My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Dark Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Skeleton Barrel Dark Prince Giant Skeleton
Giant Snowball
Bats Minions Skeleton Barrel
Zap
Bats Minions Skeleton Barrel Dark Prince
Barbarian Barrel
Skeleton Barrel Dark Prince Giant Skeleton
The Log
Skeleton Barrel Mini P.E.K.K.A Dark Prince Giant Skeleton
Earthquake
Arrows
Bats Minions Skeleton Barrel
Royal Delivery
Bats Minions Skeleton Barrel Mini P.E.K.K.A Dark Prince Giant Skeleton
Fireball
Minions Skeleton Barrel
Poison
Bats Minions Skeleton Barrel
Lightning
Mini P.E.K.K.A Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Mini P.E.K.K.A Rage Dark Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Minions Skeleton Barrel Fireball Mini P.E.K.K.A Dark Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Minions Skeleton Barrel

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Minions Mini P.E.K.K.A Rage Dark Prince
Minions
Rage Bats Skeleton Barrel Mini P.E.K.K.A Dark Prince Giant Skeleton
Skeleton Barrel
Bats Fireball Minions Mini P.E.K.K.A Dark Prince Giant Skeleton
Fireball
Skeleton Barrel Dark Prince
Mini P.E.K.K.A
Bats Minions Skeleton Barrel Rage Dark Prince Giant Skeleton
Rage
Minions Bats Mini P.E.K.K.A Dark Prince Giant Skeleton
Dark Prince
Bats Minions Skeleton Barrel Fireball Mini P.E.K.K.A Rage
Giant Skeleton
Bats Minions Skeleton Barrel Mini P.E.K.K.A Rage

Defense Synergies 0 9

Bats
Minions Mini P.E.K.K.A Dark Prince Giant Skeleton
Minions
Bats Dark Prince Giant Skeleton
Skeleton Barrel
Fireball
Fireball
Skeleton Barrel Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Bats Fireball
Rage
Dark Prince
Bats Minions Fireball
Giant Skeleton
Bats Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Fireball
Mini P.E.K.K.A Bats Minions Dark Prince
Mini P.E.K.K.A Bats Minions Dark Prince Giant Skeleton
Mini P.E.K.K.A Bats Minions Dark Prince
Fireball Mini P.E.K.K.A Dark Prince Giant Skeleton
Fireball Bats Minions Dark Prince
Bats Minions Fireball
Skeleton Barrel Fireball Giant Skeleton
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Dark Prince Giant Skeleton
Bats Minions Fireball Dark Prince Giant Skeleton
Minions Bats Fireball
Mini P.E.K.K.A Bats Minions Fireball Dark Prince Giant Skeleton
Fireball Bats Minions Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Bats Minions Fireball Mini P.E.K.K.A Dark Prince
Fireball Bats Minions Dark Prince
Bats Minions Fireball Dark Prince Giant Skeleton
Mini P.E.K.K.A
Dark Prince Bats Minions Fireball Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Dark Prince Giant Skeleton
Fireball Skeleton Barrel Mini P.E.K.K.A
Giant Skeleton Bats Minions Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Giant Skeleton Bats Fireball
Giant Skeleton Mini P.E.K.K.A Dark Prince
Fireball Bats Minions Skeleton Barrel
Mini P.E.K.K.A Dark Prince Bats Minions Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Dark Prince
Giant Skeleton Bats Minions Fireball Mini P.E.K.K.A Dark Prince
Bats Minions Mini P.E.K.K.A Dark Prince Giant Skeleton
Fireball Dark Prince Giant Skeleton
Mini P.E.K.K.A Dark Prince Giant Skeleton Fireball
Fireball
Bats Minions Fireball Mini P.E.K.K.A Dark Prince Giant Skeleton
Bats Minions Fireball Mini P.E.K.K.A Dark Prince Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Giant Skeleton
Fireball Skeleton Barrel
Skeleton Barrel Fireball Giant Skeleton
Skeleton Barrel Fireball Dark Prince Giant Skeleton
Fireball Dark Prince
Fireball Bats Minions Skeleton Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Bats Minions Fireball Mini P.E.K.K.A
Skeleton Barrel Fireball Dark Prince
Fireball
Skeleton Barrel Fireball
Minions Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Bats Minions Mini P.E.K.K.A
Skeleton Barrel Fireball Mini P.E.K.K.A Dark Prince
Skeleton Barrel Fireball
Minions Fireball Giant Skeleton
Fireball
Skeleton Barrel Fireball
Fireball Dark Prince
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Bats Fireball
Bats Minions Skeleton Barrel Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Giant Skeleton
Fireball
Skeleton Barrel Bats Minions Fireball Dark Prince
Fireball
Fireball
Fireball Mini P.E.K.K.A Dark Prince
Skeleton Barrel Fireball
Fireball Giant Skeleton
Dark Prince
Bats Minions Fireball Giant Skeleton
Bats Fireball
Skeleton Barrel Fireball Dark Prince Giant Skeleton

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