My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Bats Hog Rider Furnace Goblin Barrel
Zap
Bats Furnace Goblin Barrel
Barbarian Barrel
Furnace Wizard Goblin Barrel Giant Skeleton
The Log
Hog Rider Furnace Goblin Barrel Giant Skeleton
Earthquake
Hog Rider Furnace Goblin Barrel
Arrows
Bats Furnace Goblin Barrel
Royal Delivery
Bats Hog Rider Wizard Goblin Barrel Giant Skeleton
Fireball
Hog Rider Furnace Wizard Goblin Barrel
Poison
Bats Furnace Wizard
Lightning
Furnace Wizard
Rocket
Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Fireball Hog Rider Furnace Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Barrel Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Goblin Barrel
Fireball
Hog Rider The Log
Hog Rider
Bats Fireball The Log Furnace Wizard Goblin Barrel Giant Skeleton
Furnace
Hog Rider Goblin Barrel Giant Skeleton
Wizard
Hog Rider Giant Skeleton
Goblin Barrel
Bats Hog Rider Furnace Giant Skeleton
Giant Skeleton
Bats Hog Rider Furnace Wizard Goblin Barrel The Log
The Log
Hog Rider Fireball Giant Skeleton

Defense Synergies 1 5

Bats
Giant Skeleton The Log
Fireball
The Log
Hog Rider
Furnace
Wizard
Giant Skeleton The Log
Goblin Barrel
Giant Skeleton
Bats Wizard The Log
The Log
Fireball Bats Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Bats Furnace The Log
Furnace Bats Giant Skeleton
Bats Furnace
Fireball Giant Skeleton The Log
Fireball The Log Bats Furnace
Bats Furnace Fireball Wizard
Fireball Giant Skeleton The Log
Furnace
Giant Skeleton
Bats Fireball Furnace Wizard Giant Skeleton The Log
Bats Fireball Furnace Wizard
Furnace Bats Fireball Wizard Giant Skeleton The Log
Fireball Wizard Bats Furnace The Log
Furnace
Fireball Furnace The Log
Wizard Bats Fireball Furnace
Fireball Bats Furnace Wizard The Log
Furnace Wizard The Log Bats Fireball Giant Skeleton
Wizard Bats Fireball Furnace Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Giant Skeleton
Fireball Wizard The Log
Giant Skeleton Bats Furnace The Log
Giant Skeleton Bats Fireball The Log
Giant Skeleton
Fireball Furnace Wizard Bats
Bats Fireball Furnace Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Fireball The Log
Bats Giant Skeleton
Fireball Giant Skeleton The Log
Giant Skeleton Fireball Wizard
Wizard Fireball Furnace
Bats Fireball Furnace Giant Skeleton The Log
Bats Fireball Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball Wizard Furnace The Log
Fireball Wizard Bats Furnace
Furnace Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Bats Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace Wizard The Log
Fireball Furnace Wizard The Log
Fireball
Bats
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Giant Skeleton The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Furnace Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Bats Fireball Furnace Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Giant Skeleton
Fireball Wizard The Log
Bats Fireball
Fireball Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball Giant Skeleton
Bats Fireball Giant Skeleton The Log
Bats Fireball
Fireball Giant Skeleton The Log

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