My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Goblin Hut Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Goblin Hut Witch
Zap
Bomber Goblin Hut Witch
Barbarian Barrel
Bomber Goblin Hut Wizard Witch
The Log
Bomber Goblin Hut Witch
Earthquake
Bomber Goblin Hut Witch
Arrows
Bomber Goblin Hut Witch
Royal Delivery
Bomber Goblin Hut Wizard Witch
Fireball
Bomber Goblin Hut Wizard Witch
Poison
Bomber Goblin Hut Wizard Witch
Lightning
Goblin Hut Wizard Witch
Rocket
Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Fireball Giant Goblin Hut Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Rage Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap
Zap
Fireball Giant Bomber Goblin Hut Witch
Fireball
Zap Giant
Giant
Bomber Zap Rage Fireball Goblin Hut Wizard Witch
Goblin Hut
Zap Giant
Wizard
Giant Rage
Rage
Giant Witch Wizard
Witch
Rage Zap Giant

Defense Synergies 1 5

Bomber
Zap
Zap
Fireball Bomber Goblin Hut Witch
Fireball
Zap Goblin Hut
Giant
Goblin Hut
Zap Fireball Wizard
Wizard
Goblin Hut
Rage
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Goblin Hut Wizard
Bomber Zap Goblin Hut Witch
Goblin Hut Witch Bomber
Goblin Hut Witch Bomber
Bomber Fireball
Fireball Bomber Zap
Zap Fireball Goblin Hut Wizard Witch
Zap Fireball
Witch Goblin Hut
Bomber
Witch Bomber Zap Fireball Goblin Hut Wizard
Zap Fireball Goblin Hut Wizard Witch
Goblin Hut Bomber Zap Fireball Wizard Witch
Bomber Fireball Wizard Zap Goblin Hut Witch
Goblin Hut
Zap Fireball Goblin Hut
Wizard Bomber Fireball Goblin Hut Witch
Fireball Bomber Zap Goblin Hut Wizard Witch
Zap Wizard Witch Bomber Fireball Goblin Hut
Goblin Hut
Bomber Wizard Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Goblin Hut Witch
Fireball Bomber Zap Wizard
Zap Goblin Hut Witch
Zap Fireball
Goblin Hut Witch
Fireball Wizard Zap Goblin Hut Witch
Fireball Goblin Hut Witch
Zap Fireball Goblin Hut Witch
Witch Goblin Hut
Goblin Hut Witch
Zap Fireball
Fireball Wizard Witch
Wizard Bomber Fireball Witch
Goblin Hut Witch Bomber Zap Fireball
Bomber Zap Fireball Goblin Hut Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball Goblin Hut
Fireball
Bomber Fireball Wizard Zap
Fireball Wizard Zap Witch
Bomber Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Goblin Hut
Fireball
Zap Fireball Goblin Hut
Bomber Zap Fireball Goblin Hut Wizard Witch
Fireball Goblin Hut Wizard
Fireball
Bomber
Bomber Zap Fireball Wizard
Bomber Zap Fireball Wizard Witch
Fireball
Fireball Wizard
Zap Fireball
Zap Bomber Fireball Wizard Witch
Witch
Fireball Zap Wizard Witch
Fireball Zap Wizard Witch
Fireball Zap
Zap Fireball Wizard Witch
Zap Fireball Goblin Hut Wizard Witch
Fireball
Bomber Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball Goblin Hut Witch
Fireball Zap Wizard Witch
Fireball
Fireball Wizard
Bomber Zap Fireball Wizard
Zap Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: