My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Baby Dragon Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Fire Spirit Bats Baby Dragon Balloon Lumberjack
Zap
Fire Spirit Bats Balloon
Barbarian Barrel
Fire Spirit Valkyrie Wizard Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Valkyrie Wizard Baby Dragon Balloon Lumberjack
Fireball
Wizard Baby Dragon Balloon Lumberjack
Poison
Bats Wizard Balloon
Lightning
Valkyrie Wizard Baby Dragon Balloon Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Fireball Valkyrie Baby Dragon Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Bats Fireball Valkyrie

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Baby Dragon Balloon Lumberjack
Bats
Valkyrie Balloon Baby Dragon Lumberjack
Fireball
Baby Dragon
Valkyrie
Fire Spirit Bats Balloon Lumberjack Wizard Baby Dragon
Wizard
Valkyrie Balloon Lumberjack
Baby Dragon
Fire Spirit Bats Fireball Valkyrie Balloon Lumberjack
Balloon
Bats Valkyrie Lumberjack Fire Spirit Wizard Baby Dragon
Lumberjack
Valkyrie Balloon Fire Spirit Bats Wizard Baby Dragon

Defense Synergies 0 11

Fire Spirit
Valkyrie
Bats
Valkyrie Baby Dragon Lumberjack
Fireball
Valkyrie Lumberjack
Valkyrie
Fire Spirit Bats Fireball Wizard Baby Dragon Lumberjack
Wizard
Valkyrie Lumberjack
Baby Dragon
Bats Valkyrie Lumberjack
Balloon
Lumberjack
Bats Fireball Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon
Lumberjack Bats Valkyrie
Lumberjack Fire Spirit Bats Valkyrie
Lumberjack Bats Valkyrie
Fireball Valkyrie Lumberjack
Fireball Fire Spirit Bats Valkyrie Baby Dragon Lumberjack
Bats Fire Spirit Fireball Wizard Baby Dragon
Fireball Valkyrie Baby Dragon
Lumberjack
Fire Spirit Valkyrie Lumberjack
Bats Valkyrie Fireball Wizard Baby Dragon Lumberjack
Bats Fireball Wizard Baby Dragon
Lumberjack Fire Spirit Bats Fireball Valkyrie Wizard
Fire Spirit Fireball Valkyrie Wizard Bats Baby Dragon Lumberjack
Lumberjack
Fireball Lumberjack
Wizard Bats Fireball Valkyrie Lumberjack
Fire Spirit Fireball Bats Valkyrie Wizard Baby Dragon Lumberjack
Valkyrie Wizard Baby Dragon Fire Spirit Bats Fireball Lumberjack
Lumberjack
Valkyrie Wizard Fire Spirit Bats Fireball Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball
Fireball Valkyrie Wizard Baby Dragon Lumberjack
Lumberjack Bats Valkyrie
Valkyrie Lumberjack Bats Fireball
Valkyrie Lumberjack
Fire Spirit Fireball Wizard Bats Baby Dragon
Bats Fireball Valkyrie Lumberjack
Valkyrie Lumberjack
Bats Fireball Valkyrie Baby Dragon
Bats Valkyrie Lumberjack
Fireball Valkyrie
Fireball Valkyrie Wizard Lumberjack
Wizard Fireball Valkyrie Baby Dragon
Bats Fireball Valkyrie Baby Dragon Lumberjack
Bats Valkyrie Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Wizard Fire Spirit Valkyrie Baby Dragon
Fireball Wizard Fire Spirit Bats Baby Dragon
Fire Spirit Wizard Baby Dragon
Fireball Fire Spirit Wizard Baby Dragon
Fireball Wizard
Fire Spirit Bats Fireball Lumberjack
Fireball Valkyrie Wizard
Fireball Fire Spirit Wizard Baby Dragon
Fire Spirit Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Bats
Fire Spirit Fireball Wizard Baby Dragon
Fire Spirit Fireball Valkyrie Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fire Spirit Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fire Spirit Bats Fireball Wizard Baby Dragon
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fire Spirit Bats Fireball
Fireball Fire Spirit Wizard Baby Dragon
Fireball
Fireball Valkyrie Wizard Baby Dragon Lumberjack
Fireball Wizard Baby Dragon
Fireball
Bats Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon

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