My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Elite Barbarians Guards
Giant Snowball
Bats Goblin Gang Musketeer Guards
Zap
Bats Goblin Gang Royal Giant Guards
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer Guards
The Log
Goblin Gang Royal Giant Elite Barbarians Musketeer Guards
Earthquake
Goblin Gang Guards
Arrows
Bats Goblin Gang Guards
Royal Delivery
Bats Goblin Gang Elite Barbarians Musketeer Guards
Fireball
Goblin Gang Elite Barbarians Musketeer
Poison
Bats Goblin Gang Musketeer Guards
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Guards Musketeer Royal Giant Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Elite Barbarians
Goblin Gang
Royal Giant
Royal Giant
Bats Lightning Goblin Gang Elite Barbarians Musketeer Guards The Log
Elite Barbarians
Bats Royal Giant The Log
Musketeer
Royal Giant The Log
Guards
Royal Giant The Log
Lightning
Royal Giant
The Log
Royal Giant Elite Barbarians Musketeer Guards

Defense Synergies 3 7

Bats
Musketeer The Log
Goblin Gang
Musketeer Guards The Log
Royal Giant
Elite Barbarians
The Log
Musketeer
Goblin Gang Guards The Log Bats
Guards
Musketeer Goblin Gang The Log
Lightning
The Log
The Log
Musketeer Bats Goblin Gang Elite Barbarians Guards Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer The Log
Elite Barbarians Bats Goblin Gang Musketeer The Log
Goblin Gang Bats Elite Barbarians Musketeer Lightning
Elite Barbarians Bats Goblin Gang Musketeer Guards
Lightning Elite Barbarians The Log
Goblin Gang The Log Bats Musketeer Guards
Bats Musketeer Lightning Goblin Gang
Lightning Musketeer The Log
Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Guards Musketeer
Bats Goblin Gang Guards Musketeer The Log
Musketeer Bats Goblin Gang
Bats Goblin Gang Elite Barbarians Musketeer Guards Lightning The Log
Bats Goblin Gang Guards The Log
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Lightning The Log
Bats Goblin Gang Elite Barbarians Musketeer
Bats Goblin Gang Elite Barbarians Musketeer Guards The Log
The Log Bats Musketeer Guards
Elite Barbarians Musketeer
Goblin Gang Bats Elite Barbarians Musketeer Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Elite Barbarians
Goblin Gang Elite Barbarians Musketeer Lightning The Log
Goblin Gang Guards Bats Elite Barbarians Musketeer Lightning The Log
Goblin Gang Guards Lightning Bats Elite Barbarians Musketeer The Log
Goblin Gang Elite Barbarians Musketeer Guards
Bats Goblin Gang Musketeer
Goblin Gang Guards Bats Elite Barbarians Musketeer Lightning
Elite Barbarians
Lightning Bats Elite Barbarians The Log
Goblin Gang Musketeer Guards
Bats Elite Barbarians Musketeer Guards
Lightning Elite Barbarians Guards The Log
Elite Barbarians Lightning Goblin Gang Guards
Musketeer
Goblin Gang Elite Barbarians Guards Bats Musketeer Lightning The Log
Bats Elite Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Guards The Log
Musketeer The Log
Lightning The Log
Lightning Musketeer Guards The Log
The Log
Bats Musketeer
Musketeer The Log
The Log Lightning
The Log Lightning
Lightning Bats Goblin Gang Elite Barbarians Musketeer Guards
Lightning Musketeer The Log
Lightning Musketeer
Lightning Elite Barbarians Musketeer The Log
Lightning Musketeer
Lightning Elite Barbarians Musketeer The Log
Lightning Musketeer The Log
Lightning Musketeer The Log
Lightning
Bats Lightning
Lightning Musketeer The Log
Lightning The Log
Lightning Musketeer The Log
Lightning
Musketeer Lightning The Log
Lightning Musketeer The Log
The Log
The Log Musketeer Lightning
Lightning Musketeer The Log
Lightning Musketeer The Log
Elite Barbarians Lightning Bats Musketeer
Lightning Bats Musketeer Guards
Lightning Elite Barbarians
Lightning Musketeer The Log
Lightning
Lightning The Log
Lightning Bats Goblin Gang Musketeer Guards
Lightning Musketeer
The Log
Lightning Goblin Gang Musketeer
The Log Musketeer Lightning
Lightning
Elite Barbarians Musketeer
Bats Goblin Gang Elite Barbarians Musketeer Guards Lightning The Log
Bats Musketeer Lightning
Lightning Musketeer The Log

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