My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Valkyrie Flying Machine Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider Three Musketeers
Giant Snowball
Bomber Archers Flying Machine Hog Rider Three Musketeers
Zap
Bomber Archers Flying Machine Three Musketeers
Barbarian Barrel
Bomber Archers Valkyrie Three Musketeers
The Log
Bomber Archers Hog Rider Three Musketeers
Earthquake
Bomber Archers Hog Rider
Arrows
Bomber Archers Flying Machine
Royal Delivery
Bomber Archers Valkyrie Flying Machine Hog Rider Three Musketeers
Fireball
Bomber Archers Flying Machine Hog Rider Three Musketeers
Poison
Bomber Archers Flying Machine Three Musketeers
Lightning
Valkyrie Three Musketeers
Rocket
Valkyrie Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Arrows Valkyrie Flying Machine Hog Rider Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Arrows

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Hog Rider
Zap
Arrows Hog Rider Bomber Archers Valkyrie Flying Machine Three Musketeers
Archers
Valkyrie Zap Arrows Hog Rider
Arrows
Zap Hog Rider Archers
Valkyrie
Archers Hog Rider Bomber Zap Flying Machine Three Musketeers
Flying Machine
Zap Valkyrie Hog Rider Three Musketeers
Hog Rider
Zap Arrows Valkyrie Bomber Archers Flying Machine Three Musketeers
Three Musketeers
Zap Valkyrie Flying Machine Hog Rider

Defense Synergies 1 9

Bomber
Zap Valkyrie
Zap
Bomber Archers Arrows Valkyrie Flying Machine Three Musketeers
Archers
Valkyrie Zap
Arrows
Zap Valkyrie
Valkyrie
Archers Bomber Zap Arrows Flying Machine
Flying Machine
Zap Valkyrie
Hog Rider
Three Musketeers
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Flying Machine
Bomber Zap Valkyrie Flying Machine Three Musketeers
Three Musketeers Bomber Archers Valkyrie
Three Musketeers Bomber Valkyrie
Bomber Arrows Valkyrie
Arrows Bomber Zap Archers Valkyrie Flying Machine
Three Musketeers Zap Archers Arrows Flying Machine
Zap Arrows Valkyrie Flying Machine
Three Musketeers
Bomber Archers Valkyrie
Archers Valkyrie Bomber Zap Arrows Flying Machine
Arrows Three Musketeers Zap Archers Flying Machine
Bomber Zap Valkyrie Flying Machine Three Musketeers
Bomber Valkyrie Three Musketeers Zap Arrows
Three Musketeers
Zap Three Musketeers
Three Musketeers Bomber Arrows Valkyrie
Arrows Bomber Zap Archers Valkyrie Flying Machine Three Musketeers
Zap Arrows Valkyrie Bomber Archers Flying Machine
Three Musketeers
Bomber Valkyrie Archers Arrows Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers
Bomber Zap Archers Arrows Valkyrie Flying Machine
Zap Valkyrie
Valkyrie Zap
Valkyrie Three Musketeers
Arrows Zap Archers Flying Machine Three Musketeers
Archers Valkyrie Flying Machine
Valkyrie
Zap Valkyrie Flying Machine
Three Musketeers
Valkyrie Flying Machine
Zap Arrows Valkyrie
Valkyrie Three Musketeers
Bomber Archers Valkyrie Flying Machine Three Musketeers
Bomber Zap Archers Valkyrie Flying Machine Three Musketeers
Arrows Valkyrie Bomber Zap Archers Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Flying Machine
Arrows Zap Flying Machine
Arrows Flying Machine
Arrows Valkyrie Flying Machine
Bomber Zap Arrows Valkyrie
Arrows Zap Flying Machine
Bomber Archers Arrows Flying Machine
Arrows Zap Flying Machine
Arrows Zap Flying Machine
Three Musketeers
Zap Arrows Valkyrie Flying Machine
Zap Archers Arrows Flying Machine
Flying Machine Three Musketeers
Arrows Flying Machine
Zap Arrows Flying Machine
Bomber Zap Arrows Flying Machine Three Musketeers
Arrows Flying Machine Three Musketeers
Arrows Three Musketeers
Bomber
Bomber Zap Archers Arrows Flying Machine Three Musketeers
Bomber Zap Arrows Valkyrie Flying Machine
Arrows
Zap Arrows Flying Machine
Zap Arrows Bomber Valkyrie
Arrows Zap Flying Machine
Zap Arrows Flying Machine
Zap Arrows
Zap Archers Arrows Flying Machine
Zap Flying Machine
Bomber Zap Arrows
Zap Arrows
Arrows
Zap Archers Flying Machine
Zap Archers Arrows Flying Machine Three Musketeers
Arrows
Valkyrie Flying Machine Three Musketeers
Arrows Bomber Zap Flying Machine
Zap Arrows
Flying Machine Three Musketeers
Zap Flying Machine
Zap Flying Machine
Zap Flying Machine

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