My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Barbarians Hog Rider Baby Dragon
Zap
Cannon Goblin Gang
Barbarian Barrel
Cannon Goblin Gang Barbarians Wizard
The Log
Cannon Goblin Gang Barbarians Hog Rider
Earthquake
Cannon Goblin Gang Barbarians Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Hog Rider Wizard Baby Dragon
Fireball
Cannon Goblin Gang Barbarians Hog Rider Wizard Baby Dragon
Poison
Cannon Goblin Gang Barbarians Wizard
Lightning
Cannon Wizard Baby Dragon
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Gang Fireball Hog Rider Baby Dragon Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Goblin Gang Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Hog Rider Baby Dragon
Barbarians
Hog Rider
Fireball
Hog Rider Baby Dragon The Log
Hog Rider
Goblin Gang Fireball The Log Barbarians Wizard Baby Dragon
Wizard
Hog Rider
Baby Dragon
Goblin Gang Fireball Hog Rider
The Log
Hog Rider Fireball

Defense Synergies 2 8

Cannon
The Log Goblin Gang Fireball Wizard Baby Dragon
Goblin Gang
Cannon Barbarians The Log
Barbarians
Goblin Gang
Fireball
The Log Cannon
Hog Rider
Wizard
Cannon The Log
Baby Dragon
Cannon The Log
The Log
Cannon Fireball Goblin Gang Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard Baby Dragon The Log
Barbarians Cannon Goblin Gang The Log
Cannon Goblin Gang Barbarians
Cannon Barbarians Goblin Gang
Barbarians Fireball The Log
Goblin Gang Fireball The Log Cannon Baby Dragon
Cannon Goblin Gang Fireball Wizard Baby Dragon
Cannon Barbarians Fireball Baby Dragon The Log
Cannon Barbarians Goblin Gang
Goblin Gang Cannon Barbarians
Goblin Gang Barbarians Cannon Fireball Wizard Baby Dragon The Log
Goblin Gang Fireball Wizard Baby Dragon
Cannon Barbarians Goblin Gang Fireball Wizard The Log
Fireball Wizard Cannon Goblin Gang Barbarians Baby Dragon The Log
Barbarians Cannon Goblin Gang
Barbarians Cannon Goblin Gang Fireball The Log
Barbarians Wizard Cannon Goblin Gang Fireball
Cannon Fireball Goblin Gang Barbarians Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Cannon Barbarians Fireball
Barbarians Cannon
Goblin Gang Wizard Cannon Barbarians Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball
Fireball Goblin Gang Wizard Baby Dragon The Log
Goblin Gang Barbarians The Log
Goblin Gang Barbarians Fireball The Log
Barbarians Cannon Goblin Gang
Fireball Wizard Goblin Gang Baby Dragon
Goblin Gang Barbarians Fireball
Barbarians
Barbarians Fireball Baby Dragon The Log
Cannon Goblin Gang Barbarians
Barbarians
Barbarians Fireball The Log
Barbarians Cannon Goblin Gang Fireball Wizard
Wizard Cannon Barbarians Fireball Baby Dragon
Goblin Gang Barbarians Fireball Baby Dragon The Log
Cannon Barbarians Fireball Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Barbarians Fireball The Log
Fireball Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon
Wizard Baby Dragon The Log
Fireball The Log Wizard Baby Dragon
Fireball The Log Wizard
Goblin Gang Fireball
Fireball Wizard The Log
Fireball Wizard Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon The Log
Fireball
Fireball Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Wizard
The Log
Barbarians Fireball Baby Dragon The Log
The Log Fireball Wizard Baby Dragon
Fireball The Log Wizard Baby Dragon
Fireball Wizard Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Goblin Gang Barbarians Fireball
Fireball Wizard Baby Dragon
The Log Fireball
Fireball Goblin Gang Wizard Baby Dragon
The Log Fireball Wizard Baby Dragon
Fireball
Goblin Gang Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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