My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Hog Rider Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Bandit
Giant Snowball
Fire Spirit Bats Hog Rider Baby Dragon
Zap
Fire Spirit Bats Bandit
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Bandit
The Log
Fire Spirit Elite Barbarians Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Elite Barbarians Valkyrie Hog Rider Baby Dragon Bandit
Fireball
Elite Barbarians Hog Rider Baby Dragon Bandit
Poison
Bats
Lightning
Elite Barbarians Valkyrie Baby Dragon Bandit
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Bandit Valkyrie Hog Rider Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Bandit

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Elite Barbarians Baby Dragon Bandit
Bats
Valkyrie Hog Rider Elite Barbarians Baby Dragon Bandit
Arrows
Elite Barbarians Hog Rider Bandit
Elite Barbarians
Arrows Valkyrie Fire Spirit Bats Hog Rider Bandit
Valkyrie
Fire Spirit Bats Elite Barbarians Hog Rider Baby Dragon Bandit
Hog Rider
Fire Spirit Bats Arrows Valkyrie Elite Barbarians Baby Dragon Bandit
Baby Dragon
Fire Spirit Bats Valkyrie Hog Rider Bandit
Bandit
Fire Spirit Bats Arrows Elite Barbarians Valkyrie Hog Rider Baby Dragon

Defense Synergies 1 9

Fire Spirit
Valkyrie
Bats
Valkyrie Baby Dragon Bandit
Arrows
Valkyrie Bandit
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Fire Spirit Bats Arrows Baby Dragon Bandit
Hog Rider
Baby Dragon
Bats Valkyrie Bandit
Bandit
Bats Arrows Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Elite Barbarians Bats Valkyrie Bandit
Fire Spirit Bats Elite Barbarians Valkyrie Bandit
Elite Barbarians Bats Valkyrie Bandit
Arrows Elite Barbarians Valkyrie
Arrows Fire Spirit Bats Valkyrie Baby Dragon Bandit
Bats Fire Spirit Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Bandit
Elite Barbarians
Elite Barbarians Fire Spirit Valkyrie Bandit
Bats Valkyrie Arrows Baby Dragon Bandit
Arrows Bats Baby Dragon
Fire Spirit Bats Elite Barbarians Valkyrie Bandit
Fire Spirit Valkyrie Bats Arrows Baby Dragon
Elite Barbarians Bandit
Elite Barbarians Bandit
Bats Arrows Elite Barbarians Valkyrie
Fire Spirit Arrows Bats Elite Barbarians Valkyrie Baby Dragon Bandit
Arrows Valkyrie Baby Dragon Fire Spirit Bats Bandit
Elite Barbarians
Valkyrie Fire Spirit Bats Arrows Elite Barbarians Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Bandit
Bandit Arrows Elite Barbarians Valkyrie Baby Dragon
Bandit Bats Elite Barbarians Valkyrie
Valkyrie Bats Elite Barbarians Bandit
Elite Barbarians Valkyrie Bandit
Fire Spirit Arrows Bats Baby Dragon
Bats Elite Barbarians Valkyrie Bandit
Elite Barbarians Valkyrie
Bats Elite Barbarians Valkyrie Baby Dragon Bandit
Bats Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Bandit
Valkyrie Baby Dragon
Elite Barbarians Bats Valkyrie Baby Dragon
Bats Arrows Valkyrie Elite Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Valkyrie
Fire Spirit Arrows Valkyrie Baby Dragon
Arrows Fire Spirit Bats Baby Dragon
Fire Spirit Arrows Baby Dragon
Arrows Fire Spirit Baby Dragon
Arrows Bandit
Fire Spirit Bats Elite Barbarians
Arrows Valkyrie Bandit
Fire Spirit Arrows Baby Dragon
Fire Spirit Elite Barbarians Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Elite Barbarians Baby Dragon
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows
Bats
Fire Spirit Arrows Baby Dragon Bandit
Fire Spirit Arrows Valkyrie Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Fire Spirit Valkyrie Baby Dragon
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Elite Barbarians Fire Spirit Bats Arrows Baby Dragon
Bats
Elite Barbarians
Arrows Bandit
Arrows
Arrows
Fire Spirit Bats Bandit
Fire Spirit Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
Elite Barbarians
Bats Elite Barbarians Baby Dragon
Bats
Baby Dragon Bandit

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