My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Lumberjack Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider Sparky
Giant Snowball
Bats Witch Lumberjack Ram Rider
Zap
Bats Inferno Tower Witch Ram Rider Sparky
Barbarian Barrel
Inferno Tower Witch Lumberjack Sparky
The Log
Witch Lumberjack Ram Rider Sparky
Earthquake
Inferno Tower Witch
Arrows
Bats Witch
Royal Delivery
Bats Witch Lumberjack Ram Rider Sparky
Fireball
Inferno Tower Witch Lumberjack Ram Rider Sparky
Poison
Bats Inferno Tower Witch Sparky
Lightning
Inferno Tower Witch Lumberjack Ram Rider Sparky
Rocket
Inferno Tower Witch Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Freeze Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Freeze Lumberjack Inferno Tower Witch Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Freeze Lumberjack

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lumberjack Ram Rider Sparky
Arrows
Sparky Freeze Lumberjack Ram Rider
Inferno Tower
Freeze
Arrows
Witch
Lumberjack Ram Rider
Lumberjack
Bats Arrows Witch Ram Rider Sparky
Ram Rider
Bats Arrows Witch Lumberjack
Sparky
Arrows Bats Lumberjack

Defense Synergies 0 12

Bats
Inferno Tower Freeze Lumberjack Sparky
Arrows
Inferno Tower Lumberjack Sparky
Inferno Tower
Bats Arrows Lumberjack
Freeze
Bats Lumberjack Sparky
Witch
Lumberjack
Lumberjack
Bats Arrows Inferno Tower Freeze Witch Ram Rider
Ram Rider
Lumberjack
Sparky
Bats Arrows Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Ram Rider Sparky
Inferno Tower Lumberjack Sparky Bats Witch Ram Rider
Inferno Tower Witch Lumberjack Ram Rider Sparky Bats Freeze
Inferno Tower Witch Lumberjack Sparky Bats Ram Rider
Arrows Lumberjack Sparky
Arrows Freeze Bats Lumberjack
Bats Inferno Tower Ram Rider Arrows Freeze Witch
Arrows Inferno Tower Ram Rider Sparky
Inferno Tower Witch Sparky Lumberjack
Inferno Tower Lumberjack Sparky
Bats Witch Arrows Freeze Lumberjack Ram Rider
Arrows Inferno Tower Bats Witch Ram Rider
Inferno Tower Lumberjack Sparky Bats Freeze Witch Ram Rider
Sparky Bats Arrows Freeze Witch Lumberjack
Inferno Tower Sparky Lumberjack Ram Rider
Inferno Tower Freeze Lumberjack Ram Rider Sparky
Sparky Bats Arrows Inferno Tower Witch Lumberjack
Arrows Bats Witch Lumberjack Ram Rider
Arrows Freeze Witch Bats Lumberjack Ram Rider
Sparky Inferno Tower Lumberjack Ram Rider
Bats Arrows Witch Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Inferno Tower Witch Sparky
Arrows Lumberjack
Lumberjack Bats Inferno Tower Witch Ram Rider Sparky
Lumberjack Bats Inferno Tower Ram Rider Sparky
Inferno Tower Witch Lumberjack Ram Rider Sparky
Arrows Bats Freeze Witch Ram Rider
Sparky Bats Inferno Tower Witch Lumberjack Ram Rider
Inferno Tower Lumberjack Sparky
Freeze Bats Inferno Tower Witch Sparky
Inferno Tower Witch Sparky
Bats Inferno Tower Witch Lumberjack Sparky
Arrows
Inferno Tower Witch Lumberjack Ram Rider Sparky
Witch Sparky
Inferno Tower Witch Sparky Bats Freeze Lumberjack
Bats Arrows Inferno Tower Freeze Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Sparky
Arrows Ram Rider
Arrows Sparky
Arrows Freeze Sparky
Arrows Sparky
Arrows Bats Freeze Witch Ram Rider
Arrows Witch Sparky
Arrows Freeze Ram Rider
Arrows Ram Rider
Bats Lumberjack Sparky
Arrows Ram Rider Sparky
Arrows
Sparky
Arrows Freeze
Arrows Sparky
Arrows Witch Sparky
Arrows Sparky
Arrows Freeze Sparky
Bats Sparky
Arrows Sparky
Arrows Witch
Sparky
Arrows
Sparky
Arrows
Arrows Freeze Witch Sparky
Witch
Arrows Witch Ram Rider Sparky
Arrows Witch Ram Rider Sparky
Arrows Sparky
Bats Arrows Witch Sparky
Bats Freeze Witch
Sparky
Arrows Sparky
Arrows Freeze Sparky
Sparky
Arrows Sparky
Bats Freeze Witch
Arrows Witch Ram Rider
Freeze
Arrows
Lumberjack Sparky
Arrows
Arrows Sparky
Sparky
Bats Freeze Witch Sparky
Bats Witch
Freeze Witch Sparky

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