My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Goblin Hut Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut Prince Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Prince Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Prince Ram Rider Lava Hound
Giant Snowball
Fire Spirit Spear Goblins Goblin Hut Goblin Barrel Ram Rider Lava Hound
Zap
Fire Spirit Spear Goblins Goblin Hut Goblin Barrel Prince Ram Rider Lava Hound
Barbarian Barrel
Fire Spirit Spear Goblins Goblin Hut Goblin Barrel
The Log
Fire Spirit Spear Goblins Goblin Hut Goblin Barrel Prince Ram Rider
Earthquake
Spear Goblins Goblin Hut Goblin Barrel
Arrows
Fire Spirit Spear Goblins Goblin Hut Goblin Barrel Lava Hound
Royal Delivery
Fire Spirit Spear Goblins Goblin Hut Goblin Barrel Prince Ram Rider Lava Hound
Fireball
Goblin Hut Goblin Barrel Ram Rider Lava Hound
Poison
Spear Goblins Goblin Hut Lava Hound
Lightning
Goblin Hut Prince Ram Rider
Rocket
Goblin Hut Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Arrows Goblin Barrel Goblin Hut Prince Ram Rider Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Arrows Goblin Barrel

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Prince Ram Rider
Spear Goblins
Goblin Barrel Goblin Hut Prince Ram Rider
Arrows
Lava Hound Goblin Barrel Prince Ram Rider
Goblin Hut
Spear Goblins Goblin Barrel Prince Ram Rider Lava Hound
Goblin Barrel
Spear Goblins Prince Fire Spirit Arrows Goblin Hut Ram Rider Lava Hound
Prince
Goblin Barrel Fire Spirit Spear Goblins Arrows Goblin Hut Ram Rider
Ram Rider
Fire Spirit Spear Goblins Arrows Goblin Hut Goblin Barrel Prince
Lava Hound
Arrows Goblin Hut Goblin Barrel

Defense Synergies 0 6

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Arrows Goblin Hut Prince
Arrows
Spear Goblins Goblin Hut Prince
Goblin Hut
Spear Goblins Arrows
Goblin Barrel
Prince
Spear Goblins Arrows
Ram Rider
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Hut Ram Rider
Goblin Hut Prince Ram Rider
Goblin Hut Prince Ram Rider Fire Spirit
Goblin Hut Prince Ram Rider
Arrows Prince
Arrows Fire Spirit Spear Goblins
Ram Rider Fire Spirit Spear Goblins Arrows Goblin Hut
Arrows Ram Rider
Goblin Hut Prince
Fire Spirit Spear Goblins Prince
Spear Goblins Arrows Goblin Hut Ram Rider
Arrows Spear Goblins Goblin Hut Ram Rider
Goblin Hut Prince Fire Spirit Ram Rider
Fire Spirit Arrows Goblin Hut Prince
Goblin Hut Prince Ram Rider
Goblin Hut Prince Ram Rider
Arrows Goblin Hut Prince
Fire Spirit Arrows Spear Goblins Goblin Hut Prince Ram Rider
Arrows Fire Spirit Spear Goblins Goblin Hut Ram Rider
Goblin Hut Prince Ram Rider
Fire Spirit Spear Goblins Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Goblin Hut Prince
Arrows Prince
Spear Goblins Goblin Hut Prince Ram Rider
Prince Ram Rider
Goblin Hut Prince Ram Rider
Fire Spirit Arrows Goblin Hut Ram Rider
Prince Spear Goblins Goblin Hut Ram Rider
Prince
Spear Goblins Goblin Hut Prince
Goblin Hut
Goblin Hut Prince
Arrows Prince
Prince Ram Rider
Goblin Hut Spear Goblins Prince
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ram Rider
Arrows Goblin Hut
Arrows Prince
Fire Spirit Arrows
Arrows Fire Spirit Spear Goblins Ram Rider
Fire Spirit Arrows
Arrows Fire Spirit Ram Rider
Arrows Ram Rider
Fire Spirit Prince
Arrows Prince Ram Rider
Fire Spirit Arrows
Fire Spirit Goblin Hut
Arrows
Arrows Goblin Hut Prince
Spear Goblins Arrows Goblin Hut
Arrows Goblin Hut
Arrows
Fire Spirit Arrows Prince
Fire Spirit Arrows
Prince
Arrows
Prince
Arrows
Arrows Fire Spirit
Arrows Ram Rider
Arrows Prince Ram Rider
Arrows
Fire Spirit Arrows
Goblin Hut
Arrows
Arrows
Prince
Arrows
Fire Spirit Spear Goblins Goblin Hut Prince
Fire Spirit Arrows Ram Rider
Arrows
Prince
Arrows
Arrows
Prince
Prince

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