My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Recruits Flying Machine Electro Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Flying Machine Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Goblin Barrel
Giant Snowball
Royal Recruits Flying Machine Royal Hogs Goblin Barrel Electro Dragon
Zap
Flying Machine Royal Hogs Goblin Barrel
Barbarian Barrel
Ice Spirit Royal Recruits Royal Hogs Goblin Barrel Magic Archer
The Log
Ice Spirit Royal Recruits Royal Hogs Goblin Barrel
Earthquake
Royal Hogs Goblin Barrel
Arrows
Ice Spirit Royal Recruits Flying Machine Royal Hogs Goblin Barrel
Royal Delivery
Ice Spirit Royal Recruits Flying Machine Royal Hogs Goblin Barrel Electro Dragon Magic Archer
Fireball
Flying Machine Royal Hogs Goblin Barrel Electro Dragon Magic Archer
Poison
Royal Recruits Flying Machine Royal Hogs Electro Dragon Magic Archer
Lightning
Electro Dragon Magic Archer
Rocket
Royal Hogs Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Electro Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Barrel Flying Machine Magic Archer Royal Hogs Electro Dragon Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Goblin Barrel Flying Machine Magic Archer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Goblin Barrel Royal Recruits
Royal Recruits
Ice Spirit Flying Machine Royal Hogs Electro Dragon Magic Archer
Flying Machine
Royal Recruits Royal Hogs Electro Dragon
Royal Hogs
Ice Spirit Royal Recruits Flying Machine Goblin Barrel Magic Archer
Rocket
Goblin Barrel
Ice Spirit Royal Hogs
Electro Dragon
Royal Recruits Flying Machine Magic Archer
Magic Archer
Royal Recruits Royal Hogs Electro Dragon

Defense Synergies 0 6

Ice Spirit
Royal Recruits Flying Machine Rocket Electro Dragon Magic Archer
Royal Recruits
Ice Spirit
Flying Machine
Ice Spirit Electro Dragon
Royal Hogs
Rocket
Ice Spirit
Goblin Barrel
Electro Dragon
Ice Spirit Flying Machine
Magic Archer
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Flying Machine Electro Dragon Magic Archer
Ice Spirit Royal Recruits Flying Machine Electro Dragon
Rocket Royal Recruits Electro Dragon
Royal Recruits Electro Dragon
Royal Recruits Rocket
Flying Machine Electro Dragon Magic Archer
Rocket Ice Spirit Flying Machine Electro Dragon Magic Archer
Rocket Royal Recruits Flying Machine Electro Dragon Magic Archer
Royal Recruits
Ice Spirit Royal Recruits
Royal Recruits Flying Machine Electro Dragon Magic Archer
Flying Machine Electro Dragon Magic Archer
Royal Recruits Ice Spirit Flying Machine Rocket Electro Dragon
Rocket Ice Spirit Royal Recruits Electro Dragon Magic Archer
Royal Recruits
Rocket Ice Spirit Royal Recruits
Royal Recruits Electro Dragon
Ice Spirit Royal Recruits Flying Machine Electro Dragon Magic Archer
Ice Spirit Royal Recruits Flying Machine Electro Dragon Magic Archer
Royal Recruits
Royal Recruits Flying Machine Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Flying Machine Rocket Electro Dragon Magic Archer
Royal Recruits Ice Spirit Rocket Electro Dragon
Royal Recruits Rocket
Royal Recruits
Rocket Ice Spirit Flying Machine Electro Dragon Magic Archer
Royal Recruits Rocket Flying Machine
Royal Recruits
Royal Recruits Rocket Electro Dragon Ice Spirit Flying Machine Magic Archer
Royal Recruits
Royal Recruits Flying Machine Electro Dragon
Royal Recruits Rocket
Royal Recruits Rocket
Royal Recruits Flying Machine Electro Dragon Magic Archer
Royal Recruits Electro Dragon Ice Spirit Flying Machine Rocket Magic Archer
Royal Recruits Flying Machine Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Flying Machine Rocket Electro Dragon
Flying Machine Electro Dragon Magic Archer
Rocket Flying Machine Electro Dragon Magic Archer
Royal Recruits Flying Machine Rocket
Rocket Magic Archer
Ice Spirit Flying Machine Rocket Electro Dragon Magic Archer
Flying Machine Magic Archer
Ice Spirit Flying Machine Electro Dragon Magic Archer
Flying Machine Electro Dragon
Rocket Electro Dragon
Rocket Royal Recruits Flying Machine Electro Dragon Magic Archer
Flying Machine Rocket Electro Dragon Magic Archer
Flying Machine Rocket Magic Archer
Flying Machine Rocket Electro Dragon Magic Archer
Flying Machine Magic Archer
Rocket Flying Machine Electro Dragon Magic Archer
Magic Archer Royal Recruits Flying Machine Rocket Electro Dragon
Rocket
Rocket
Rocket Flying Machine Electro Dragon Magic Archer
Rocket Flying Machine Electro Dragon Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Royal Recruits Flying Machine Electro Dragon
Ice Spirit Electro Dragon Magic Archer
Flying Machine Electro Dragon Magic Archer
Flying Machine Electro Dragon Magic Archer
Rocket Magic Archer
Flying Machine Electro Dragon Magic Archer
Rocket Electro Dragon Ice Spirit Flying Machine
Rocket Electro Dragon Magic Archer
Rocket Ice Spirit Electro Dragon Magic Archer
Rocket Magic Archer
Ice Spirit Royal Recruits Flying Machine Rocket Electro Dragon Magic Archer
Rocket Flying Machine Electro Dragon Magic Archer
Flying Machine Rocket Electro Dragon Magic Archer
Flying Machine Electro Dragon Magic Archer
Rocket
Royal Recruits Flying Machine Electro Dragon
Electro Dragon Ice Spirit Royal Recruits Flying Machine Rocket Magic Archer
Flying Machine Rocket Electro Dragon Magic Archer
Electro Dragon Royal Recruits Flying Machine Rocket Magic Archer

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