My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Golem Princess Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Fire Spirit Princess Night Witch
Zap
Fire Spirit Princess Night Witch
Barbarian Barrel
Fire Spirit Knight Bomb Tower Wizard Princess Night Witch
The Log
Fire Spirit Princess
Earthquake
Bomb Tower
Arrows
Fire Spirit Princess Night Witch
Royal Delivery
Fire Spirit Knight Wizard Princess Night Witch
Fireball
Bomb Tower Wizard Princess Night Witch
Poison
Bomb Tower Wizard Princess Night Witch
Lightning
Knight Bomb Tower Wizard Night Witch
Rocket
Bomb Tower Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower Wizard Poison Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Poison Golem Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Princess Bomb Tower Poison Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Knight Princess Bomb Tower

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Golem
Knight
Princess Fire Spirit Wizard Poison Night Witch
Bomb Tower
Wizard
Knight Golem
Poison
Golem Knight Night Witch
Golem
Poison Night Witch Fire Spirit Wizard
Princess
Knight
Night Witch
Golem Knight Poison

Defense Synergies 3 3

Fire Spirit
Knight
Knight
Fire Spirit Bomb Tower Princess Wizard Poison Night Witch
Bomb Tower
Knight
Wizard
Knight
Poison
Knight
Golem
Princess
Knight
Night Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Bomb Tower Knight Night Witch
Bomb Tower Fire Spirit Knight Night Witch
Bomb Tower Night Witch Knight
Bomb Tower Poison Princess
Fire Spirit Bomb Tower Night Witch
Fire Spirit Bomb Tower Wizard Poison Princess Night Witch
Bomb Tower Poison
Bomb Tower Princess Night Witch
Knight Fire Spirit Night Witch
Poison Knight Bomb Tower Wizard Princess Night Witch
Wizard Poison Princess Night Witch
Bomb Tower Night Witch Fire Spirit Knight Wizard
Fire Spirit Bomb Tower Wizard Poison Princess Night Witch
Knight Bomb Tower
Bomb Tower
Bomb Tower Wizard Knight Poison Night Witch
Fire Spirit Bomb Tower Knight Wizard Night Witch
Bomb Tower Wizard Poison Fire Spirit Knight Princess
Bomb Tower
Wizard Fire Spirit Knight Bomb Tower Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Poison Knight Bomb Tower Wizard
Knight Bomb Tower
Knight Night Witch
Knight Night Witch
Fire Spirit Wizard Poison Bomb Tower Princess
Knight Bomb Tower Night Witch
Knight Bomb Tower
Knight Bomb Tower Poison
Knight Bomb Tower
Poison
Knight Bomb Tower Wizard Night Witch
Wizard Bomb Tower Princess
Knight Bomb Tower Poison Night Witch
Poison Bomb Tower Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Knight
Poison Princess
Poison
Knight Poison
Wizard Poison Fire Spirit
Wizard Poison Fire Spirit Princess
Fire Spirit Wizard Poison Princess
Poison Fire Spirit Wizard Princess
Poison Wizard
Fire Spirit Poison Night Witch
Poison Knight Wizard Princess
Poison Fire Spirit Wizard Princess
Poison Fire Spirit Knight Princess
Poison Princess
Princess Poison
Wizard Poison Princess
Wizard Poison Princess
Poison
Night Witch
Fire Spirit Wizard Poison Princess
Fire Spirit Wizard Poison Princess
Poison Night Witch
Wizard Poison Princess
Poison
Poison Fire Spirit Wizard Princess
Poison Wizard Princess
Wizard Poison Princess
Poison
Poison Fire Spirit Wizard Princess Night Witch
Wizard Poison
Night Witch
Poison Wizard Night Witch
Poison Princess
Wizard Poison Princess
Fire Spirit Princess Night Witch
Poison Fire Spirit Wizard Princess
Poison Knight Wizard Princess
Wizard Poison Princess
Poison
Poison Princess
Poison Princess
Poison Princess

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