My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Wizard Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Graveyard Lava Hound
Giant Snowball
Bats Graveyard Lava Hound
Zap
Bats Mortar Bandit Graveyard Lava Hound
Barbarian Barrel
Mortar Wizard Bandit Graveyard
The Log
Bandit Graveyard
Earthquake
Mortar Graveyard
Arrows
Bats Graveyard Lava Hound
Royal Delivery
Bats Wizard Bandit Graveyard Lava Hound
Fireball
Mortar Wizard Bandit Lava Hound
Poison
Bats Mortar Wizard Graveyard Lava Hound
Lightning
Mortar Ice Golem Wizard Bandit
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Bandit Mortar Wizard Graveyard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Arrows Bandit

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Lava Hound Mortar Bandit Graveyard
Arrows
Graveyard Lava Hound Mortar Bandit
Mortar
Bats Arrows Ice Golem Bandit
Ice Golem
Bats Graveyard Mortar
Wizard
Bandit
Bandit
Bats Arrows Mortar Wizard Graveyard
Graveyard
Arrows Ice Golem Bats Bandit Lava Hound
Lava Hound
Bats Arrows Graveyard

Defense Synergies 0 12

Bats
Mortar Ice Golem Bandit
Arrows
Mortar Ice Golem Bandit
Mortar
Bats Arrows Ice Golem Wizard Bandit
Ice Golem
Bats Arrows Mortar Wizard Bandit
Wizard
Mortar Ice Golem Bandit
Bandit
Bats Arrows Mortar Ice Golem Wizard
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem Wizard
Bats Mortar Bandit
Mortar Bats Bandit
Bats Mortar Bandit
Arrows
Arrows Bats Bandit
Bats Arrows Mortar Wizard
Arrows Ice Golem Bandit
Mortar
Ice Golem Bandit
Bats Arrows Ice Golem Wizard Bandit
Arrows Bats Wizard
Mortar Bats Wizard Bandit
Wizard Bats Arrows Mortar
Mortar Bandit
Mortar Bandit
Wizard Bats Arrows Mortar
Arrows Mortar Bats Wizard Bandit
Arrows Mortar Wizard Bats Ice Golem Bandit
Mortar
Wizard Bats Arrows Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Bandit
Bandit Arrows Mortar Ice Golem Wizard
Bandit Bats Ice Golem
Bats Ice Golem Bandit
Bandit
Arrows Wizard Bats Ice Golem
Bats Ice Golem Bandit
Bats Mortar Ice Golem Bandit
Bats
Arrows
Ice Golem Wizard Bandit
Wizard
Bats Mortar Ice Golem
Bats Arrows Ice Golem Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Ice Golem Bandit
Arrows Mortar Bandit
Arrows Bandit
Arrows Ice Golem
Wizard Arrows Mortar
Arrows Wizard Bats Ice Golem
Arrows Mortar Wizard
Arrows Ice Golem Wizard
Arrows Mortar Wizard Bandit
Bats
Arrows Mortar Wizard Bandit
Arrows Wizard
Mortar Ice Golem Bandit
Arrows Mortar Bandit
Arrows Mortar Ice Golem
Arrows Mortar Wizard Bandit
Arrows Mortar Wizard Bandit
Arrows Mortar
Bats
Arrows Mortar Wizard Bandit
Arrows Mortar Wizard
Arrows Wizard
Arrows Mortar
Arrows Ice Golem Mortar Wizard
Arrows Mortar Wizard Bandit
Arrows Mortar Wizard Bandit
Arrows Mortar Bandit
Bats Arrows Ice Golem Wizard
Bats Wizard
Arrows Mortar Wizard Bandit
Arrows
Arrows Wizard
Bats Bandit
Arrows Wizard
Arrows
Wizard
Arrows Mortar Ice Golem Wizard
Arrows
Bats
Bats
Mortar Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: