My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Hog Rider Goblin Hut Witch
Zap
Minions Goblin Hut Witch
Barbarian Barrel
Barbarians Valkyrie Goblin Hut Witch Ice Wizard
The Log
Barbarians Hog Rider Goblin Hut Witch
Earthquake
Barbarians Hog Rider Goblin Hut Witch
Arrows
Minions Goblin Hut Witch
Royal Delivery
Minions Barbarians Valkyrie Hog Rider Goblin Hut Witch Ice Wizard
Fireball
Minions Barbarians Hog Rider Goblin Hut Witch Ice Wizard
Poison
Minions Barbarians Goblin Hut Witch Ice Wizard
Lightning
Valkyrie Goblin Hut Witch Ice Wizard
Rocket
Barbarians Valkyrie Hog Rider Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Ice Wizard Valkyrie Hog Rider Barbarians Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Ice Wizard Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Valkyrie Goblin Hut Witch Ice Wizard
Minions
Hog Rider Zap Valkyrie
Barbarians
Hog Rider
Valkyrie
Hog Rider Zap Minions Goblin Hut Witch
Hog Rider
Zap Minions Valkyrie Barbarians Goblin Hut Witch
Goblin Hut
Zap Valkyrie Hog Rider Ice Wizard
Witch
Zap Valkyrie Hog Rider
Ice Wizard
Zap Goblin Hut

Defense Synergies 1 12

Zap
Minions Barbarians Valkyrie Goblin Hut Witch Ice Wizard
Minions
Valkyrie Zap Ice Wizard
Barbarians
Zap
Valkyrie
Minions Zap Goblin Hut Witch Ice Wizard
Hog Rider
Goblin Hut
Zap Valkyrie Ice Wizard
Witch
Zap Valkyrie Ice Wizard
Ice Wizard
Zap Minions Valkyrie Goblin Hut Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Goblin Hut
Barbarians Zap Minions Valkyrie Goblin Hut Witch Ice Wizard
Barbarians Goblin Hut Witch Minions Valkyrie Ice Wizard
Barbarians Goblin Hut Witch Minions Valkyrie Ice Wizard
Barbarians Valkyrie
Zap Minions Valkyrie Ice Wizard
Minions Zap Goblin Hut Witch Ice Wizard
Zap Barbarians Valkyrie
Barbarians Witch Minions Goblin Hut Ice Wizard
Barbarians Valkyrie Ice Wizard
Minions Barbarians Valkyrie Witch Ice Wizard Zap Goblin Hut
Minions Zap Goblin Hut Witch Ice Wizard
Barbarians Goblin Hut Zap Minions Valkyrie Witch Ice Wizard
Valkyrie Zap Minions Barbarians Goblin Hut Witch
Barbarians Goblin Hut
Barbarians Zap Goblin Hut
Barbarians Minions Valkyrie Goblin Hut Witch
Zap Minions Barbarians Valkyrie Goblin Hut Witch Ice Wizard
Zap Valkyrie Witch Minions Barbarians Goblin Hut Ice Wizard
Barbarians Goblin Hut
Valkyrie Minions Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Goblin Hut Witch
Zap Valkyrie
Barbarians Zap Minions Valkyrie Goblin Hut Witch
Valkyrie Zap Barbarians
Barbarians Valkyrie Goblin Hut Witch
Zap Minions Goblin Hut Witch Ice Wizard
Minions Barbarians Valkyrie Goblin Hut Witch Ice Wizard
Barbarians Valkyrie
Zap Minions Barbarians Valkyrie Goblin Hut Witch
Witch Barbarians Goblin Hut
Minions Barbarians Valkyrie Goblin Hut Witch
Zap Barbarians Valkyrie
Barbarians Valkyrie Witch
Barbarians Valkyrie Witch
Barbarians Goblin Hut Witch Zap Minions Valkyrie
Minions Valkyrie Zap Barbarians Goblin Hut Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ice Wizard
Goblin Hut
Barbarians Valkyrie
Zap Valkyrie
Zap Minions Witch Ice Wizard
Witch
Zap Ice Wizard
Zap
Minions
Zap Valkyrie
Zap
Goblin Hut
Minions
Zap Goblin Hut
Zap Goblin Hut Witch
Goblin Hut
Minions
Zap
Zap Valkyrie Witch
Minions
Zap Barbarians
Zap Valkyrie Witch Ice Wizard
Witch
Zap Witch Ice Wizard
Zap Witch
Zap
Zap Witch Ice Wizard
Zap Minions Goblin Hut Witch
Zap
Zap
Zap Minions Barbarians Goblin Hut Witch
Zap Witch Ice Wizard
Valkyrie
Zap
Zap
Zap Minions Witch
Zap Witch
Zap Witch

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