My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Bats Cannon Goblin Gang Hog Rider
Zap
Spear Goblins Bats Cannon Goblin Gang
Barbarian Barrel
Spear Goblins Cannon Goblin Gang Rascals
The Log
Spear Goblins Cannon Goblin Gang Rascals Hog Rider
Earthquake
Spear Goblins Cannon Goblin Gang Hog Rider
Arrows
Spear Goblins Bats Goblin Gang Rascals
Royal Delivery
Spear Goblins Bats Goblin Gang Rascals Hog Rider
Fireball
Cannon Goblin Gang Rascals Hog Rider
Poison
Spear Goblins Bats Cannon Goblin Gang Rascals
Lightning
Cannon
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Cannon Goblin Gang Fireball Hog Rider Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Cannon

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Gang Rascals
Bats
Hog Rider Rascals
Arrows
Fireball Hog Rider
Cannon
Goblin Gang
Hog Rider Spear Goblins
Rascals
Spear Goblins Bats Hog Rider
Fireball
Arrows Hog Rider
Hog Rider
Spear Goblins Bats Arrows Goblin Gang Fireball Rascals

Defense Synergies 0 13

Spear Goblins
Bats Arrows Cannon Goblin Gang Rascals
Bats
Spear Goblins Cannon Rascals
Arrows
Spear Goblins Cannon Fireball
Cannon
Spear Goblins Bats Arrows Goblin Gang Rascals Fireball
Goblin Gang
Spear Goblins Cannon Rascals
Rascals
Spear Goblins Bats Cannon Goblin Gang
Fireball
Arrows Cannon
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Fireball
Bats Cannon Goblin Gang Rascals
Cannon Goblin Gang Bats Rascals
Cannon Bats Goblin Gang Rascals
Arrows Fireball
Arrows Goblin Gang Fireball Spear Goblins Bats Cannon Rascals
Bats Spear Goblins Arrows Cannon Goblin Gang Rascals Fireball
Arrows Cannon Rascals Fireball
Cannon Goblin Gang Rascals
Goblin Gang Spear Goblins Cannon Rascals
Bats Goblin Gang Spear Goblins Arrows Cannon Rascals Fireball
Arrows Spear Goblins Bats Goblin Gang Rascals Fireball
Cannon Bats Goblin Gang Rascals Fireball
Fireball Bats Arrows Cannon Goblin Gang Rascals
Cannon Goblin Gang Rascals
Cannon Goblin Gang Rascals Fireball
Bats Arrows Cannon Goblin Gang Rascals Fireball
Arrows Cannon Fireball Spear Goblins Bats Goblin Gang Rascals
Arrows Spear Goblins Bats Cannon Rascals Fireball
Cannon
Goblin Gang Rascals Spear Goblins Bats Arrows Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Spear Goblins Fireball
Fireball Arrows Goblin Gang
Goblin Gang Spear Goblins Bats Rascals
Goblin Gang Bats Rascals Fireball
Cannon Goblin Gang Rascals
Arrows Fireball Bats Goblin Gang Rascals
Goblin Gang Rascals Spear Goblins Bats Fireball
Rascals
Spear Goblins Bats Fireball
Cannon Goblin Gang
Bats Rascals
Arrows Fireball
Rascals Cannon Goblin Gang Fireball
Cannon Rascals Fireball
Goblin Gang Rascals Spear Goblins Bats Fireball
Bats Arrows Cannon Rascals Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rascals
Arrows Fireball
Arrows Fireball
Arrows Rascals Fireball
Fireball Arrows
Arrows Fireball Spear Goblins Bats
Arrows
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Bats Arrows Fireball
Bats Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Bats Goblin Gang Fireball
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang Rascals
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Rascals Fireball
Bats Fireball
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: