My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Dart Goblin Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Dart Goblin Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Goblin Barrel
Giant Snowball
Fire Spirit Bats Goblin Gang Dart Goblin Musketeer Battle Ram Goblin Barrel
Zap
Fire Spirit Bats Goblin Gang Dart Goblin Battle Ram Goblin Barrel
Barbarian Barrel
Fire Spirit Goblin Gang Dart Goblin Musketeer Battle Ram Wizard Goblin Barrel
The Log
Fire Spirit Goblin Gang Dart Goblin Musketeer Battle Ram Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Fire Spirit Bats Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Fire Spirit Bats Goblin Gang Dart Goblin Musketeer Battle Ram Wizard Goblin Barrel
Fireball
Goblin Gang Dart Goblin Musketeer Battle Ram Wizard Goblin Barrel
Poison
Bats Goblin Gang Dart Goblin Musketeer Wizard
Lightning
Musketeer Battle Ram Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Dart Goblin Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Goblin Gang Dart Goblin Goblin Barrel Musketeer Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Goblin Gang Dart Goblin

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Goblin Barrel
Bats
Battle Ram Goblin Barrel
Goblin Gang
Goblin Barrel Dart Goblin Battle Ram
Dart Goblin
Goblin Barrel Goblin Gang Battle Ram
Musketeer
Battle Ram
Battle Ram
Fire Spirit Bats Goblin Gang Dart Goblin Musketeer Goblin Barrel
Wizard
Goblin Barrel
Goblin Gang Dart Goblin Fire Spirit Bats Battle Ram

Defense Synergies 1 4

Fire Spirit
Bats
Dart Goblin Musketeer
Goblin Gang
Musketeer Dart Goblin
Dart Goblin
Bats Goblin Gang Musketeer
Musketeer
Goblin Gang Bats Dart Goblin
Battle Ram
Wizard
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer Wizard
Bats Goblin Gang Dart Goblin Musketeer
Goblin Gang Fire Spirit Bats Dart Goblin Musketeer
Bats Goblin Gang Dart Goblin Musketeer
Goblin Gang Fire Spirit Bats Dart Goblin Musketeer
Bats Dart Goblin Musketeer Fire Spirit Goblin Gang Wizard
Dart Goblin Musketeer
Goblin Gang Musketeer
Goblin Gang Fire Spirit Dart Goblin Musketeer
Bats Goblin Gang Dart Goblin Musketeer Wizard
Musketeer Bats Goblin Gang Dart Goblin Wizard
Fire Spirit Bats Goblin Gang Musketeer Wizard
Fire Spirit Wizard Bats Goblin Gang Dart Goblin
Goblin Gang
Goblin Gang
Wizard Bats Goblin Gang Musketeer
Fire Spirit Bats Goblin Gang Dart Goblin Musketeer Wizard
Wizard Fire Spirit Bats Dart Goblin Musketeer
Dart Goblin Musketeer
Goblin Gang Wizard Fire Spirit Bats Dart Goblin Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Musketeer Wizard
Goblin Gang Bats Musketeer
Goblin Gang Bats Musketeer
Goblin Gang Musketeer
Fire Spirit Wizard Bats Goblin Gang Dart Goblin Musketeer
Goblin Gang Bats Dart Goblin Musketeer
Bats
Goblin Gang Dart Goblin Musketeer
Bats Dart Goblin Musketeer
Goblin Gang Wizard
Wizard Dart Goblin Musketeer
Goblin Gang Bats Dart Goblin Musketeer
Bats Dart Goblin Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin
Dart Goblin Musketeer
Wizard Fire Spirit
Wizard Fire Spirit Bats Dart Goblin Musketeer
Fire Spirit Dart Goblin Musketeer Wizard
Fire Spirit Dart Goblin Wizard
Dart Goblin Wizard
Fire Spirit Bats Goblin Gang Musketeer
Dart Goblin Musketeer Wizard
Fire Spirit Dart Goblin Musketeer Wizard
Fire Spirit Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard
Bats
Fire Spirit Dart Goblin Musketeer Wizard
Fire Spirit Dart Goblin Wizard
Musketeer
Wizard
Musketeer
Musketeer
Fire Spirit Wizard
Dart Goblin Musketeer Wizard
Musketeer Wizard
Dart Goblin Musketeer
Fire Spirit Bats Dart Goblin Musketeer Wizard
Bats Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard
Wizard
Fire Spirit Bats Goblin Gang Dart Goblin Musketeer
Fire Spirit Dart Goblin Musketeer Wizard
Goblin Gang Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer
Bats Goblin Gang Dart Goblin Musketeer
Bats Dart Goblin Musketeer
Dart Goblin Musketeer

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