My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Bandit
Giant Snowball
Goblin Gang
Zap
Goblin Gang Royal Giant Bandit
Barbarian Barrel
Goblin Gang Wizard Bandit Electro Wizard
The Log
Goblin Gang Royal Giant Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Bandit Electro Wizard
Fireball
Goblin Gang Wizard Bandit Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tornado Bandit Fireball Electro Wizard Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Tornado Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Bandit
Royal Giant
Fireball Goblin Gang Wizard Tornado The Log Bandit Electro Wizard
Fireball
Royal Giant Tornado The Log Electro Wizard
Wizard
Tornado Royal Giant Bandit
Tornado
Fireball Wizard Royal Giant The Log
The Log
Royal Giant Fireball Tornado Bandit
Bandit
Goblin Gang Royal Giant Wizard The Log Electro Wizard
Electro Wizard
Royal Giant Fireball Bandit

Defense Synergies 3 13

Goblin Gang
The Log Bandit Electro Wizard
Royal Giant
Fireball
Tornado The Log Bandit Electro Wizard
Wizard
Tornado The Log Bandit Electro Wizard
Tornado
Fireball Wizard The Log Electro Wizard
The Log
Fireball Goblin Gang Wizard Tornado Bandit Electro Wizard
Bandit
Goblin Gang Fireball Wizard The Log Electro Wizard
Electro Wizard
Goblin Gang Fireball Wizard Tornado The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Electro Wizard
Goblin Gang The Log Bandit Electro Wizard
Goblin Gang Tornado Bandit Electro Wizard
Goblin Gang Bandit Electro Wizard
Fireball Tornado The Log
Goblin Gang Fireball Tornado The Log Bandit Electro Wizard
Tornado Electro Wizard Goblin Gang Fireball Wizard
Fireball The Log Bandit Electro Wizard
Goblin Gang Tornado
Goblin Gang Tornado Bandit Electro Wizard
Goblin Gang Electro Wizard Fireball Wizard Tornado The Log Bandit
Goblin Gang Fireball Wizard Tornado Electro Wizard
Goblin Gang Fireball Wizard The Log Bandit Electro Wizard
Fireball Wizard Goblin Gang Tornado The Log Electro Wizard
Goblin Gang Bandit Electro Wizard
Tornado Goblin Gang Fireball The Log Bandit Electro Wizard
Wizard Goblin Gang Fireball Tornado Electro Wizard
Fireball Goblin Gang Wizard Tornado The Log Bandit Electro Wizard
Wizard Tornado The Log Fireball Bandit Electro Wizard
Tornado Electro Wizard
Goblin Gang Wizard Fireball The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Goblin Gang Wizard The Log
Goblin Gang Bandit The Log Electro Wizard
Goblin Gang Fireball Tornado The Log Bandit Electro Wizard
Goblin Gang Bandit
Fireball Wizard Goblin Gang Tornado Electro Wizard
Goblin Gang Fireball Bandit Electro Wizard
Electro Wizard Fireball Tornado The Log Bandit
Goblin Gang
Fireball Tornado The Log Electro Wizard
Goblin Gang Fireball Wizard Bandit
Wizard Fireball
Goblin Gang Electro Wizard Fireball Tornado The Log
Fireball Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball Tornado The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Tornado
Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado Bandit
Goblin Gang Fireball Tornado Electro Wizard
Fireball Wizard Tornado The Log Bandit Electro Wizard
Fireball Wizard Tornado
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Wizard The Log Bandit
Fireball Wizard The Log Bandit
Fireball Tornado
Fireball Wizard The Log Bandit Electro Wizard
Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Wizard
Fireball The Log Wizard Tornado Bandit Electro Wizard
Fireball Wizard Tornado The Log Bandit
Fireball Tornado The Log Bandit
Fireball Wizard Tornado Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard The Log Bandit
Fireball Electro Wizard
Fireball Wizard The Log
Electro Wizard Goblin Gang Fireball Bandit
Fireball Wizard Tornado Electro Wizard
The Log Fireball
Fireball Goblin Gang Wizard Electro Wizard
The Log Fireball Wizard
Fireball Tornado
Goblin Gang Fireball Tornado The Log Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado The Log Bandit Electro Wizard

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