My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Goblin Hut Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Royal Recruits Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Sparky
Giant Snowball
Fire Spirit Spear Goblins Royal Recruits Goblin Hut Witch
Zap
Fire Spirit Spear Goblins Goblin Hut Witch Sparky
Barbarian Barrel
Fire Spirit Spear Goblins Royal Recruits Goblin Hut Witch Sparky
The Log
Fire Spirit Spear Goblins Royal Recruits Goblin Hut Witch Sparky
Earthquake
Spear Goblins Goblin Hut Witch
Arrows
Fire Spirit Spear Goblins Royal Recruits Goblin Hut Witch
Royal Delivery
Fire Spirit Spear Goblins Royal Recruits Goblin Hut Witch Sparky
Fireball
Goblin Hut Witch Sparky
Poison
Spear Goblins Royal Recruits Goblin Hut Witch Sparky
Lightning
Goblin Hut Witch Sparky
Rocket
Goblin Hut Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Royal Recruits Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Barbarian Barrel The Log Goblin Hut Witch Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Barbarian Barrel The Log

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Sparky
Spear Goblins
Barbarian Barrel Royal Recruits Goblin Hut Sparky
Royal Recruits
Fire Spirit Spear Goblins Barbarian Barrel
Goblin Hut
Spear Goblins Barbarian Barrel The Log
Barbarian Barrel
Spear Goblins Royal Recruits Goblin Hut Sparky
Witch
The Log
Goblin Hut Sparky
Sparky
Fire Spirit Spear Goblins Barbarian Barrel The Log

Defense Synergies 0 13

Fire Spirit
Spear Goblins Royal Recruits The Log Sparky
Spear Goblins
Fire Spirit Goblin Hut Barbarian Barrel The Log
Royal Recruits
Fire Spirit The Log
Goblin Hut
Spear Goblins Barbarian Barrel
Barbarian Barrel
Spear Goblins Goblin Hut Witch Sparky
Witch
Barbarian Barrel The Log
The Log
Fire Spirit Spear Goblins Royal Recruits Witch Sparky
Sparky
Fire Spirit Barbarian Barrel The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits Goblin Hut Barbarian Barrel The Log Sparky
Sparky Royal Recruits Goblin Hut Witch The Log
Goblin Hut Witch Sparky Fire Spirit Royal Recruits
Royal Recruits Goblin Hut Witch Sparky
Royal Recruits Barbarian Barrel The Log Sparky
Barbarian Barrel The Log Fire Spirit Spear Goblins
Fire Spirit Spear Goblins Goblin Hut Witch
Royal Recruits Barbarian Barrel The Log Sparky
Witch Sparky Royal Recruits Goblin Hut
Fire Spirit Spear Goblins Royal Recruits Barbarian Barrel Sparky
Witch Spear Goblins Royal Recruits Goblin Hut Barbarian Barrel The Log
Spear Goblins Goblin Hut Witch
Royal Recruits Goblin Hut Sparky Fire Spirit Witch The Log
Fire Spirit Sparky Royal Recruits Goblin Hut Barbarian Barrel Witch The Log
Royal Recruits Sparky Goblin Hut
Royal Recruits Goblin Hut The Log Sparky
Sparky Royal Recruits Goblin Hut Witch
Fire Spirit Spear Goblins Royal Recruits Goblin Hut Barbarian Barrel Witch The Log
Barbarian Barrel Witch The Log Fire Spirit Spear Goblins Royal Recruits Goblin Hut
Sparky Royal Recruits Goblin Hut
Royal Recruits Fire Spirit Spear Goblins Barbarian Barrel Witch The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Goblin Hut Barbarian Barrel Witch Sparky
Barbarian Barrel The Log
Royal Recruits Spear Goblins Goblin Hut Witch The Log Sparky
Royal Recruits Barbarian Barrel The Log Sparky
Royal Recruits Goblin Hut Witch Sparky
Fire Spirit Goblin Hut Witch
Royal Recruits Sparky Spear Goblins Goblin Hut Witch
Royal Recruits Sparky
Royal Recruits Spear Goblins Goblin Hut Barbarian Barrel Witch The Log Sparky
Royal Recruits Witch Goblin Hut Sparky
Royal Recruits Goblin Hut Witch Sparky
Royal Recruits The Log
Royal Recruits Witch Sparky
Royal Recruits Witch Sparky
Royal Recruits Goblin Hut Witch Sparky Spear Goblins Barbarian Barrel The Log
Royal Recruits Goblin Hut Barbarian Barrel Witch The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Barbarian Barrel The Log Sparky
Barbarian Barrel The Log
Goblin Hut Barbarian Barrel The Log Sparky
Royal Recruits Barbarian Barrel The Log Sparky
Fire Spirit Barbarian Barrel The Log Sparky
Fire Spirit Spear Goblins Witch
Fire Spirit Witch The Log Sparky
The Log Fire Spirit Barbarian Barrel
The Log
Fire Spirit Sparky
Royal Recruits Barbarian Barrel The Log Sparky
Fire Spirit
Fire Spirit Goblin Hut Barbarian Barrel The Log Sparky
Barbarian Barrel
Goblin Hut Barbarian Barrel The Log Sparky
Spear Goblins Goblin Hut Barbarian Barrel Witch The Log Sparky
Royal Recruits Goblin Hut Barbarian Barrel The Log Sparky
Barbarian Barrel Sparky
Sparky
Fire Spirit Barbarian Barrel The Log Sparky
Fire Spirit Barbarian Barrel Witch The Log
The Log Sparky
The Log Sparky
Royal Recruits Barbarian Barrel The Log
The Log Fire Spirit Barbarian Barrel Witch Sparky
Witch
The Log Barbarian Barrel Witch Sparky
Witch The Log Sparky
Barbarian Barrel The Log Sparky
Fire Spirit Witch Sparky
Goblin Hut Witch
Sparky
The Log Sparky
Sparky
Sparky
The Log Sparky
Fire Spirit Spear Goblins Royal Recruits Goblin Hut Barbarian Barrel Witch
Fire Spirit Witch
The Log Barbarian Barrel
Sparky
The Log
Sparky
Royal Recruits Sparky
Royal Recruits Witch The Log Sparky
Witch
Royal Recruits Barbarian Barrel Witch The Log Sparky

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