My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Witch Princess Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit
Giant Snowball
Bats Goblin Gang Furnace Witch Princess
Zap
Bats Goblin Gang Furnace Witch Princess Bandit
Barbarian Barrel
Goblin Gang Furnace Witch Princess Bandit
The Log
Goblin Gang Furnace Witch Princess Bandit
Earthquake
Goblin Gang Furnace Witch
Arrows
Bats Goblin Gang Furnace Witch Princess
Royal Delivery
Bats Goblin Gang Witch Princess Bandit
Fireball
Goblin Gang Furnace Witch Princess Bandit
Poison
Bats Goblin Gang Furnace Witch Princess
Lightning
Furnace Witch Bandit
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Princess Bandit Furnace Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Goblin Gang Princess

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Rage Bandit
Goblin Gang
Princess Bandit
Furnace
Princess Bandit
Rage
Witch Bats
Witch
Rage Bandit Mega Knight
Princess
Goblin Gang Furnace Mega Knight
Bandit
Bats Goblin Gang Furnace Witch Mega Knight
Mega Knight
Bats Witch Princess Bandit

Defense Synergies 0 11

Bats
Bandit Mega Knight
Goblin Gang
Furnace Princess Bandit
Furnace
Goblin Gang Bandit
Rage
Witch
Bandit Mega Knight
Princess
Goblin Gang Bandit Mega Knight
Bandit
Bats Goblin Gang Furnace Witch Princess Mega Knight
Mega Knight
Bats Witch Princess Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bats Goblin Gang Furnace Witch Bandit Mega Knight
Goblin Gang Furnace Witch Mega Knight Bats Bandit
Witch Bats Goblin Gang Furnace Bandit Mega Knight
Princess Mega Knight
Goblin Gang Bats Furnace Bandit Mega Knight
Bats Furnace Goblin Gang Witch Princess
Bandit Mega Knight
Witch Goblin Gang Furnace Princess
Goblin Gang Bandit Mega Knight
Bats Goblin Gang Witch Furnace Princess Bandit Mega Knight
Bats Goblin Gang Furnace Witch Princess
Furnace Mega Knight Bats Goblin Gang Witch Bandit
Mega Knight Bats Goblin Gang Furnace Witch Princess
Goblin Gang Furnace Bandit Mega Knight
Goblin Gang Furnace Bandit Mega Knight
Mega Knight Bats Goblin Gang Furnace Witch
Mega Knight Bats Goblin Gang Furnace Witch Bandit
Furnace Witch Bats Princess Bandit Mega Knight
Goblin Gang Mega Knight Bats Furnace Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Furnace Witch Bandit
Bandit Goblin Gang Mega Knight
Goblin Gang Bandit Mega Knight Bats Furnace Witch
Goblin Gang Mega Knight Bats Bandit
Goblin Gang Witch Bandit Mega Knight
Furnace Bats Goblin Gang Witch Princess
Goblin Gang Bats Furnace Witch Bandit
Mega Knight
Mega Knight Bats Witch Bandit
Witch Goblin Gang
Mega Knight Bats Witch
Mega Knight
Mega Knight Goblin Gang Witch Bandit
Furnace Witch Princess Mega Knight
Goblin Gang Witch Bats Furnace
Bats Mega Knight Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit
Princess Bandit
Bandit
Furnace Mega Knight
Bats Furnace Witch Princess
Furnace Witch Princess
Princess
Bandit
Bats Goblin Gang
Princess Bandit
Princess
Princess Bandit
Princess Bandit
Princess Furnace
Furnace Witch Princess Bandit
Furnace Princess Bandit Mega Knight
Bats
Princess Bandit Mega Knight
Witch Princess Mega Knight
Mega Knight
Princess
Furnace Witch Princess Mega Knight
Witch
Witch Princess Bandit
Witch Princess Bandit Mega Knight
Bandit
Bats Furnace Witch Princess
Bats Witch
Bandit Mega Knight
Princess
Mega Knight
Princess
Bats Goblin Gang Witch Princess Bandit
Witch Princess
Goblin Gang Princess Mega Knight
Princess
Mega Knight
Bats Goblin Gang Witch Princess
Bats Witch Princess
Witch Princess Bandit Mega Knight

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