My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Barbarians Minion Horde Musketeer Hog Rider Lumberjack
Zap
Minion Horde
Barbarian Barrel
Barbarians Musketeer Valkyrie Ice Wizard Lumberjack
The Log
Barbarians Musketeer Hog Rider Lumberjack
Earthquake
Barbarians Hog Rider
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Musketeer Valkyrie Hog Rider Ice Wizard Lumberjack
Fireball
Barbarians Minion Horde Musketeer Hog Rider Ice Wizard Lumberjack
Poison
Barbarians Minion Horde Musketeer Ice Wizard
Lightning
Musketeer Valkyrie Ice Wizard Lumberjack
Rocket
Barbarians Minion Horde Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Musketeer Valkyrie Hog Rider Lumberjack Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Ice Wizard Musketeer Valkyrie

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lumberjack
Barbarians
Hog Rider
Minion Horde
Hog Rider Lumberjack
Musketeer
Valkyrie Hog Rider Lumberjack
Valkyrie
Musketeer Hog Rider Lumberjack
Hog Rider
Arrows Musketeer Valkyrie Barbarians Minion Horde Lumberjack
Ice Wizard
Lumberjack
Lumberjack
Valkyrie Arrows Minion Horde Musketeer Hog Rider Ice Wizard

Defense Synergies 2 9

Arrows
Barbarians Valkyrie Ice Wizard Lumberjack
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Ice Wizard
Musketeer
Valkyrie Lumberjack
Valkyrie
Musketeer Arrows Ice Wizard Lumberjack
Hog Rider
Ice Wizard
Arrows Minion Horde Valkyrie Lumberjack
Lumberjack
Musketeer Arrows Valkyrie Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Valkyrie
Barbarians Minion Horde Lumberjack Musketeer Valkyrie Ice Wizard
Barbarians Minion Horde Lumberjack Musketeer Valkyrie Ice Wizard
Barbarians Minion Horde Lumberjack Musketeer Valkyrie Ice Wizard
Arrows Barbarians Valkyrie Lumberjack
Arrows Musketeer Valkyrie Ice Wizard Lumberjack
Minion Horde Musketeer Arrows Ice Wizard
Arrows Barbarians Musketeer Valkyrie
Barbarians Minion Horde Musketeer Ice Wizard Lumberjack
Barbarians Minion Horde Musketeer Valkyrie Ice Wizard Lumberjack
Barbarians Minion Horde Valkyrie Ice Wizard Arrows Musketeer Lumberjack
Arrows Minion Horde Musketeer Ice Wizard
Barbarians Minion Horde Lumberjack Musketeer Valkyrie Ice Wizard
Valkyrie Arrows Barbarians Minion Horde Lumberjack
Barbarians Minion Horde Lumberjack
Barbarians Minion Horde Lumberjack
Barbarians Minion Horde Arrows Musketeer Valkyrie Lumberjack
Arrows Barbarians Minion Horde Musketeer Valkyrie Ice Wizard Lumberjack
Arrows Valkyrie Barbarians Musketeer Ice Wizard Lumberjack
Barbarians Musketeer Lumberjack
Valkyrie Arrows Barbarians Minion Horde Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Lumberjack
Arrows Musketeer Valkyrie Lumberjack
Barbarians Lumberjack Minion Horde Musketeer Valkyrie
Valkyrie Lumberjack Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Valkyrie Lumberjack
Arrows Minion Horde Musketeer Ice Wizard
Barbarians Minion Horde Musketeer Valkyrie Ice Wizard Lumberjack
Barbarians Minion Horde Valkyrie Lumberjack
Minion Horde Barbarians Valkyrie
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Valkyrie Lumberjack
Arrows Barbarians Valkyrie
Barbarians Minion Horde Valkyrie Lumberjack
Barbarians Minion Horde Musketeer Valkyrie
Barbarians Minion Horde Musketeer Valkyrie Lumberjack
Arrows Valkyrie Barbarians Minion Horde Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer Valkyrie
Arrows Musketeer Ice Wizard
Arrows Minion Horde
Arrows Barbarians Musketeer Valkyrie
Arrows Minion Horde Valkyrie
Arrows Minion Horde Musketeer Ice Wizard
Arrows Minion Horde Musketeer
Arrows Ice Wizard
Arrows
Minion Horde Musketeer Lumberjack
Arrows Minion Horde Musketeer Valkyrie
Arrows Musketeer
Musketeer
Arrows Minion Horde Musketeer
Arrows Musketeer
Arrows Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows
Minion Horde
Arrows Musketeer
Arrows Valkyrie
Minion Horde Musketeer
Arrows
Musketeer
Arrows Barbarians Minion Horde Musketeer
Arrows Valkyrie Ice Wizard
Minion Horde
Arrows Musketeer Ice Wizard
Arrows Musketeer
Arrows Musketeer
Arrows Minion Horde Musketeer Ice Wizard
Minion Horde Musketeer
Minion Horde
Arrows Minion Horde Musketeer
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Barbarians Musketeer
Arrows Musketeer Ice Wizard
Arrows
Minion Horde Musketeer Valkyrie Lumberjack
Arrows Musketeer
Arrows
Minion Horde Musketeer
Minion Horde Musketeer
Musketeer
Musketeer

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