Musketeer
Giant Snowball
Giant Snowball Arrows Musketeer
Giant Snowball Arrows
Prince
Giant Snowball Arrows
Royal Recruits Musketeer Barbarian Hut Prince Cannon Cart
Giant Snowball Arrows Musketeer
Arrows
Knight Musketeer Prince Cannon Cart
Arrows Giant Snowball Musketeer
Giant Snowball Arrows
Royal Recruits Musketeer Prince Cannon Cart
Giant Snowball Royal Recruits Musketeer
Giant Snowball Musketeer
Giant Snowball Royal Recruits Musketeer Prince Cannon Cart

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