My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Tombstone Balloon Princess Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Balloon Princess Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Lava Hound
Giant Snowball
Bats Tombstone Balloon Princess Lava Hound
Zap
Bats Tombstone Balloon Princess Lava Hound
Barbarian Barrel
Rascals Tombstone Princess Electro Wizard
The Log
Rascals Tombstone Princess
Earthquake
Tombstone
Arrows
Bats Rascals Tombstone Princess Lava Hound
Royal Delivery
Bats Rascals Balloon Princess Electro Wizard Lava Hound
Fireball
Rascals Tombstone Balloon Princess Electro Wizard Lava Hound
Poison
Bats Rascals Tombstone Balloon Princess Electro Wizard Lava Hound
Lightning
Tombstone Balloon Electro Wizard
Rocket
Rascals Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tombstone Princess Fireball Electro Wizard Rascals Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Tombstone Princess Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lava Hound Rascals
Rascals
Bats Balloon Electro Wizard
Tombstone
Fireball
Lava Hound Princess Electro Wizard
Balloon
Bats Lava Hound Rascals Princess Electro Wizard
Princess
Fireball Balloon
Electro Wizard
Rascals Fireball Balloon
Lava Hound
Bats Fireball Balloon

Defense Synergies 0 7

Bats
Rascals Electro Wizard
Rascals
Bats Princess
Tombstone
Fireball Electro Wizard
Fireball
Tombstone Princess Electro Wizard
Balloon
Princess
Rascals Fireball
Electro Wizard
Bats Tombstone Fireball
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Electro Wizard
Bats Rascals Tombstone Electro Wizard
Bats Rascals Tombstone Electro Wizard
Bats Rascals Tombstone Electro Wizard
Tombstone Fireball Princess
Fireball Bats Rascals Electro Wizard
Bats Electro Wizard Rascals Tombstone Fireball Princess
Rascals Fireball Electro Wizard
Rascals Tombstone Princess
Rascals Electro Wizard
Bats Electro Wizard Rascals Tombstone Fireball Princess
Bats Rascals Fireball Princess Electro Wizard
Tombstone Bats Rascals Fireball Electro Wizard
Fireball Bats Rascals Tombstone Princess Electro Wizard
Rascals Tombstone Electro Wizard
Rascals Fireball Electro Wizard
Bats Rascals Tombstone Fireball Electro Wizard
Tombstone Fireball Bats Rascals Electro Wizard
Bats Rascals Tombstone Fireball Princess Electro Wizard
Electro Wizard
Rascals Bats Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Tombstone Fireball Electro Wizard
Fireball Electro Wizard
Tombstone Bats Rascals Electro Wizard
Bats Rascals Fireball Electro Wizard
Rascals Tombstone
Fireball Bats Rascals Princess Electro Wizard
Rascals Bats Tombstone Fireball Electro Wizard
Rascals
Electro Wizard Bats Tombstone Fireball
Tombstone
Bats Rascals Tombstone
Fireball Electro Wizard
Rascals Tombstone Fireball
Rascals Fireball Princess
Rascals Tombstone Electro Wizard Bats Fireball
Bats Rascals Fireball Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Rascals
Fireball Princess Electro Wizard
Fireball
Rascals Fireball
Fireball
Fireball Bats Princess
Princess
Fireball Princess
Fireball
Bats Fireball Electro Wizard
Fireball Princess Electro Wizard
Fireball Princess
Fireball Princess
Fireball Princess
Princess Fireball
Fireball Princess
Fireball Princess
Fireball
Bats
Fireball Princess Electro Wizard
Fireball Princess
Fireball
Fireball Princess
Fireball
Fireball Princess
Fireball Princess Electro Wizard
Fireball Princess
Fireball
Bats Fireball Princess Electro Wizard
Electro Wizard Bats Fireball
Fireball
Fireball
Fireball Princess Electro Wizard
Fireball Princess
Electro Wizard Bats Tombstone Fireball Princess
Fireball Princess Electro Wizard
Fireball
Fireball Rascals Princess Electro Wizard
Fireball Princess
Fireball
Bats Rascals Fireball Princess Electro Wizard
Bats Fireball Princess Electro Wizard
Fireball Princess Electro Wizard

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