My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Golem Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Cannon Cart Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Cannon Cart Golem Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Cannon Cart Bandit
Giant Snowball
Minions Skeleton Army
Zap
Minions Skeleton Army Cannon Cart Bandit
Barbarian Barrel
Skeleton Army Cannon Cart Royal Ghost Bandit
The Log
Mini P.E.K.K.A Skeleton Army Cannon Cart Bandit
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Mini P.E.K.K.A Skeleton Army Cannon Cart Royal Ghost Bandit
Fireball
Minions Skeleton Army Cannon Cart Bandit
Poison
Minions Skeleton Army
Lightning
Mini P.E.K.K.A Cannon Cart Bandit
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Royal Ghost Bandit Fireball Mini P.E.K.K.A Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Skeleton Army Royal Ghost Bandit

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A Cannon Cart Golem Bandit
Fireball
Golem
Mini P.E.K.K.A
Minions Golem
Skeleton Army
Cannon Cart
Golem Minions Royal Ghost Bandit
Golem
Fireball Cannon Cart Minions Mini P.E.K.K.A Bandit
Royal Ghost
Cannon Cart Bandit
Bandit
Minions Cannon Cart Golem Royal Ghost

Defense Synergies 0 11

Minions
Cannon Cart Bandit
Fireball
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Fireball Skeleton Army Cannon Cart Royal Ghost
Skeleton Army
Mini P.E.K.K.A Cannon Cart Bandit
Cannon Cart
Minions Mini P.E.K.K.A Skeleton Army Royal Ghost Bandit
Golem
Royal Ghost
Mini P.E.K.K.A Cannon Cart
Bandit
Minions Fireball Skeleton Army Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Fireball
Mini P.E.K.K.A Skeleton Army Minions Cannon Cart Bandit
Mini P.E.K.K.A Skeleton Army Minions Cannon Cart Bandit
Mini P.E.K.K.A Skeleton Army Minions Cannon Cart Bandit
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Minions Cannon Cart Royal Ghost Bandit
Minions Fireball
Fireball Cannon Cart Bandit
Mini P.E.K.K.A Minions Skeleton Army
Skeleton Army Mini P.E.K.K.A Cannon Cart Royal Ghost Bandit
Minions Skeleton Army Fireball Cannon Cart Royal Ghost Bandit
Minions Fireball
Mini P.E.K.K.A Skeleton Army Minions Fireball Cannon Cart Bandit
Fireball Skeleton Army Minions Mini P.E.K.K.A Cannon Cart Royal Ghost
Mini P.E.K.K.A Skeleton Army Cannon Cart Bandit
Skeleton Army Fireball Mini P.E.K.K.A Bandit
Minions Fireball Mini P.E.K.K.A Skeleton Army Cannon Cart
Fireball Minions Skeleton Army Cannon Cart Royal Ghost Bandit
Minions Fireball Cannon Cart Royal Ghost Bandit
Mini P.E.K.K.A Cannon Cart
Skeleton Army Royal Ghost Minions Fireball Mini P.E.K.K.A Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball Cannon Cart Royal Ghost Bandit
Fireball Bandit Mini P.E.K.K.A Cannon Cart Royal Ghost
Skeleton Army Bandit Minions Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A Skeleton Army Fireball Cannon Cart Bandit
Mini P.E.K.K.A Skeleton Army Cannon Cart Bandit
Fireball Minions
Mini P.E.K.K.A Skeleton Army Minions Fireball Cannon Cart Bandit
Mini P.E.K.K.A Skeleton Army Cannon Cart
Minions Fireball Mini P.E.K.K.A Skeleton Army Cannon Cart Bandit
Skeleton Army
Minions Mini P.E.K.K.A Cannon Cart
Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army Cannon Cart Fireball Bandit
Fireball Skeleton Army Cannon Cart
Skeleton Army Minions Fireball Mini P.E.K.K.A Cannon Cart
Minions Fireball Mini P.E.K.K.A Cannon Cart Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost Bandit
Fireball Royal Ghost Bandit
Fireball Cannon Cart Bandit
Cannon Cart Fireball
Fireball
Fireball Minions
Fireball
Fireball Bandit
Minions Fireball Mini P.E.K.K.A
Fireball Cannon Cart Bandit
Fireball
Fireball Cannon Cart Bandit
Minions Fireball Cannon Cart Bandit
Fireball Cannon Cart
Fireball Cannon Cart Bandit
Fireball Cannon Cart Bandit
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Bandit
Fireball
Minions Fireball
Fireball
Fireball Cannon Cart
Fireball
Fireball Royal Ghost Bandit
Fireball Bandit
Fireball Bandit
Fireball
Minions Fireball
Fireball Mini P.E.K.K.A
Fireball Bandit
Fireball
Fireball
Minions Fireball Skeleton Army Cannon Cart Bandit
Fireball
Fireball
Fireball Mini P.E.K.K.A Cannon Cart
Fireball
Fireball
Cannon Cart
Minions Fireball
Fireball
Fireball Cannon Cart Royal Ghost Bandit

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