My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Wall Breakers
Giant Snowball
Fire Spirit Minions Wall Breakers
Zap
Fire Spirit Minions Royal Giant Inferno Tower Wall Breakers
Barbarian Barrel
Fire Spirit Inferno Tower Barbarian Hut Wall Breakers
The Log
Fire Spirit Royal Giant Barbarian Hut Wall Breakers
Earthquake
Inferno Tower Barbarian Hut
Arrows
Fire Spirit Minions Wall Breakers
Royal Delivery
Fire Spirit Minions Wall Breakers
Fireball
Minions Inferno Tower Barbarian Hut Wall Breakers
Poison
Minions Inferno Tower Barbarian Hut
Lightning
Inferno Tower Barbarian Hut
Rocket
Inferno Tower Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Rage Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Rage Minions Poison Inferno Tower Royal Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Wall Breakers Rage Minions

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Barbarian Hut Wall Breakers
Minions
Royal Giant Rage Barbarian Hut Wall Breakers
Royal Giant
Fire Spirit Minions Poison Barbarian Hut
Inferno Tower
Barbarian Hut
Fire Spirit Minions Royal Giant Wall Breakers
Wall Breakers
Fire Spirit Minions Barbarian Hut
Rage
Minions
Poison
Royal Giant

Defense Synergies 1 3

Fire Spirit
Inferno Tower
Minions
Barbarian Hut Inferno Tower
Royal Giant
Inferno Tower
Fire Spirit Minions Poison
Barbarian Hut
Minions
Wall Breakers
Rage
Poison
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minions Inferno Tower
Inferno Tower Barbarian Hut Minions
Inferno Tower Barbarian Hut Fire Spirit Minions
Inferno Tower Barbarian Hut Minions
Poison
Fire Spirit Minions
Minions Inferno Tower Fire Spirit Barbarian Hut Poison
Barbarian Hut Inferno Tower Poison
Inferno Tower Barbarian Hut Minions
Fire Spirit Inferno Tower
Minions Poison
Minions Inferno Tower Barbarian Hut Poison
Inferno Tower Barbarian Hut Fire Spirit Minions
Fire Spirit Barbarian Hut Minions Poison
Inferno Tower Barbarian Hut
Inferno Tower Barbarian Hut
Barbarian Hut Minions Inferno Tower Poison
Fire Spirit Minions Barbarian Hut
Poison Fire Spirit Minions Barbarian Hut
Barbarian Hut Inferno Tower
Fire Spirit Minions Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Inferno Tower
Poison
Minions Inferno Tower Barbarian Hut
Inferno Tower Barbarian Hut
Inferno Tower Barbarian Hut
Fire Spirit Poison Minions
Minions Inferno Tower Barbarian Hut
Inferno Tower Barbarian Hut
Minions Inferno Tower Barbarian Hut Poison
Inferno Tower Barbarian Hut
Minions Inferno Tower
Poison
Inferno Tower Barbarian Hut
Barbarian Hut
Inferno Tower Minions Barbarian Hut Poison
Minions Poison Inferno Tower Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Hut
Poison
Barbarian Hut Poison
Barbarian Hut Poison
Poison Fire Spirit
Poison Fire Spirit Minions
Fire Spirit Poison
Poison Fire Spirit Barbarian Hut
Poison
Fire Spirit Minions Poison
Poison
Poison Fire Spirit
Poison Fire Spirit Barbarian Hut
Minions Poison
Barbarian Hut Poison
Barbarian Hut Poison
Barbarian Hut Poison
Poison
Minions
Fire Spirit Poison
Fire Spirit Poison
Minions Poison
Poison
Barbarian Hut Poison
Poison Fire Spirit
Poison
Poison
Poison
Poison Fire Spirit
Minions Poison
Poison
Poison
Poison
Fire Spirit Minions Barbarian Hut
Poison Fire Spirit
Poison
Poison
Poison
Minions Poison
Poison
Poison

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