My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Tesla Ice Golem X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Barbarian Barrel X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats X-Bow
Barbarian Barrel
Skeletons Ice Spirit Tesla X-Bow
The Log
Skeletons Ice Spirit X-Bow
Earthquake
Skeletons Tesla X-Bow
Arrows
Skeletons Ice Spirit Bats
Royal Delivery
Skeletons Ice Spirit Bats
Fireball
Tesla X-Bow
Poison
Bats X-Bow
Lightning
Tesla Ice Golem X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Zap Ice Golem Barbarian Barrel Tesla X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Zap

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Bats Barbarian Barrel X-Bow
Bats
Ice Golem Ice Spirit Zap Barbarian Barrel X-Bow
Zap
Ice Spirit X-Bow Bats Ice Golem Barbarian Barrel
Tesla
Ice Golem
Bats X-Bow Zap Barbarian Barrel
Barbarian Barrel
X-Bow Ice Spirit Bats Zap Ice Golem
X-Bow
Zap Ice Golem Barbarian Barrel Ice Spirit Bats

Defense Synergies 7 21

Skeletons
Tesla X-Bow Ice Spirit Bats Zap Ice Golem Barbarian Barrel
Ice Spirit
Zap X-Bow Skeletons Bats Tesla Ice Golem Barbarian Barrel
Bats
Skeletons Ice Spirit Zap Tesla Ice Golem Barbarian Barrel X-Bow
Zap
Ice Spirit Skeletons Bats Tesla Ice Golem Barbarian Barrel X-Bow
Tesla
Skeletons Ice Golem X-Bow Ice Spirit Bats Zap Barbarian Barrel
Ice Golem
Tesla X-Bow Skeletons Ice Spirit Bats Zap Barbarian Barrel
Barbarian Barrel
Skeletons Ice Spirit Bats Zap Tesla Ice Golem X-Bow
X-Bow
Skeletons Ice Spirit Tesla Ice Golem Bats Zap Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Ice Golem Barbarian Barrel X-Bow
Skeletons Ice Spirit Bats Zap Tesla X-Bow
Tesla Skeletons Bats
Tesla Skeletons Bats
Barbarian Barrel X-Bow
Barbarian Barrel Skeletons Bats Zap Tesla X-Bow
Bats Tesla Ice Spirit Zap X-Bow
Zap Tesla Ice Golem Barbarian Barrel X-Bow
Tesla Skeletons X-Bow
Skeletons Ice Spirit Tesla Ice Golem Barbarian Barrel
Bats Skeletons Zap Tesla Ice Golem Barbarian Barrel X-Bow
Tesla Bats Zap
Tesla Skeletons Ice Spirit Bats Zap X-Bow
Ice Spirit Bats Zap Tesla Barbarian Barrel X-Bow
Tesla X-Bow
Ice Spirit Zap Tesla X-Bow
Tesla Skeletons Bats X-Bow
Ice Spirit Tesla Bats Zap Barbarian Barrel X-Bow
Zap Barbarian Barrel Ice Spirit Bats Tesla Ice Golem
Tesla
Bats Tesla Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla Ice Golem Barbarian Barrel X-Bow
Zap Tesla Ice Golem Barbarian Barrel X-Bow
Skeletons Ice Spirit Bats Zap Ice Golem
Bats Zap Tesla Ice Golem Barbarian Barrel X-Bow
Skeletons Tesla
Skeletons Ice Spirit Bats Zap Tesla Ice Golem
Skeletons Bats Tesla Ice Golem
Tesla
Zap Skeletons Ice Spirit Bats Ice Golem Barbarian Barrel X-Bow
Skeletons Tesla
Bats Tesla
Zap
Skeletons Tesla Ice Golem
Tesla
Tesla Skeletons Ice Spirit Bats Zap Ice Golem Barbarian Barrel X-Bow
Bats Zap Tesla Ice Golem Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Barrel X-Bow
Zap Barbarian Barrel X-Bow
Barbarian Barrel X-Bow
Ice Golem Barbarian Barrel
Zap Barbarian Barrel
Ice Spirit Bats Zap Ice Golem
X-Bow Ice Spirit Zap Ice Golem Barbarian Barrel
Zap X-Bow
Bats X-Bow
Zap Barbarian Barrel X-Bow
Zap
Ice Golem Barbarian Barrel
Barbarian Barrel X-Bow
Zap Ice Golem Barbarian Barrel X-Bow
X-Bow Zap Barbarian Barrel
Barbarian Barrel X-Bow
Barbarian Barrel
Bats
Zap Barbarian Barrel X-Bow
Zap Barbarian Barrel X-Bow
X-Bow
X-Bow
Zap Barbarian Barrel X-Bow
Zap Ice Golem Ice Spirit Barbarian Barrel
X-Bow Zap Barbarian Barrel
Zap X-Bow
Zap Barbarian Barrel X-Bow
Bats Zap Ice Golem X-Bow
Zap Ice Spirit Bats
Zap X-Bow
Zap Ice Spirit
Zap Ice Spirit Bats Barbarian Barrel X-Bow
Zap
Barbarian Barrel
Zap Ice Golem
Zap
Zap Ice Spirit Bats
Bats Zap
Zap Barbarian Barrel X-Bow

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