My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Inferno Tower Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Flying Machine Wizard Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats Flying Machine
Zap
Bomber Bats Flying Machine Inferno Tower
Barbarian Barrel
Bomber Inferno Tower Wizard Magic Archer
The Log
Bomber
Earthquake
Bomber Inferno Tower
Arrows
Bomber Bats Flying Machine
Royal Delivery
Bomber Bats Flying Machine Wizard Magic Archer
Fireball
Bomber Flying Machine Inferno Tower Wizard Magic Archer
Poison
Bomber Bats Flying Machine Inferno Tower Wizard Magic Archer
Lightning
Inferno Tower Wizard Magic Archer
Rocket
Inferno Tower Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Fireball Flying Machine Magic Archer Inferno Tower Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Bats Fireball Flying Machine

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats
Bats
Bomber Flying Machine Golem
Fireball
Golem Magic Archer
Flying Machine
Bats Golem
Inferno Tower
Wizard
Golem
Golem
Bomber Fireball Bats Flying Machine Wizard Magic Archer
Magic Archer
Fireball Golem

Defense Synergies 0 4

Bomber
Bats
Bats
Bomber Inferno Tower
Fireball
Inferno Tower
Flying Machine
Inferno Tower
Inferno Tower
Bats Fireball Flying Machine
Wizard
Golem
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Flying Machine Inferno Tower Wizard Magic Archer
Inferno Tower Bomber Bats Flying Machine
Inferno Tower Bomber Bats
Inferno Tower Bomber Bats
Bomber Fireball
Fireball Bomber Bats Flying Machine Magic Archer
Bats Inferno Tower Fireball Flying Machine Wizard Magic Archer
Fireball Flying Machine Inferno Tower Magic Archer
Inferno Tower
Bomber Inferno Tower
Bats Bomber Fireball Flying Machine Wizard Magic Archer
Inferno Tower Bats Fireball Flying Machine Wizard Magic Archer
Inferno Tower Bomber Bats Fireball Flying Machine Wizard
Bomber Fireball Wizard Bats Magic Archer
Inferno Tower
Inferno Tower Fireball
Wizard Bomber Bats Fireball Inferno Tower
Fireball Bomber Bats Flying Machine Wizard Magic Archer
Wizard Bomber Bats Fireball Flying Machine Magic Archer
Inferno Tower
Bomber Wizard Bats Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower
Fireball Bomber Flying Machine Wizard Magic Archer
Bats Inferno Tower
Bats Fireball Inferno Tower
Inferno Tower
Fireball Wizard Bats Flying Machine Magic Archer
Bats Fireball Flying Machine Inferno Tower
Inferno Tower
Bats Fireball Flying Machine Inferno Tower Magic Archer
Inferno Tower
Bats Flying Machine Inferno Tower
Fireball
Fireball Inferno Tower Wizard
Wizard Bomber Fireball Flying Machine Magic Archer
Inferno Tower Bomber Bats Fireball Flying Machine Magic Archer
Bats Bomber Fireball Flying Machine Inferno Tower Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Flying Machine
Fireball Flying Machine Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine
Bomber Fireball Wizard Magic Archer
Fireball Wizard Bats Flying Machine Magic Archer
Bomber Flying Machine Wizard Magic Archer
Fireball Flying Machine Wizard Magic Archer
Fireball Flying Machine Wizard
Bats Fireball
Fireball Flying Machine Wizard Magic Archer
Fireball Flying Machine Wizard Magic Archer
Flying Machine Fireball Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine Magic Archer
Bomber Fireball Flying Machine Wizard Magic Archer
Magic Archer Fireball Flying Machine Wizard
Fireball
Bomber Bats
Bomber Fireball Flying Machine Wizard Magic Archer
Bomber Fireball Flying Machine Wizard Magic Archer
Fireball Magic Archer
Fireball Wizard
Fireball Flying Machine
Bomber Fireball Wizard Magic Archer
Fireball Flying Machine Wizard Magic Archer
Fireball Flying Machine Wizard Magic Archer
Fireball Magic Archer
Bats Fireball Flying Machine Wizard Magic Archer
Bats Fireball Flying Machine Wizard
Fireball
Bomber Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Wizard Magic Archer
Bats Fireball Flying Machine Magic Archer
Fireball Flying Machine Wizard Magic Archer
Fireball
Fireball Flying Machine Wizard Magic Archer
Bomber Fireball Flying Machine Wizard Magic Archer
Fireball
Flying Machine
Bats Fireball Flying Machine Magic Archer
Bats Fireball Flying Machine Magic Archer
Fireball Flying Machine Magic Archer

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