My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Flying Machine Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Ice Golem Flying Machine Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Flying Machine Witch
Zap
Bats Flying Machine Witch
Barbarian Barrel
Knight Wizard Witch Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Bats Flying Machine Witch
Royal Delivery
Bats Knight Flying Machine Wizard Witch Electro Wizard
Fireball
Flying Machine Wizard Witch Electro Wizard
Poison
Bats Flying Machine Wizard Witch Electro Wizard
Lightning
Knight Ice Golem Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Knight Flying Machine Electro Wizard Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Ice Golem Flying Machine
Knight
Bats Flying Machine Wizard Witch The Log Electro Wizard
Ice Golem
Bats Flying Machine Witch Electro Wizard
Flying Machine
Bats Knight Ice Golem
Wizard
Knight
Witch
Knight Ice Golem
The Log
Knight
Electro Wizard
Knight Ice Golem

Defense Synergies 2 19

Bats
Knight Ice Golem The Log Electro Wizard
Knight
Bats Electro Wizard Flying Machine Wizard Witch The Log
Ice Golem
Bats Flying Machine Wizard Witch The Log Electro Wizard
Flying Machine
Knight Ice Golem The Log Electro Wizard
Wizard
Knight Ice Golem The Log Electro Wizard
Witch
Knight Ice Golem The Log Electro Wizard
The Log
Bats Knight Ice Golem Flying Machine Wizard Witch Electro Wizard
Electro Wizard
Knight Bats Ice Golem Flying Machine Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Flying Machine Wizard The Log Electro Wizard
Bats Knight Flying Machine Witch The Log Electro Wizard
Witch Bats Knight Electro Wizard
Witch Bats Knight Electro Wizard
The Log
The Log Bats Flying Machine Electro Wizard
Bats Electro Wizard Flying Machine Wizard Witch
Ice Golem Flying Machine The Log Electro Wizard
Witch
Knight Ice Golem Electro Wizard
Bats Witch Electro Wizard Knight Ice Golem Flying Machine Wizard The Log
Bats Flying Machine Wizard Witch Electro Wizard
Bats Knight Flying Machine Wizard Witch The Log Electro Wizard
Wizard Bats Witch The Log Electro Wizard
Knight Electro Wizard
The Log Electro Wizard
Wizard Bats Knight Witch Electro Wizard
Bats Knight Flying Machine Wizard Witch The Log Electro Wizard
Wizard Witch The Log Bats Knight Ice Golem Flying Machine Electro Wizard
Electro Wizard
Wizard Bats Knight Flying Machine Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Witch Electro Wizard
Electro Wizard Knight Ice Golem Flying Machine Wizard The Log
Bats Knight Ice Golem Witch The Log Electro Wizard
Bats Knight Ice Golem The Log Electro Wizard
Knight Witch
Wizard Bats Ice Golem Flying Machine Witch Electro Wizard
Bats Knight Ice Golem Flying Machine Witch Electro Wizard
Knight
Electro Wizard Bats Knight Ice Golem Flying Machine Witch The Log
Witch
Bats Knight Flying Machine Witch
The Log Electro Wizard
Knight Ice Golem Wizard Witch
Wizard Flying Machine Witch
Witch Electro Wizard Bats Knight Ice Golem Flying Machine The Log
Bats Ice Golem Flying Machine Wizard Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Flying Machine The Log
Flying Machine The Log Electro Wizard
Flying Machine The Log
Knight Ice Golem Flying Machine The Log
Wizard The Log
Wizard Bats Ice Golem Flying Machine Witch
Flying Machine Wizard Witch The Log
The Log Ice Golem Flying Machine Wizard
The Log Flying Machine Wizard
Bats Electro Wizard
Knight Flying Machine Wizard The Log Electro Wizard
Flying Machine Wizard
Flying Machine Knight Ice Golem The Log
Flying Machine
Ice Golem Flying Machine The Log
Flying Machine Wizard Witch The Log
Flying Machine Wizard The Log
Bats
Flying Machine Wizard The Log Electro Wizard
Flying Machine Wizard Witch The Log
The Log
Wizard
The Log
Flying Machine The Log
Ice Golem The Log Wizard Witch
Witch
The Log Flying Machine Wizard Witch Electro Wizard
Flying Machine Wizard Witch The Log
The Log
Bats Ice Golem Flying Machine Wizard Witch Electro Wizard
Electro Wizard Bats Flying Machine Wizard Witch
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Bats Flying Machine Witch
Flying Machine Wizard Witch Electro Wizard
The Log
Knight Flying Machine Wizard Electro Wizard
The Log Ice Golem Flying Machine Wizard
Flying Machine
Bats Flying Machine Witch The Log Electro Wizard
Bats Flying Machine Witch Electro Wizard
Flying Machine Witch The Log Electro Wizard

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