My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Recruits Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Recruits Skeleton Army Prince Inferno Dragon
Giant Snowball
Bats Archers Royal Recruits Skeleton Army Inferno Dragon
Zap
Bats Archers Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Archers Royal Recruits Skeleton Army
The Log
Archers Royal Recruits Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Archers Skeleton Army
Arrows
Bats Archers Royal Recruits Skeleton Army
Royal Delivery
Bats Archers Royal Recruits Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon
Fireball
Archers Skeleton Army Inferno Dragon
Poison
Bats Archers Royal Recruits Skeleton Army
Lightning
Mini P.E.K.K.A Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Archers Skeleton Army Mini P.E.K.K.A Inferno Dragon Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Archers Skeleton Army

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Mini P.E.K.K.A Prince Inferno Dragon
Giant Snowball
Archers Prince
Archers
Giant Snowball Royal Recruits Mini P.E.K.K.A Prince Inferno Dragon
Royal Recruits
Bats Archers
Mini P.E.K.K.A
Bats Archers
Skeleton Army
Prince
Bats Giant Snowball Archers
Inferno Dragon
Bats Archers

Defense Synergies 0 17

Bats
Giant Snowball Royal Recruits Mini P.E.K.K.A Prince Inferno Dragon
Giant Snowball
Bats Archers Royal Recruits Mini P.E.K.K.A Prince Inferno Dragon
Archers
Giant Snowball Royal Recruits Mini P.E.K.K.A Skeleton Army
Royal Recruits
Bats Giant Snowball Archers Skeleton Army
Mini P.E.K.K.A
Bats Giant Snowball Archers Skeleton Army
Skeleton Army
Archers Royal Recruits Mini P.E.K.K.A Prince Inferno Dragon
Prince
Bats Giant Snowball Skeleton Army
Inferno Dragon
Bats Giant Snowball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Mini P.E.K.K.A Skeleton Army Inferno Dragon Bats Royal Recruits Prince
Mini P.E.K.K.A Skeleton Army Prince Bats Giant Snowball Archers Royal Recruits Inferno Dragon
Royal Recruits Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon Bats
Royal Recruits Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Bats Giant Snowball Archers
Bats Giant Snowball Inferno Dragon Archers
Royal Recruits
Mini P.E.K.K.A Inferno Dragon Royal Recruits Skeleton Army Prince
Skeleton Army Giant Snowball Archers Royal Recruits Mini P.E.K.K.A Prince
Bats Archers Skeleton Army Giant Snowball Royal Recruits
Inferno Dragon Bats Giant Snowball Archers
Royal Recruits Mini P.E.K.K.A Skeleton Army Prince Bats Giant Snowball
Skeleton Army Bats Giant Snowball Royal Recruits Mini P.E.K.K.A Prince
Royal Recruits Mini P.E.K.K.A Skeleton Army Inferno Dragon Prince
Skeleton Army Giant Snowball Royal Recruits Mini P.E.K.K.A Prince Inferno Dragon
Bats Royal Recruits Mini P.E.K.K.A Skeleton Army Prince
Bats Giant Snowball Archers Royal Recruits Skeleton Army Prince
Giant Snowball Bats Archers Royal Recruits Inferno Dragon
Mini P.E.K.K.A Royal Recruits Prince Inferno Dragon
Royal Recruits Skeleton Army Bats Giant Snowball Archers Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Skeleton Army Giant Snowball Archers Prince
Giant Snowball Archers Mini P.E.K.K.A Prince Inferno Dragon
Royal Recruits Skeleton Army Bats Mini P.E.K.K.A Prince
Royal Recruits Mini P.E.K.K.A Skeleton Army Prince Bats
Royal Recruits Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon
Bats Giant Snowball Archers
Royal Recruits Mini P.E.K.K.A Skeleton Army Prince Bats Archers
Mini P.E.K.K.A Royal Recruits Skeleton Army Prince Inferno Dragon
Royal Recruits Bats Giant Snowball Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon
Royal Recruits Skeleton Army Inferno Dragon
Inferno Dragon Bats Royal Recruits Mini P.E.K.K.A Prince
Royal Recruits Skeleton Army Giant Snowball Prince
Royal Recruits Mini P.E.K.K.A Skeleton Army Prince
Royal Recruits Archers Skeleton Army
Royal Recruits Skeleton Army Bats Archers Mini P.E.K.K.A Prince Inferno Dragon
Bats Giant Snowball Archers Royal Recruits Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Giant Snowball
Royal Recruits Prince
Giant Snowball
Bats Giant Snowball
Archers
Giant Snowball
Giant Snowball
Bats Giant Snowball Mini P.E.K.K.A Prince
Royal Recruits Prince
Giant Snowball Archers
Giant Snowball
Giant Snowball Prince
Giant Snowball
Royal Recruits
Giant Snowball
Bats Mini P.E.K.K.A
Giant Snowball Archers Mini P.E.K.K.A Prince
Giant Snowball
Prince
Giant Snowball
Prince
Giant Snowball Royal Recruits
Giant Snowball
Inferno Dragon
Giant Snowball
Giant Snowball Prince
Bats Giant Snowball Archers
Bats Giant Snowball
Giant Snowball Mini P.E.K.K.A
Giant Snowball
Giant Snowball
Prince
Giant Snowball
Bats Archers Royal Recruits Skeleton Army Prince
Giant Snowball Archers
Mini P.E.K.K.A Prince
Giant Snowball
Giant Snowball
Royal Recruits Prince
Bats Giant Snowball Royal Recruits
Bats Giant Snowball
Giant Snowball Royal Recruits Prince

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