My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Baby Dragon Bowler P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Flying Machine Baby Dragon
Zap
Battle Ram Flying Machine
Barbarian Barrel
Battle Ram Electro Wizard
The Log
Battle Ram
Earthquake
Arrows
Flying Machine
Royal Delivery
Battle Ram Flying Machine Baby Dragon Bowler P.E.K.K.A Electro Wizard
Fireball
Battle Ram Flying Machine Baby Dragon Bowler Electro Wizard
Poison
Flying Machine Electro Wizard
Lightning
Battle Ram Baby Dragon Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Baby Dragon Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Fireball Battle Ram Flying Machine Baby Dragon Electro Wizard Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Fireball Battle Ram Flying Machine

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Battle Ram Baby Dragon Electro Wizard
Battle Ram
Fireball Flying Machine Tornado Baby Dragon P.E.K.K.A Electro Wizard
Flying Machine
Battle Ram Baby Dragon Bowler P.E.K.K.A
Tornado
Fireball Baby Dragon P.E.K.K.A Battle Ram Bowler
Baby Dragon
Tornado Fireball Battle Ram Flying Machine Bowler P.E.K.K.A Electro Wizard
Bowler
Flying Machine Tornado Baby Dragon Electro Wizard
P.E.K.K.A
Tornado Electro Wizard Battle Ram Flying Machine Baby Dragon
Electro Wizard
P.E.K.K.A Fireball Battle Ram Baby Dragon Bowler

Defense Synergies 3 11

Fireball
Tornado Electro Wizard
Battle Ram
Flying Machine
Baby Dragon Bowler P.E.K.K.A Electro Wizard
Tornado
Fireball Bowler P.E.K.K.A Baby Dragon Electro Wizard
Baby Dragon
Flying Machine Tornado Bowler P.E.K.K.A
Bowler
Tornado Flying Machine Baby Dragon Electro Wizard
P.E.K.K.A
Tornado Flying Machine Baby Dragon Electro Wizard
Electro Wizard
Fireball Flying Machine Tornado Bowler P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Flying Machine Baby Dragon Electro Wizard
P.E.K.K.A Flying Machine Electro Wizard
Tornado Bowler P.E.K.K.A Electro Wizard
P.E.K.K.A Bowler Electro Wizard
Fireball Tornado Bowler P.E.K.K.A
Fireball Tornado Bowler Flying Machine Baby Dragon Electro Wizard
Tornado Electro Wizard Fireball Flying Machine Baby Dragon
Bowler Fireball Flying Machine Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Tornado Bowler Electro Wizard
Electro Wizard Fireball Flying Machine Tornado Baby Dragon Bowler
Fireball Flying Machine Tornado Baby Dragon Electro Wizard
Bowler P.E.K.K.A Fireball Flying Machine Electro Wizard
Fireball Bowler Tornado Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Fireball Bowler P.E.K.K.A Electro Wizard
Fireball Tornado Bowler P.E.K.K.A Electro Wizard
Fireball Flying Machine Tornado Baby Dragon Bowler Electro Wizard
Tornado Baby Dragon Fireball Flying Machine Bowler Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Bowler Fireball Flying Machine Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bowler P.E.K.K.A Electro Wizard
Fireball Electro Wizard Flying Machine Baby Dragon Bowler
P.E.K.K.A Bowler Electro Wizard
Bowler P.E.K.K.A Fireball Tornado Electro Wizard
P.E.K.K.A Bowler
Fireball Flying Machine Tornado Baby Dragon Electro Wizard
P.E.K.K.A Fireball Flying Machine Bowler Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball Flying Machine Tornado Baby Dragon
P.E.K.K.A
P.E.K.K.A Flying Machine Bowler
P.E.K.K.A Fireball Tornado Bowler Electro Wizard
Bowler P.E.K.K.A Fireball
Fireball Flying Machine Baby Dragon Bowler
Electro Wizard Fireball Flying Machine Tornado Baby Dragon Bowler P.E.K.K.A
Bowler Fireball Flying Machine Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Baby Dragon
Fireball Flying Machine Tornado Baby Dragon Bowler Electro Wizard
Fireball Flying Machine Baby Dragon
Fireball Flying Machine
Fireball Baby Dragon Bowler
Fireball Flying Machine Tornado Baby Dragon
Flying Machine Tornado Baby Dragon Bowler
Fireball Flying Machine Tornado Baby Dragon Bowler
Fireball Flying Machine Tornado
Fireball Tornado Bowler Electro Wizard
Fireball Flying Machine Tornado Bowler Electro Wizard
Fireball Flying Machine Tornado Baby Dragon
Flying Machine Fireball Baby Dragon Bowler
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon Bowler
Fireball Flying Machine Baby Dragon Bowler
Fireball Tornado
Fireball Flying Machine Baby Dragon Bowler Electro Wizard
Fireball Flying Machine Tornado Baby Dragon Bowler
Fireball Baby Dragon Bowler
Fireball Tornado
Tornado Bowler
Fireball Flying Machine Baby Dragon
Tornado Fireball Baby Dragon Bowler
Fireball Flying Machine Tornado Baby Dragon Bowler Electro Wizard
Fireball Flying Machine Tornado Baby Dragon Bowler
Fireball Tornado Baby Dragon
Fireball Flying Machine Tornado Baby Dragon Electro Wizard
Electro Wizard Fireball Flying Machine
Fireball Bowler
Fireball
Fireball Electro Wizard
P.E.K.K.A
Fireball Bowler
Electro Wizard Fireball Flying Machine
Fireball Flying Machine Tornado Baby Dragon Electro Wizard
Fireball
Fireball Flying Machine Baby Dragon Bowler Electro Wizard
Fireball Flying Machine Baby Dragon Bowler
Fireball Tornado
Flying Machine P.E.K.K.A
Fireball Flying Machine Tornado Baby Dragon Bowler Electro Wizard
Fireball Flying Machine Tornado Electro Wizard
Fireball Flying Machine Tornado Baby Dragon Bowler Electro Wizard

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