My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Barbarians Musketeer Princess
Zap
Goblin Gang Princess
Barbarian Barrel
Goblin Gang Barbarians Elite Barbarians Musketeer Princess Electro Wizard
The Log
Goblin Gang Barbarians Elite Barbarians Musketeer Princess
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Barbarians Elite Barbarians Musketeer Princess Electro Wizard
Fireball
Goblin Gang Barbarians Elite Barbarians Musketeer Princess Electro Wizard
Poison
Goblin Gang Barbarians Musketeer Princess Electro Wizard
Lightning
Elite Barbarians Musketeer Electro Wizard
Rocket
Barbarians Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Princess Fireball Musketeer Electro Wizard Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Princess Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Electro Wizard Musketeer Princess
Goblin Gang
Princess
Barbarians
Elite Barbarians
Zap Fireball
Fireball
Zap Elite Barbarians Princess Electro Wizard
Musketeer
Zap
Princess
Zap Goblin Gang Fireball
Electro Wizard
Zap Fireball

Defense Synergies 3 12

Zap
Fireball Electro Wizard Goblin Gang Barbarians Elite Barbarians Musketeer Princess
Goblin Gang
Musketeer Zap Barbarians Princess Electro Wizard
Barbarians
Zap Goblin Gang
Elite Barbarians
Zap
Fireball
Zap Musketeer Princess Electro Wizard
Musketeer
Goblin Gang Zap Fireball Electro Wizard
Princess
Zap Goblin Gang Fireball
Electro Wizard
Zap Goblin Gang Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Electro Wizard
Barbarians Elite Barbarians Zap Goblin Gang Musketeer Electro Wizard
Goblin Gang Barbarians Elite Barbarians Musketeer Electro Wizard
Barbarians Elite Barbarians Goblin Gang Musketeer Electro Wizard
Barbarians Elite Barbarians Fireball Princess
Goblin Gang Fireball Zap Musketeer Electro Wizard
Musketeer Electro Wizard Zap Goblin Gang Fireball Princess
Zap Barbarians Fireball Musketeer Electro Wizard
Barbarians Goblin Gang Elite Barbarians Musketeer Princess
Goblin Gang Elite Barbarians Barbarians Musketeer Electro Wizard
Goblin Gang Barbarians Electro Wizard Zap Fireball Musketeer Princess
Musketeer Zap Goblin Gang Fireball Princess Electro Wizard
Barbarians Zap Goblin Gang Elite Barbarians Fireball Musketeer Electro Wizard
Fireball Zap Goblin Gang Barbarians Princess Electro Wizard
Barbarians Elite Barbarians Goblin Gang Electro Wizard
Barbarians Zap Goblin Gang Elite Barbarians Fireball Electro Wizard
Barbarians Goblin Gang Elite Barbarians Fireball Musketeer Electro Wizard
Fireball Zap Goblin Gang Barbarians Elite Barbarians Musketeer Electro Wizard
Zap Barbarians Fireball Musketeer Princess Electro Wizard
Barbarians Elite Barbarians Musketeer Electro Wizard
Goblin Gang Barbarians Elite Barbarians Fireball Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Elite Barbarians Musketeer
Goblin Gang Barbarians Zap Elite Barbarians Musketeer Electro Wizard
Goblin Gang Zap Barbarians Elite Barbarians Fireball Musketeer Electro Wizard
Barbarians Goblin Gang Elite Barbarians Musketeer
Fireball Zap Goblin Gang Musketeer Princess Electro Wizard
Goblin Gang Barbarians Elite Barbarians Fireball Musketeer Electro Wizard
Barbarians Elite Barbarians
Zap Electro Wizard Barbarians Elite Barbarians Fireball
Goblin Gang Barbarians Musketeer
Barbarians Elite Barbarians Musketeer
Zap Barbarians Elite Barbarians Fireball Electro Wizard
Barbarians Elite Barbarians Goblin Gang Fireball
Barbarians Fireball Musketeer Princess
Goblin Gang Barbarians Elite Barbarians Electro Wizard Zap Fireball Musketeer
Zap Barbarians Elite Barbarians Fireball Musketeer Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Musketeer
Fireball Zap Musketeer Princess Electro Wizard
Fireball
Barbarians Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer Princess
Musketeer Princess
Fireball Zap Princess
Fireball Zap
Goblin Gang Elite Barbarians Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Princess Electro Wizard
Fireball Zap Musketeer Princess
Elite Barbarians Fireball Musketeer Princess
Fireball Musketeer Princess
Princess Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer Princess
Fireball Musketeer Princess
Fireball
Zap Fireball Musketeer Princess Electro Wizard
Zap Fireball Princess
Fireball Musketeer
Fireball Princess
Musketeer
Zap Barbarians Fireball Musketeer
Zap Fireball Princess
Fireball Zap Musketeer Princess Electro Wizard
Fireball Zap Musketeer Princess
Fireball Zap Musketeer
Elite Barbarians Zap Fireball Musketeer Princess Electro Wizard
Zap Electro Wizard Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer
Zap Fireball Princess Electro Wizard
Fireball Princess
Zap Electro Wizard Goblin Gang Barbarians Fireball Musketeer Princess
Fireball Zap Musketeer Princess Electro Wizard
Fireball
Fireball Goblin Gang Musketeer Princess Electro Wizard
Zap Fireball Musketeer Princess
Zap Fireball
Elite Barbarians Musketeer
Zap Goblin Gang Elite Barbarians Fireball Musketeer Princess Electro Wizard
Zap Fireball Musketeer Princess Electro Wizard
Zap Fireball Musketeer Princess Electro Wizard

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