My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Elixir Collector Prince Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince
Giant Snowball
Musketeer Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army Prince Goblin Giant
Barbarian Barrel
Musketeer Goblin Barrel Skeleton Army Ice Wizard
The Log
Musketeer Goblin Barrel Skeleton Army Prince
Earthquake
Elixir Collector Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Musketeer Goblin Barrel Skeleton Army Prince Ice Wizard
Fireball
Musketeer Elixir Collector Goblin Barrel Skeleton Army Ice Wizard
Poison
Musketeer Elixir Collector Skeleton Army Ice Wizard
Lightning
Musketeer Elixir Collector Prince Ice Wizard
Rocket
Musketeer Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Ice Wizard Musketeer Prince Elixir Collector Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Skeleton Army Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Prince Goblin Giant The Log
Elixir Collector
Goblin Barrel
Prince Skeleton Army Goblin Giant Ice Wizard
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Musketeer The Log Ice Wizard
Goblin Giant
Musketeer Goblin Barrel The Log Ice Wizard
The Log
Musketeer Prince Goblin Giant
Ice Wizard
Goblin Barrel Prince Goblin Giant

Defense Synergies 2 7

Musketeer
The Log Skeleton Army
Elixir Collector
Goblin Barrel
Skeleton Army
Musketeer Prince The Log Ice Wizard
Prince
The Log Skeleton Army Ice Wizard
Goblin Giant
The Log
The Log
Musketeer Prince Skeleton Army Goblin Giant Ice Wizard
Ice Wizard
Skeleton Army Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Giant The Log
Skeleton Army Musketeer Prince The Log Ice Wizard
Skeleton Army Prince Musketeer Ice Wizard
Skeleton Army Prince Musketeer Ice Wizard
Skeleton Army Prince The Log
Skeleton Army The Log Musketeer Ice Wizard
Musketeer Ice Wizard
Musketeer Goblin Giant The Log
Musketeer Skeleton Army Prince Ice Wizard
Skeleton Army Musketeer Prince Ice Wizard
Skeleton Army Ice Wizard Musketeer Goblin Giant The Log
Musketeer Ice Wizard
Skeleton Army Prince Musketeer The Log Ice Wizard
Skeleton Army Prince The Log
Skeleton Army Prince
Skeleton Army Prince The Log
Musketeer Skeleton Army Prince
Musketeer Skeleton Army Prince The Log Ice Wizard
The Log Musketeer Ice Wizard
Musketeer Prince
Skeleton Army Musketeer Prince Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince
Musketeer Prince The Log
Skeleton Army Musketeer Prince Goblin Giant The Log
Skeleton Army Prince Musketeer Goblin Giant The Log
Musketeer Skeleton Army Prince Goblin Giant
Musketeer Goblin Giant Ice Wizard
Skeleton Army Prince Musketeer Goblin Giant Ice Wizard
Skeleton Army Prince Goblin Giant
Skeleton Army Prince The Log
Musketeer Skeleton Army Goblin Giant
Musketeer Prince
Skeleton Army Prince Goblin Giant The Log
Skeleton Army Prince Goblin Giant
Musketeer Skeleton Army
Skeleton Army Musketeer Prince Goblin Giant The Log
Musketeer The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Ice Wizard
Goblin Giant The Log
Musketeer Prince The Log
The Log
Musketeer Goblin Giant Ice Wizard
Musketeer The Log
The Log Ice Wizard
The Log
Musketeer Prince
Musketeer Prince The Log
Musketeer
Musketeer The Log
Musketeer
Musketeer Prince The Log
Musketeer The Log
Musketeer The Log
Musketeer Prince The Log
The Log
Musketeer Prince The Log
Musketeer Prince The Log
Musketeer The Log
The Log Ice Wizard
The Log Musketeer Ice Wizard
Musketeer Prince The Log
Musketeer The Log
Musketeer Ice Wizard
Musketeer
Musketeer The Log
Prince
The Log
Musketeer Skeleton Army Prince
Musketeer Ice Wizard
The Log
Musketeer Prince
The Log Musketeer
Musketeer Prince
Musketeer The Log
Musketeer
Musketeer Prince Goblin Giant The Log

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