My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Flying Machine Barbarian Hut Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Bandit
Giant Snowball
Musketeer Battle Ram Flying Machine Guards
Zap
Battle Ram Flying Machine Guards Bandit
Barbarian Barrel
Musketeer Battle Ram Barbarian Hut Guards Bandit
The Log
Musketeer Battle Ram Barbarian Hut Guards Bandit
Earthquake
Barbarian Hut Guards
Arrows
Flying Machine Guards
Royal Delivery
Musketeer Battle Ram Flying Machine Guards Bandit
Fireball
Musketeer Battle Ram Flying Machine Barbarian Hut Bandit
Poison
Musketeer Flying Machine Barbarian Hut Guards
Lightning
Musketeer Battle Ram Barbarian Hut Bandit
Rocket
Musketeer Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Bandit Fireball Musketeer Battle Ram Flying Machine Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Bandit Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Musketeer Flying Machine Barbarian Hut Guards Bandit
Fireball
Zap Battle Ram
Musketeer
Barbarian Hut Zap Battle Ram Bandit
Battle Ram
Zap Bandit Fireball Musketeer Flying Machine Barbarian Hut
Flying Machine
Zap Battle Ram Barbarian Hut
Barbarian Hut
Musketeer Zap Battle Ram Flying Machine Bandit
Guards
Zap Bandit
Bandit
Battle Ram Zap Musketeer Barbarian Hut Guards

Defense Synergies 2 14

Zap
Fireball Musketeer Flying Machine Barbarian Hut Guards Bandit
Fireball
Zap Musketeer Barbarian Hut Bandit
Musketeer
Guards Zap Fireball Flying Machine Barbarian Hut Bandit
Battle Ram
Flying Machine
Zap Musketeer Barbarian Hut Guards Bandit
Barbarian Hut
Zap Fireball Musketeer Flying Machine
Guards
Musketeer Zap Flying Machine
Bandit
Zap Fireball Musketeer Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Fireball Musketeer Flying Machine
Barbarian Hut Zap Musketeer Flying Machine Bandit
Barbarian Hut Musketeer Bandit
Barbarian Hut Musketeer Guards Bandit
Fireball
Fireball Zap Musketeer Flying Machine Guards Bandit
Musketeer Zap Fireball Flying Machine Barbarian Hut
Barbarian Hut Zap Fireball Musketeer Flying Machine Bandit
Barbarian Hut Musketeer
Guards Musketeer Bandit
Guards Zap Fireball Musketeer Flying Machine Bandit
Musketeer Zap Fireball Flying Machine Barbarian Hut
Barbarian Hut Zap Fireball Musketeer Flying Machine Guards Bandit
Fireball Barbarian Hut Zap Guards
Barbarian Hut Bandit
Barbarian Hut Zap Fireball Bandit
Barbarian Hut Fireball Musketeer
Fireball Zap Musketeer Flying Machine Barbarian Hut Guards Bandit
Zap Fireball Musketeer Flying Machine Barbarian Hut Guards Bandit
Barbarian Hut Musketeer
Fireball Musketeer Flying Machine Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Guards Zap Fireball Bandit
Fireball Bandit Zap Musketeer Flying Machine
Guards Bandit Zap Musketeer Barbarian Hut
Guards Zap Fireball Musketeer Barbarian Hut Bandit
Barbarian Hut Musketeer Guards Bandit
Fireball Zap Musketeer Flying Machine
Guards Fireball Musketeer Flying Machine Barbarian Hut Bandit
Barbarian Hut
Zap Fireball Flying Machine Barbarian Hut Bandit
Musketeer Barbarian Hut Guards
Musketeer Flying Machine Guards
Zap Fireball Guards
Fireball Barbarian Hut Guards Bandit
Fireball Musketeer Flying Machine Barbarian Hut
Guards Zap Fireball Musketeer Flying Machine Barbarian Hut
Zap Fireball Musketeer Flying Machine Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Flying Machine Barbarian Hut Guards Bandit
Fireball Zap Musketeer Flying Machine Bandit
Fireball Flying Machine Barbarian Hut Bandit
Fireball Musketeer Flying Machine Barbarian Hut Guards
Fireball Zap
Fireball Zap Musketeer Flying Machine
Musketeer Flying Machine
Fireball Zap Flying Machine Barbarian Hut
Fireball Zap Flying Machine Bandit
Fireball Musketeer Guards
Zap Fireball Musketeer Flying Machine Bandit
Fireball Zap Musketeer Flying Machine
Flying Machine Fireball Musketeer Barbarian Hut Bandit
Fireball Musketeer Flying Machine Bandit
Zap Fireball Musketeer Flying Machine Barbarian Hut
Zap Fireball Musketeer Flying Machine Barbarian Hut Bandit
Fireball Musketeer Flying Machine Barbarian Hut Bandit
Fireball
Zap Fireball Musketeer Flying Machine Bandit
Zap Fireball Flying Machine
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer Flying Machine Barbarian Hut
Zap Fireball
Fireball Zap Musketeer Flying Machine Bandit
Fireball Zap Musketeer Flying Machine Bandit
Fireball Zap Musketeer Bandit
Zap Fireball Musketeer Flying Machine
Zap Fireball Musketeer Flying Machine Guards
Fireball
Zap Fireball Musketeer Bandit
Zap Fireball
Fireball
Zap Fireball Musketeer Flying Machine Barbarian Hut Guards Bandit
Fireball Zap Musketeer Flying Machine
Fireball
Fireball Musketeer Flying Machine
Zap Fireball Musketeer Flying Machine
Zap Fireball
Musketeer Flying Machine
Zap Fireball Musketeer Flying Machine Guards
Zap Fireball Musketeer Flying Machine
Zap Fireball Musketeer Flying Machine Bandit

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