My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Giant
Giant Snowball
Bomber
Zap
Bomber
Barbarian Barrel
Bomber Elite Barbarians Wizard
The Log
Bomber Elite Barbarians Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Mini P.E.K.K.A Wizard
Fireball
Bomber Elite Barbarians Wizard
Poison
Bomber Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Mini P.E.K.K.A Giant Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Arrows Mini P.E.K.K.A

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Elite Barbarians Mini P.E.K.K.A
Arrows
Elite Barbarians Giant Mini P.E.K.K.A
Elite Barbarians
Arrows Rage Bomber Wizard
Mini P.E.K.K.A
Giant Bomber Arrows Wizard Rage
Giant
Bomber Arrows Mini P.E.K.K.A Rage Wizard Rocket
Wizard
Elite Barbarians Mini P.E.K.K.A Giant Rage
Rocket
Giant
Rage
Elite Barbarians Giant Mini P.E.K.K.A Wizard

Defense Synergies 0 5

Bomber
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Bomber Arrows Elite Barbarians Wizard
Giant
Wizard
Elite Barbarians Mini P.E.K.K.A
Rocket
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Wizard
Elite Barbarians Mini P.E.K.K.A Bomber
Mini P.E.K.K.A Rocket Bomber Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Bomber
Bomber Arrows Elite Barbarians Mini P.E.K.K.A Rocket
Arrows Bomber
Rocket Arrows Wizard
Rocket Arrows
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Bomber Mini P.E.K.K.A
Bomber Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Bomber Elite Barbarians Wizard Rocket
Bomber Wizard Rocket Arrows Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Rocket Elite Barbarians Mini P.E.K.K.A
Wizard Bomber Arrows Elite Barbarians Mini P.E.K.K.A
Arrows Bomber Elite Barbarians Wizard
Arrows Wizard Bomber
Mini P.E.K.K.A Elite Barbarians
Bomber Wizard Arrows Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians
Bomber Arrows Elite Barbarians Mini P.E.K.K.A Wizard Rocket
Elite Barbarians Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Arrows Wizard Rocket
Mini P.E.K.K.A Rocket Elite Barbarians
Mini P.E.K.K.A Elite Barbarians
Rocket Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Rocket Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Rocket Wizard
Wizard Bomber
Elite Barbarians Bomber Mini P.E.K.K.A Rocket
Arrows Bomber Elite Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Bomber Wizard Rocket Arrows
Arrows Wizard Rocket
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Elite Barbarians Mini P.E.K.K.A
Rocket Arrows Wizard
Arrows Wizard Rocket
Rocket Elite Barbarians
Arrows Rocket
Arrows Elite Barbarians
Rocket Bomber Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Bomber Mini P.E.K.K.A Rocket
Rocket Bomber Arrows Mini P.E.K.K.A Wizard
Rocket Bomber Arrows Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Bomber Wizard
Arrows Wizard
Arrows Wizard
Rocket Arrows
Elite Barbarians Arrows Wizard
Rocket Wizard
Elite Barbarians Mini P.E.K.K.A
Bomber Arrows Wizard Rocket
Rocket Arrows
Rocket Arrows Wizard
Rocket
Rocket Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Rocket
Arrows Bomber Wizard
Rocket Arrows
Elite Barbarians
Elite Barbarians Rocket
Rocket
Rocket

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