My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Barbarian Barrel Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Prince
Giant Snowball
Bats Goblin Barrel
Zap
Bats Inferno Tower Goblin Barrel Prince
Barbarian Barrel
Rascals Inferno Tower Goblin Barrel Ice Wizard
The Log
Rascals Goblin Barrel Prince
Earthquake
Inferno Tower Goblin Barrel
Arrows
Bats Rascals Goblin Barrel
Royal Delivery
Bats Rascals Goblin Barrel Prince Ice Wizard
Fireball
Rascals Inferno Tower Goblin Barrel Ice Wizard
Poison
Bats Rascals Inferno Tower Ice Wizard
Lightning
Inferno Tower Prince Ice Wizard
Rocket
Rascals Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Goblin Barrel Ice Wizard Fireball Rascals Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Goblin Barrel Ice Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rascals Barbarian Barrel Goblin Barrel Prince
Rascals
Goblin Barrel Bats Prince
Fireball
Inferno Tower
Barbarian Barrel
Bats Goblin Barrel Prince Ice Wizard
Goblin Barrel
Rascals Prince Bats Barbarian Barrel Ice Wizard
Prince
Goblin Barrel Bats Rascals Barbarian Barrel Ice Wizard
Ice Wizard
Barbarian Barrel Goblin Barrel Prince

Defense Synergies 1 15

Bats
Rascals Inferno Tower Barbarian Barrel Prince Ice Wizard
Rascals
Bats Inferno Tower Barbarian Barrel
Fireball
Barbarian Barrel Inferno Tower Ice Wizard
Inferno Tower
Bats Rascals Fireball Barbarian Barrel Prince Ice Wizard
Barbarian Barrel
Fireball Bats Rascals Inferno Tower Prince Ice Wizard
Goblin Barrel
Prince
Bats Inferno Tower Barbarian Barrel Ice Wizard
Ice Wizard
Bats Fireball Inferno Tower Barbarian Barrel Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Barbarian Barrel
Inferno Tower Bats Rascals Prince Ice Wizard
Inferno Tower Prince Bats Rascals Ice Wizard
Inferno Tower Prince Bats Rascals Ice Wizard
Fireball Barbarian Barrel Prince
Fireball Barbarian Barrel Bats Rascals Ice Wizard
Bats Inferno Tower Rascals Fireball Ice Wizard
Rascals Fireball Inferno Tower Barbarian Barrel
Inferno Tower Rascals Prince Ice Wizard
Rascals Inferno Tower Barbarian Barrel Prince Ice Wizard
Bats Ice Wizard Rascals Fireball Barbarian Barrel
Inferno Tower Bats Rascals Fireball Ice Wizard
Inferno Tower Prince Bats Rascals Fireball Ice Wizard
Fireball Bats Rascals Barbarian Barrel Prince
Inferno Tower Rascals Prince
Inferno Tower Rascals Fireball Prince
Bats Rascals Fireball Inferno Tower Prince
Fireball Bats Rascals Barbarian Barrel Prince Ice Wizard
Barbarian Barrel Bats Rascals Fireball Ice Wizard
Inferno Tower Prince
Rascals Bats Fireball Barbarian Barrel Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball Inferno Tower Barbarian Barrel Prince
Fireball Barbarian Barrel Prince
Bats Rascals Inferno Tower Prince
Prince Bats Rascals Fireball Inferno Tower Barbarian Barrel
Inferno Tower Rascals Prince
Fireball Bats Rascals Ice Wizard
Rascals Prince Bats Fireball Inferno Tower Ice Wizard
Inferno Tower Rascals Prince
Bats Fireball Inferno Tower Barbarian Barrel Prince
Inferno Tower
Bats Rascals Inferno Tower Prince
Fireball Prince
Rascals Prince Fireball Inferno Tower
Rascals Fireball
Rascals Inferno Tower Bats Fireball Barbarian Barrel Prince
Bats Rascals Fireball Inferno Tower Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Barbarian Barrel
Fireball Barbarian Barrel Ice Wizard
Fireball Barbarian Barrel
Rascals Fireball Barbarian Barrel Prince
Fireball Barbarian Barrel
Fireball Bats Ice Wizard
Fireball Barbarian Barrel Ice Wizard
Fireball
Bats Fireball Prince
Fireball Barbarian Barrel Prince
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Prince
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats
Fireball Barbarian Barrel Prince
Fireball Barbarian Barrel
Fireball Prince
Fireball
Prince
Fireball Barbarian Barrel
Fireball Barbarian Barrel Ice Wizard
Fireball Barbarian Barrel Ice Wizard
Fireball Prince
Fireball Barbarian Barrel
Bats Fireball Ice Wizard
Bats Fireball
Fireball
Fireball
Fireball
Prince
Fireball
Bats Fireball Barbarian Barrel Prince
Fireball Ice Wizard
Fireball Barbarian Barrel
Fireball Rascals Prince
Fireball
Fireball
Prince
Bats Rascals Fireball
Bats Fireball
Fireball Barbarian Barrel Prince

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