My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
RIP
F2P score
Great!

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Valkyrie Battle Ram Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Ram Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Hog Rider
Giant Snowball
Bomber Battle Ram Hog Rider Baby Dragon
Zap
Bomber Battle Ram
Barbarian Barrel
Bomber Knight Valkyrie Battle Ram
The Log
Bomber Battle Ram Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Knight Valkyrie Battle Ram Hog Rider Baby Dragon
Fireball
Bomber Battle Ram Hog Rider Baby Dragon
Poison
Bomber
Lightning
Knight Valkyrie Battle Ram Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Battle Ram Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Fireball Valkyrie Battle Ram Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Knight Fireball

Attack Synergies 8 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Valkyrie Battle Ram Hog Rider Baby Dragon
Zap
Fireball Battle Ram Hog Rider Bomber Knight Valkyrie Baby Dragon
Knight
Battle Ram Hog Rider Baby Dragon Bomber Zap Fireball
Fireball
Zap Hog Rider Knight Battle Ram Baby Dragon
Valkyrie
Hog Rider Bomber Zap Battle Ram Baby Dragon
Battle Ram
Zap Knight Bomber Fireball Valkyrie Baby Dragon
Hog Rider
Zap Knight Fireball Valkyrie Bomber Baby Dragon
Baby Dragon
Knight Bomber Zap Fireball Valkyrie Battle Ram Hog Rider

Defense Synergies 2 9

Bomber
Knight Zap Valkyrie
Zap
Fireball Bomber Knight Valkyrie Baby Dragon
Knight
Bomber Zap Fireball Baby Dragon
Fireball
Zap Knight Valkyrie
Valkyrie
Bomber Zap Fireball Baby Dragon
Battle Ram
Hog Rider
Baby Dragon
Zap Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Fireball Valkyrie Baby Dragon
Bomber Zap Knight Valkyrie
Bomber Knight Valkyrie
Bomber Knight Valkyrie
Bomber Fireball Valkyrie
Fireball Bomber Zap Valkyrie Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Knight Bomber Valkyrie
Valkyrie Bomber Zap Knight Fireball Baby Dragon
Zap Fireball Baby Dragon
Bomber Zap Knight Fireball Valkyrie
Bomber Fireball Valkyrie Zap Baby Dragon
Knight
Zap Fireball
Bomber Knight Fireball Valkyrie
Fireball Bomber Zap Knight Valkyrie Baby Dragon
Zap Valkyrie Baby Dragon Bomber Knight Fireball
Bomber Valkyrie Knight Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Fireball
Fireball Bomber Zap Knight Valkyrie Baby Dragon
Zap Knight Valkyrie
Valkyrie Zap Knight Fireball
Knight Valkyrie
Fireball Zap Baby Dragon
Knight Fireball Valkyrie
Knight Valkyrie
Zap Knight Fireball Valkyrie Baby Dragon
Knight Valkyrie
Zap Fireball Valkyrie
Knight Fireball Valkyrie
Bomber Fireball Valkyrie Baby Dragon
Bomber Zap Knight Fireball Valkyrie Baby Dragon
Valkyrie Bomber Zap Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Knight Fireball Valkyrie
Bomber Fireball Zap Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Bomber Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Fireball
Zap Knight Fireball Valkyrie
Fireball Zap Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Bomber Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bomber
Bomber Zap Fireball Baby Dragon
Bomber Zap Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Bomber Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Fireball
Bomber Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Fireball Zap Baby Dragon
Fireball
Fireball Knight Valkyrie Baby Dragon
Bomber Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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