My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch P.E.K.K.A Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Bandit
Giant Snowball
Minions Dart Goblin Battle Ram Witch
Zap
Minions Dart Goblin Battle Ram Witch Bandit
Barbarian Barrel
Dart Goblin Battle Ram Witch Ice Wizard Bandit
The Log
Dart Goblin Battle Ram Witch Bandit
Earthquake
Witch
Arrows
Minions Dart Goblin Witch
Royal Delivery
Minions Dart Goblin Battle Ram Witch P.E.K.K.A Ice Wizard Bandit
Fireball
Minions Dart Goblin Battle Ram Witch Ice Wizard Bandit
Poison
Minions Dart Goblin Witch Ice Wizard
Lightning
Battle Ram Witch Ice Wizard Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Dart Goblin Ice Wizard Bandit Battle Ram Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Dart Goblin Ice Wizard

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Minions Dart Goblin Witch Ice Wizard Bandit
Minions
Zap Battle Ram P.E.K.K.A Bandit
Dart Goblin
Zap Battle Ram P.E.K.K.A Bandit
Battle Ram
Zap Bandit Minions Dart Goblin Witch P.E.K.K.A
Witch
Zap Battle Ram P.E.K.K.A Bandit
P.E.K.K.A
Zap Minions Dart Goblin Battle Ram Witch Ice Wizard
Ice Wizard
Zap P.E.K.K.A Bandit
Bandit
Battle Ram Zap Minions Dart Goblin Witch Ice Wizard

Defense Synergies 0 17

Zap
Minions Dart Goblin Witch P.E.K.K.A Ice Wizard Bandit
Minions
Zap Dart Goblin P.E.K.K.A Ice Wizard Bandit
Dart Goblin
Zap Minions P.E.K.K.A Ice Wizard Bandit
Battle Ram
Witch
Zap Ice Wizard Bandit
P.E.K.K.A
Zap Minions Dart Goblin Ice Wizard
Ice Wizard
Zap Minions Dart Goblin Witch P.E.K.K.A Bandit
Bandit
Zap Minions Dart Goblin Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin
P.E.K.K.A Zap Minions Dart Goblin Witch Ice Wizard Bandit
Witch P.E.K.K.A Minions Dart Goblin Ice Wizard Bandit
Witch P.E.K.K.A Minions Dart Goblin Ice Wizard Bandit
P.E.K.K.A
Zap Minions Dart Goblin Ice Wizard Bandit
Minions Dart Goblin Zap Witch Ice Wizard
Zap Dart Goblin P.E.K.K.A Bandit
Witch P.E.K.K.A Minions Ice Wizard
Dart Goblin Ice Wizard Bandit
Minions Dart Goblin Witch Ice Wizard Zap Bandit
Minions Zap Dart Goblin Witch Ice Wizard
P.E.K.K.A Zap Minions Witch Ice Wizard Bandit
Zap Minions Dart Goblin Witch P.E.K.K.A
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Minions Witch P.E.K.K.A
Zap Minions Dart Goblin Witch Ice Wizard Bandit
Zap Witch Minions Dart Goblin Ice Wizard Bandit
P.E.K.K.A Dart Goblin
Minions Dart Goblin Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A Bandit
Bandit Zap
P.E.K.K.A Bandit Zap Minions Witch
P.E.K.K.A Zap Bandit
P.E.K.K.A Witch Bandit
Zap Minions Dart Goblin Witch Ice Wizard
P.E.K.K.A Minions Dart Goblin Witch Ice Wizard Bandit
P.E.K.K.A
Zap P.E.K.K.A Minions Witch Bandit
Witch P.E.K.K.A Dart Goblin
P.E.K.K.A Minions Dart Goblin Witch
P.E.K.K.A Zap
P.E.K.K.A Witch Bandit
Dart Goblin Witch
Witch Zap Minions Dart Goblin P.E.K.K.A
Minions Zap Dart Goblin Witch P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Bandit
Zap Dart Goblin Ice Wizard Bandit
Dart Goblin Bandit
Dart Goblin
Zap
Zap Minions Dart Goblin Witch Ice Wizard
Dart Goblin Witch
Zap Dart Goblin Ice Wizard
Zap Dart Goblin Bandit
Minions
Zap Dart Goblin Bandit
Zap Dart Goblin
Dart Goblin Bandit
Minions Dart Goblin Bandit
Zap Dart Goblin
Zap Dart Goblin Witch Bandit
Dart Goblin Bandit
Minions
Zap Dart Goblin Bandit
Zap Dart Goblin Witch
Minions
Zap
Zap Witch Ice Wizard
Witch
Zap Dart Goblin Witch Ice Wizard Bandit
Zap Witch Bandit
Zap Dart Goblin Bandit
Zap Dart Goblin Witch Ice Wizard
Zap Minions Dart Goblin Witch
Zap Dart Goblin Bandit
Zap
P.E.K.K.A
Zap Minions Dart Goblin Witch Bandit
Zap Dart Goblin Witch Ice Wizard
Dart Goblin
Zap Dart Goblin
Zap
Dart Goblin P.E.K.K.A
Zap Minions Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Witch Bandit

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