My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Wall Breakers Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Bandit
Giant Snowball
Goblins Cannon Dart Goblin Wall Breakers
Zap
Goblins Cannon Dart Goblin Wall Breakers Goblin Giant Bandit
Barbarian Barrel
Goblins Cannon Dart Goblin Wall Breakers Bandit Electro Wizard
The Log
Goblins Cannon Dart Goblin Wall Breakers Bandit
Earthquake
Cannon
Arrows
Goblins Dart Goblin Wall Breakers
Royal Delivery
Goblins Dart Goblin Wall Breakers Bandit Electro Wizard
Fireball
Cannon Dart Goblin Wall Breakers Bandit Electro Wizard
Poison
Cannon Dart Goblin Electro Wizard
Lightning
Cannon Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Cannon Dart Goblin Bandit Electro Wizard Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Cannon Dart Goblin

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Cannon
Dart Goblin
Wall Breakers Goblin Giant Bandit
Rocket
Wall Breakers
Dart Goblin Goblin Giant Electro Wizard
Goblin Giant
Dart Goblin Wall Breakers Bandit Electro Wizard
Bandit
Dart Goblin Goblin Giant Electro Wizard
Electro Wizard
Wall Breakers Goblin Giant Bandit

Defense Synergies 0 13

Goblins
Cannon Dart Goblin Bandit Electro Wizard
Cannon
Goblins Dart Goblin Rocket Bandit Electro Wizard
Dart Goblin
Goblins Cannon Goblin Giant Bandit Electro Wizard
Rocket
Cannon
Wall Breakers
Goblin Giant
Dart Goblin Electro Wizard
Bandit
Goblins Cannon Dart Goblin Electro Wizard
Electro Wizard
Goblins Cannon Dart Goblin Goblin Giant Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Dart Goblin Goblin Giant Electro Wizard
Goblins Cannon Dart Goblin Bandit Electro Wizard
Cannon Rocket Goblins Dart Goblin Bandit Electro Wizard
Cannon Goblins Dart Goblin Bandit Electro Wizard
Rocket
Goblins Cannon Dart Goblin Bandit Electro Wizard
Dart Goblin Rocket Electro Wizard Cannon
Rocket Cannon Dart Goblin Goblin Giant Bandit Electro Wizard
Cannon Goblins
Goblins Cannon Dart Goblin Bandit Electro Wizard
Goblins Dart Goblin Electro Wizard Cannon Goblin Giant Bandit
Dart Goblin Electro Wizard
Cannon Rocket Bandit Electro Wizard
Rocket Goblins Cannon Dart Goblin Electro Wizard
Cannon Bandit Electro Wizard
Rocket Cannon Bandit Electro Wizard
Goblins Cannon Electro Wizard
Cannon Goblins Dart Goblin Bandit Electro Wizard
Cannon Dart Goblin Bandit Electro Wizard
Cannon Dart Goblin Electro Wizard
Goblins Cannon Dart Goblin Goblin Giant Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Bandit Electro Wizard
Bandit Electro Wizard Rocket
Bandit Goblins Rocket Goblin Giant Electro Wizard
Rocket Goblin Giant Bandit Electro Wizard
Cannon Goblin Giant Bandit
Rocket Dart Goblin Goblin Giant Electro Wizard
Rocket Goblins Dart Goblin Goblin Giant Bandit Electro Wizard
Goblin Giant
Rocket Electro Wizard Goblins Bandit
Cannon Dart Goblin Goblin Giant
Dart Goblin
Rocket Goblin Giant Electro Wizard
Rocket Cannon Goblin Giant Bandit
Cannon Dart Goblin
Electro Wizard Goblins Dart Goblin Rocket Goblin Giant
Cannon Dart Goblin Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket Bandit
Dart Goblin Bandit Electro Wizard
Rocket Dart Goblin Goblin Giant Bandit
Dart Goblin Rocket
Rocket
Dart Goblin Rocket Goblin Giant
Dart Goblin
Dart Goblin
Dart Goblin Bandit
Rocket Goblins Electro Wizard
Rocket Dart Goblin Bandit Electro Wizard
Dart Goblin Rocket
Rocket Dart Goblin Bandit
Dart Goblin Rocket Bandit
Dart Goblin
Rocket Dart Goblin Bandit
Dart Goblin Rocket Bandit
Rocket
Rocket
Rocket Dart Goblin Bandit Electro Wizard
Rocket Dart Goblin
Rocket
Rocket
Rocket
Rocket
Dart Goblin Bandit Electro Wizard
Bandit
Rocket Dart Goblin Bandit
Dart Goblin Electro Wizard
Rocket Electro Wizard Dart Goblin
Dart Goblin Rocket Bandit
Rocket Electro Wizard
Rocket
Electro Wizard Dart Goblin Rocket Bandit
Rocket Dart Goblin Electro Wizard
Dart Goblin Rocket Electro Wizard
Dart Goblin
Rocket
Dart Goblin
Dart Goblin Rocket Electro Wizard
Dart Goblin Rocket Electro Wizard
Dart Goblin Rocket Goblin Giant Bandit Electro Wizard

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