My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Guards Skeleton Army
Giant Snowball
Bats Goblin Gang Goblin Barrel Guards Skeleton Army
Zap
Bats Goblin Gang Inferno Tower Goblin Barrel Guards Skeleton Army
Barbarian Barrel
Goblin Gang Rascals Inferno Tower Goblin Barrel Guards Skeleton Army
The Log
Goblin Gang Rascals Goblin Barrel Guards Skeleton Army
Earthquake
Goblin Gang Inferno Tower Goblin Barrel Guards Skeleton Army
Arrows
Bats Goblin Gang Rascals Goblin Barrel Guards Skeleton Army
Royal Delivery
Bats Goblin Gang Rascals Goblin Barrel Guards Skeleton Army
Fireball
Goblin Gang Rascals Inferno Tower Goblin Barrel Skeleton Army
Poison
Bats Goblin Gang Rascals Inferno Tower Guards Skeleton Army
Lightning
Inferno Tower
Rocket
Rascals Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Goblin Barrel Guards Skeleton Army Rascals Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Goblin Barrel

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Rascals Goblin Barrel
Zap
Bats Guards
Goblin Gang
Goblin Barrel
Rascals
Goblin Barrel Bats
Inferno Tower
Goblin Barrel
Goblin Gang Rascals Bats Guards Skeleton Army
Guards
Zap Goblin Barrel
Skeleton Army
Goblin Barrel

Defense Synergies 3 13

Bats
Zap Rascals Inferno Tower
Zap
Bats Goblin Gang Rascals Inferno Tower Guards Skeleton Army
Goblin Gang
Inferno Tower Zap Rascals Guards Skeleton Army
Rascals
Bats Zap Goblin Gang Inferno Tower
Inferno Tower
Goblin Gang Guards Skeleton Army Bats Zap Rascals
Goblin Barrel
Guards
Inferno Tower Zap Goblin Gang Skeleton Army
Skeleton Army
Inferno Tower Zap Goblin Gang Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Inferno Tower Skeleton Army Bats Zap Goblin Gang Rascals
Goblin Gang Inferno Tower Skeleton Army Bats Rascals
Inferno Tower Skeleton Army Bats Goblin Gang Rascals Guards
Skeleton Army
Goblin Gang Skeleton Army Bats Zap Rascals Guards
Bats Inferno Tower Zap Goblin Gang Rascals
Zap Rascals Inferno Tower
Inferno Tower Goblin Gang Rascals Skeleton Army
Goblin Gang Guards Skeleton Army Rascals Inferno Tower
Bats Goblin Gang Guards Skeleton Army Zap Rascals
Inferno Tower Bats Zap Goblin Gang Rascals
Inferno Tower Skeleton Army Bats Zap Goblin Gang Rascals Guards
Skeleton Army Bats Zap Goblin Gang Rascals Guards
Inferno Tower Skeleton Army Goblin Gang Rascals
Inferno Tower Skeleton Army Zap Goblin Gang Rascals
Bats Goblin Gang Rascals Inferno Tower Skeleton Army
Bats Zap Goblin Gang Rascals Guards Skeleton Army
Zap Bats Rascals Guards
Inferno Tower
Goblin Gang Rascals Skeleton Army Bats Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Guards Skeleton Army Zap Inferno Tower
Zap Goblin Gang
Goblin Gang Guards Skeleton Army Bats Zap Rascals Inferno Tower
Goblin Gang Guards Skeleton Army Bats Zap Rascals Inferno Tower
Inferno Tower Goblin Gang Rascals Guards Skeleton Army
Bats Zap Goblin Gang Rascals
Goblin Gang Rascals Guards Skeleton Army Bats Inferno Tower
Inferno Tower Rascals Skeleton Army
Zap Bats Inferno Tower Skeleton Army
Inferno Tower Goblin Gang Guards Skeleton Army
Bats Rascals Inferno Tower Guards
Skeleton Army Zap Guards
Rascals Skeleton Army Goblin Gang Inferno Tower Guards
Rascals Skeleton Army
Goblin Gang Rascals Inferno Tower Guards Skeleton Army Bats Zap
Bats Zap Rascals Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Guards
Zap
Rascals Guards
Zap
Bats Zap
Zap
Zap
Bats Goblin Gang Guards
Zap
Zap
Zap
Zap
Bats
Zap
Zap
Zap
Zap
Zap
Zap
Zap
Bats Zap
Zap Bats Guards
Zap
Zap
Zap Bats Goblin Gang Guards Skeleton Army
Zap
Goblin Gang Rascals
Zap
Zap
Zap Bats Goblin Gang Rascals Guards
Bats Zap
Zap

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