My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Rascals Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Clone
Giant Snowball
Fire Spirit Archers Furnace Clone
Zap
Fire Spirit Archers Furnace Clone
Barbarian Barrel
Fire Spirit Archers Rascals Furnace Wizard Clone
The Log
Fire Spirit Archers Rascals Furnace Clone
Earthquake
Archers Furnace Clone
Arrows
Fire Spirit Archers Rascals Furnace Clone
Royal Delivery
Fire Spirit Archers Rascals Wizard Clone
Fireball
Archers Rascals Furnace Wizard Clone
Poison
Archers Rascals Furnace Wizard Clone
Lightning
Furnace Wizard
Rocket
Rascals Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Barbarian Barrel Archers Clone Furnace Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Barbarian Barrel Archers

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace
Archers
Barbarian Barrel
Rascals
Furnace
Fire Spirit Mirror Barbarian Barrel
Wizard
Mirror
Furnace Barbarian Barrel
Barbarian Barrel
Archers Furnace Mirror
Clone

Defense Synergies 3 5

Fire Spirit
Archers
Barbarian Barrel Rascals Furnace
Rascals
Archers Barbarian Barrel
Furnace
Mirror Archers Barbarian Barrel
Wizard
Barbarian Barrel
Mirror
Furnace Barbarian Barrel
Barbarian Barrel
Archers Mirror Rascals Furnace Wizard
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel
Rascals Furnace
Furnace Fire Spirit Archers Rascals
Rascals Furnace
Barbarian Barrel
Barbarian Barrel Fire Spirit Archers Rascals Furnace
Furnace Fire Spirit Archers Rascals Wizard
Rascals Barbarian Barrel
Rascals Furnace
Fire Spirit Archers Rascals Barbarian Barrel
Archers Rascals Furnace Wizard Barbarian Barrel
Archers Rascals Furnace Wizard
Furnace Fire Spirit Rascals Wizard
Fire Spirit Wizard Rascals Furnace Barbarian Barrel
Rascals Furnace
Rascals Furnace
Wizard Rascals Furnace
Fire Spirit Archers Rascals Furnace Wizard Barbarian Barrel
Furnace Wizard Barbarian Barrel Fire Spirit Archers Rascals
Rascals Wizard Fire Spirit Archers Furnace Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Archers Furnace Barbarian Barrel
Archers Wizard Barbarian Barrel
Rascals Furnace
Rascals Barbarian Barrel
Rascals
Fire Spirit Furnace Wizard Archers Rascals
Rascals Archers Furnace
Rascals
Barbarian Barrel
Rascals
Rascals Wizard
Wizard Archers Rascals Furnace
Rascals Archers Furnace Barbarian Barrel
Archers Rascals Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Rascals Barbarian Barrel
Wizard Fire Spirit Furnace Barbarian Barrel
Wizard Fire Spirit Furnace
Fire Spirit Archers Furnace Wizard
Fire Spirit Wizard Barbarian Barrel
Wizard
Fire Spirit
Wizard Barbarian Barrel
Fire Spirit Archers Wizard
Fire Spirit Barbarian Barrel
Barbarian Barrel
Furnace Barbarian Barrel
Furnace Wizard Barbarian Barrel
Furnace Wizard Barbarian Barrel
Barbarian Barrel
Fire Spirit Archers Wizard Barbarian Barrel
Fire Spirit Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Fire Spirit Furnace Wizard Barbarian Barrel
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Fire Spirit Archers Furnace Wizard
Wizard
Wizard
Wizard
Fire Spirit Archers Barbarian Barrel
Fire Spirit Archers Wizard
Barbarian Barrel
Rascals Wizard
Wizard
Rascals
Barbarian Barrel

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