My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bowler Golem Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Ram Rider
Giant Snowball
Bats Skeleton Army Ram Rider
Zap
Bats Skeleton Army Ram Rider
Barbarian Barrel
Skeleton Army Magic Archer
The Log
Mini P.E.K.K.A Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Skeleton Army Bowler Magic Archer Ram Rider
Fireball
Skeleton Army Bowler Magic Archer Ram Rider
Poison
Bats Skeleton Army Magic Archer
Lightning
Mini P.E.K.K.A Bowler Magic Archer Ram Rider
Rocket
Bowler Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Bowler Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Fireball Mini P.E.K.K.A Magic Archer Bowler Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Bowler Golem Ram Rider
Fireball
Golem Magic Archer Ram Rider
Mini P.E.K.K.A
Bats Bowler Golem Magic Archer Ram Rider
Skeleton Army
Bowler
Bats Mini P.E.K.K.A Magic Archer Ram Rider
Golem
Fireball Bats Mini P.E.K.K.A Magic Archer
Magic Archer
Ram Rider Fireball Mini P.E.K.K.A Bowler Golem
Ram Rider
Magic Archer Bats Fireball Mini P.E.K.K.A Bowler

Defense Synergies 0 10

Bats
Mini P.E.K.K.A Bowler
Fireball
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Bats Fireball Skeleton Army Bowler Magic Archer Ram Rider
Skeleton Army
Mini P.E.K.K.A Magic Archer
Bowler
Bats Mini P.E.K.K.A
Golem
Magic Archer
Mini P.E.K.K.A Skeleton Army Ram Rider
Ram Rider
Fireball Mini P.E.K.K.A Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Magic Archer Ram Rider
Mini P.E.K.K.A Skeleton Army Bats Ram Rider
Mini P.E.K.K.A Skeleton Army Bowler Ram Rider Bats
Mini P.E.K.K.A Skeleton Army Bats Bowler Ram Rider
Fireball Mini P.E.K.K.A Skeleton Army Bowler
Fireball Skeleton Army Bowler Bats Magic Archer
Bats Ram Rider Fireball Magic Archer
Bowler Fireball Magic Archer Ram Rider
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Bowler
Bats Skeleton Army Fireball Bowler Magic Archer Ram Rider
Bats Fireball Magic Archer Ram Rider
Mini P.E.K.K.A Skeleton Army Bowler Bats Fireball Ram Rider
Fireball Skeleton Army Bowler Bats Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Skeleton Army Ram Rider
Skeleton Army Fireball Mini P.E.K.K.A Bowler Ram Rider
Bats Fireball Mini P.E.K.K.A Skeleton Army Bowler
Fireball Bats Skeleton Army Bowler Magic Archer Ram Rider
Bats Fireball Bowler Magic Archer Ram Rider
Mini P.E.K.K.A Ram Rider
Skeleton Army Bowler Bats Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball Bowler
Fireball Mini P.E.K.K.A Bowler Magic Archer
Skeleton Army Bats Mini P.E.K.K.A Bowler Ram Rider
Mini P.E.K.K.A Skeleton Army Bowler Bats Fireball Ram Rider
Mini P.E.K.K.A Skeleton Army Bowler Ram Rider
Fireball Bats Magic Archer Ram Rider
Mini P.E.K.K.A Skeleton Army Bats Fireball Bowler Ram Rider
Mini P.E.K.K.A Skeleton Army
Bats Fireball Mini P.E.K.K.A Skeleton Army Magic Archer
Skeleton Army
Bats Mini P.E.K.K.A Bowler
Skeleton Army Fireball Bowler
Mini P.E.K.K.A Skeleton Army Bowler Fireball Ram Rider
Fireball Skeleton Army Bowler Magic Archer
Skeleton Army Bats Fireball Mini P.E.K.K.A Bowler Magic Archer
Bats Bowler Fireball Mini P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Bowler Magic Archer Ram Rider
Fireball Magic Archer
Fireball
Fireball Bowler Magic Archer
Fireball Bats Magic Archer Ram Rider
Bowler Magic Archer
Fireball Bowler Magic Archer Ram Rider
Fireball Ram Rider
Bats Fireball Mini P.E.K.K.A Bowler
Fireball Bowler Magic Archer Ram Rider
Fireball Magic Archer
Fireball Bowler Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Bowler Magic Archer
Magic Archer Fireball Bowler
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Bowler Magic Archer
Fireball Bowler Magic Archer
Fireball Bowler Magic Archer
Fireball
Bowler
Fireball
Fireball Bowler Magic Archer
Fireball Bowler Magic Archer Ram Rider
Fireball Bowler Magic Archer Ram Rider
Fireball Magic Archer
Bats Fireball Magic Archer
Bats Fireball
Fireball Mini P.E.K.K.A Bowler
Fireball Magic Archer
Fireball Magic Archer
Fireball Bowler Magic Archer
Bats Fireball Skeleton Army Magic Archer
Fireball Magic Archer Ram Rider
Fireball
Fireball Mini P.E.K.K.A Bowler Magic Archer
Fireball Bowler Magic Archer
Fireball
Bats Fireball Bowler Magic Archer
Bats Fireball Magic Archer
Fireball Bowler Magic Archer

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