My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Hog Rider Baby Dragon
Zap
Bats Cannon
Barbarian Barrel
Knight Cannon
The Log
Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Hog Rider Baby Dragon
Fireball
Cannon Hog Rider Baby Dragon
Poison
Bats Cannon
Lightning
Knight Cannon Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado Baby Dragon Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Cannon Tornado Hog Rider Baby Dragon Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Cannon

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Baby Dragon
Zap
Hog Rider Tornado Bats Knight Baby Dragon Poison
Knight
Bats Hog Rider Baby Dragon Zap Poison
Cannon
Hog Rider
Bats Zap Knight Tornado Baby Dragon Poison
Tornado
Zap Baby Dragon Hog Rider Poison
Baby Dragon
Knight Tornado Bats Zap Hog Rider Poison
Poison
Zap Knight Hog Rider Tornado Baby Dragon

Defense Synergies 3 14

Bats
Knight Zap Cannon Baby Dragon
Zap
Cannon Bats Knight Tornado Baby Dragon Poison
Knight
Bats Cannon Zap Tornado Baby Dragon Poison
Cannon
Zap Knight Bats Baby Dragon Poison
Hog Rider
Tornado
Zap Knight Baby Dragon Poison
Baby Dragon
Bats Zap Knight Cannon Tornado
Poison
Zap Knight Cannon Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Baby Dragon
Bats Zap Knight Cannon
Cannon Tornado Bats Knight
Cannon Bats Knight
Tornado Poison
Tornado Bats Zap Cannon Baby Dragon
Bats Tornado Zap Cannon Baby Dragon Poison
Zap Cannon Baby Dragon Poison
Cannon Tornado
Knight Tornado Cannon
Bats Poison Zap Knight Cannon Tornado Baby Dragon
Bats Zap Tornado Baby Dragon Poison
Cannon Bats Zap Knight
Bats Zap Cannon Tornado Baby Dragon Poison
Knight Cannon
Tornado Zap Cannon
Bats Knight Cannon Tornado Poison
Cannon Bats Zap Knight Tornado Baby Dragon
Zap Tornado Baby Dragon Poison Bats Knight Cannon
Cannon Tornado
Bats Knight Cannon Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Poison Zap Knight Baby Dragon
Bats Zap Knight
Bats Zap Knight Tornado
Knight Cannon
Poison Bats Zap Tornado Baby Dragon
Bats Knight
Knight
Zap Bats Knight Tornado Baby Dragon Poison
Cannon
Bats Knight
Zap Tornado Poison
Knight Cannon
Cannon Baby Dragon
Bats Zap Knight Tornado Baby Dragon Poison
Bats Poison Zap Cannon Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Baby Dragon
Poison Zap Tornado Baby Dragon
Baby Dragon Poison
Knight Poison
Poison Zap Baby Dragon
Poison Bats Zap Tornado Baby Dragon
Tornado Baby Dragon Poison
Poison Zap Tornado Baby Dragon
Poison Zap Tornado
Bats Tornado Poison
Poison Zap Knight Tornado
Poison Zap Tornado Baby Dragon
Poison Knight Baby Dragon
Baby Dragon Poison
Zap Baby Dragon Poison
Zap Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Bats
Zap Baby Dragon Poison
Zap Tornado Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Tornado
Zap Baby Dragon Poison
Zap Tornado Poison Baby Dragon
Poison Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Poison
Poison Zap Tornado Baby Dragon
Poison Bats Zap Tornado Baby Dragon
Zap Bats Poison
Poison Zap
Zap Poison
Poison
Zap Bats
Poison Zap Tornado Baby Dragon
Poison Knight Baby Dragon
Zap Baby Dragon Poison
Zap Tornado Poison
Zap Bats Tornado Baby Dragon Poison
Bats Zap Tornado Poison
Poison Zap Tornado Baby Dragon

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