My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant
Giant Snowball
Bats Archers Witch
Zap
Bats Archers Royal Giant Witch
Barbarian Barrel
Archers Knight Witch
The Log
Archers Royal Giant Mini P.E.K.K.A Witch
Earthquake
Archers Witch
Arrows
Bats Archers Witch
Royal Delivery
Bats Archers Knight Mini P.E.K.K.A Witch
Fireball
Archers Witch
Poison
Bats Archers Witch
Lightning
Knight Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Archers Knight Fireball Mini P.E.K.K.A Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Archers Knight

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Mini P.E.K.K.A Barbarian Barrel
Archers
Knight Royal Giant Mini P.E.K.K.A Barbarian Barrel
Knight
Bats Archers Fireball Barbarian Barrel Witch
Royal Giant
Bats Fireball Barbarian Barrel Archers Witch
Fireball
Royal Giant Knight
Mini P.E.K.K.A
Bats Archers Barbarian Barrel
Barbarian Barrel
Royal Giant Bats Archers Knight Mini P.E.K.K.A
Witch
Knight Royal Giant

Defense Synergies 4 12

Bats
Knight Mini P.E.K.K.A Barbarian Barrel
Archers
Knight Barbarian Barrel Mini P.E.K.K.A Witch
Knight
Bats Archers Fireball Mini P.E.K.K.A Barbarian Barrel Witch
Royal Giant
Fireball
Barbarian Barrel Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Archers Knight Fireball Barbarian Barrel Witch
Barbarian Barrel
Archers Fireball Bats Knight Mini P.E.K.K.A Witch
Witch
Archers Knight Mini P.E.K.K.A Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Barbarian Barrel
Mini P.E.K.K.A Bats Knight Witch
Mini P.E.K.K.A Witch Bats Archers Knight
Mini P.E.K.K.A Witch Bats Knight
Fireball Mini P.E.K.K.A Barbarian Barrel
Fireball Barbarian Barrel Bats Archers
Bats Archers Fireball Witch
Fireball Barbarian Barrel
Mini P.E.K.K.A Witch
Knight Archers Mini P.E.K.K.A Barbarian Barrel
Bats Archers Witch Knight Fireball Barbarian Barrel
Bats Archers Fireball Witch
Mini P.E.K.K.A Bats Knight Fireball Witch
Fireball Bats Mini P.E.K.K.A Barbarian Barrel Witch
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Bats Knight Fireball Mini P.E.K.K.A Witch
Fireball Bats Archers Knight Barbarian Barrel Witch
Barbarian Barrel Witch Bats Archers Knight Fireball
Mini P.E.K.K.A
Bats Archers Knight Fireball Mini P.E.K.K.A Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Fireball Barbarian Barrel Witch
Fireball Archers Knight Mini P.E.K.K.A Barbarian Barrel
Bats Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats Knight Fireball Barbarian Barrel
Knight Mini P.E.K.K.A Witch
Fireball Bats Archers Witch
Mini P.E.K.K.A Bats Archers Knight Fireball Witch
Mini P.E.K.K.A Knight
Bats Knight Fireball Mini P.E.K.K.A Barbarian Barrel Witch
Witch
Bats Knight Mini P.E.K.K.A Witch
Fireball
Mini P.E.K.K.A Knight Fireball Witch
Archers Fireball Witch
Witch Bats Archers Knight Fireball Mini P.E.K.K.A Barbarian Barrel
Bats Archers Fireball Mini P.E.K.K.A Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Bats Witch
Archers Witch
Fireball Barbarian Barrel
Fireball
Bats Fireball Mini P.E.K.K.A
Knight Fireball Barbarian Barrel
Fireball Archers
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Barbarian Barrel
Fireball Barbarian Barrel Witch
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch
Witch
Fireball Barbarian Barrel Witch
Fireball Witch
Fireball Barbarian Barrel
Bats Archers Fireball Witch
Bats Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Bats Archers Fireball Barbarian Barrel Witch
Fireball Archers Witch
Fireball Barbarian Barrel
Fireball Knight Mini P.E.K.K.A
Fireball
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball Barbarian Barrel Witch

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