My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Hogs
Giant Snowball
Goblins Bats Archers Barbarians Flying Machine Royal Hogs
Zap
Goblins Bats Archers Flying Machine Royal Hogs
Barbarian Barrel
Goblins Archers Barbarians Royal Hogs
The Log
Goblins Archers Barbarians Royal Hogs
Earthquake
Archers Barbarians Royal Hogs
Arrows
Goblins Bats Archers Flying Machine Royal Hogs
Royal Delivery
Goblins Bats Archers Barbarians Flying Machine Royal Hogs
Fireball
Archers Barbarians Flying Machine Royal Hogs
Poison
Bats Archers Barbarians Flying Machine Royal Hogs
Lightning
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Giant Snowball Archers Flying Machine Poison Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Giant Snowball Archers

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Bats
Flying Machine Royal Hogs
Giant Snowball
Royal Hogs Archers Barbarians Flying Machine Poison
Archers
Goblins Giant Snowball Royal Hogs
Barbarians
Giant Snowball
Flying Machine
Bats Giant Snowball Royal Hogs
Royal Hogs
Giant Snowball Bats Archers Flying Machine Poison
Poison
Giant Snowball Royal Hogs

Defense Synergies 0 9

Goblins
Giant Snowball Archers Flying Machine Poison
Bats
Giant Snowball
Giant Snowball
Goblins Bats Archers Barbarians Flying Machine Poison
Archers
Goblins Giant Snowball
Barbarians
Giant Snowball
Flying Machine
Goblins Giant Snowball
Royal Hogs
Poison
Goblins Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Barbarians Goblins Bats Flying Machine
Barbarians Goblins Bats Giant Snowball Archers
Barbarians Goblins Bats
Barbarians Poison
Goblins Bats Giant Snowball Archers Flying Machine
Bats Giant Snowball Archers Flying Machine Poison
Barbarians Flying Machine Poison
Barbarians Goblins
Goblins Giant Snowball Archers Barbarians
Goblins Bats Archers Barbarians Poison Giant Snowball Flying Machine
Bats Giant Snowball Archers Flying Machine Poison
Barbarians Bats Giant Snowball Flying Machine
Goblins Bats Giant Snowball Barbarians Poison
Barbarians
Barbarians Giant Snowball
Barbarians Goblins Bats Poison
Goblins Bats Giant Snowball Archers Barbarians Flying Machine
Giant Snowball Poison Bats Archers Barbarians Flying Machine
Barbarians
Goblins Bats Giant Snowball Archers Barbarians Flying Machine Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Giant Snowball Archers
Poison Giant Snowball Archers Flying Machine
Barbarians Goblins Bats
Bats Barbarians
Barbarians
Poison Bats Giant Snowball Archers Flying Machine
Goblins Bats Archers Barbarians Flying Machine
Barbarians
Goblins Bats Giant Snowball Barbarians Flying Machine Poison
Barbarians
Bats Barbarians Flying Machine
Giant Snowball Barbarians Poison
Barbarians
Archers Barbarians Flying Machine
Barbarians Goblins Bats Archers Flying Machine Poison
Bats Poison Giant Snowball Archers Barbarians Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Giant Snowball Flying Machine
Flying Machine Poison
Barbarians Flying Machine Poison
Poison Giant Snowball
Poison Bats Giant Snowball Flying Machine
Archers Flying Machine Poison
Poison Giant Snowball Flying Machine
Poison Giant Snowball Flying Machine
Goblins Bats Giant Snowball Poison
Poison Flying Machine
Poison Giant Snowball Archers Flying Machine
Flying Machine Poison Giant Snowball
Flying Machine Poison
Giant Snowball Flying Machine Poison
Giant Snowball Flying Machine Poison
Flying Machine Poison
Giant Snowball Poison
Bats
Giant Snowball Archers Flying Machine Poison
Giant Snowball Flying Machine Poison
Poison
Giant Snowball Poison
Giant Snowball Barbarians Flying Machine Poison
Giant Snowball Poison
Poison Giant Snowball Flying Machine
Giant Snowball Flying Machine Poison
Poison
Poison Bats Giant Snowball Archers Flying Machine
Bats Giant Snowball Flying Machine Poison
Giant Snowball
Poison Giant Snowball
Giant Snowball Poison
Giant Snowball Poison
Bats Archers Barbarians Flying Machine
Poison Giant Snowball Archers Flying Machine
Poison Flying Machine
Giant Snowball Flying Machine Poison
Giant Snowball Poison
Flying Machine
Bats Giant Snowball Flying Machine Poison
Bats Giant Snowball Flying Machine Poison
Poison Giant Snowball Flying Machine

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